Gas Tanks no longer use NodeContainer, Gas Canisters no longer use passive gates.
This commit is contained in:
@@ -48,35 +48,7 @@ namespace Content.Server.Atmos.Components
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[ViewVariables] private BoundUserInterface? _userInterface;
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[ViewVariables]
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public GasMixture Air
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{
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// TODO ATMOS Kill it with fire.
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get
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{
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if (!Owner.TryGetComponent(out NodeContainerComponent nodeContainer))
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throw new InvalidOperationException("Can't get tank air without a node container!");
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if (!nodeContainer.TryGetNode(TankName, out PipeNode? node))
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throw new InvalidOperationException($"Node container doesn't have a pipenode called {TankName}!");
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return node.Air;
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}
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set
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{
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// This will throw if the node container is not found.
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var nodeContainer = Owner.GetComponent<NodeContainerComponent>();
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if (!nodeContainer.TryGetNode(TankName, out PipeNode? node))
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throw new InvalidOperationException($"Node container doesn't have a pipenode called {TankName}!");
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node.Air = value;
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}
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}
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[DataField("air")] [ViewVariables]
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public GasMixture InitialMixture { get; set; } = new();
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[DataField("air")] [ViewVariables] public GasMixture Air { get; set; } = new();
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/// <summary>
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/// Distributed pressure.
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@@ -119,12 +91,6 @@ namespace Content.Server.Atmos.Components
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[DataField("tankFragmentScale")]
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public float TankFragmentScale { get; set; } = 10 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// NodeContainer node.
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/// </summary>
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[DataField("tank")]
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public string TankName { get; set; } = "tank";
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protected override void Initialize()
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{
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base.Initialize();
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32
Content.Server/Atmos/EntitySystems/GasTankSystem.cs
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32
Content.Server/Atmos/EntitySystems/GasTankSystem.cs
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@@ -0,0 +1,32 @@
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using Content.Server.Atmos.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.EntitySystems
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{
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[UsedImplicitly]
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public class GasTankSystem : EntitySystem
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{
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private const float TimerDelay = 0.5f;
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private float _timer = 0f;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < TimerDelay) return;
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_timer -= TimerDelay;
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var atmosphereSystem = Get<AtmosphereSystem>();
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foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>())
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{
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atmosphereSystem.React(gasTank.Air, gasTank);
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gasTank.CheckStatus();
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gasTank.UpdateUserInterface();
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}
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}
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}
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}
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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Binary.Components
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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public class GasCanisterComponent : Component
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@@ -14,10 +14,6 @@ namespace Content.Server.Atmos.Piping.Binary.Components
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[DataField("port")]
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public string PortName { get; set; } = "port";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("tank")]
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public string TankName { get; set; } = "tank";
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/// <summary>
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/// Container name for the gas tank holder.
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/// </summary>
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@@ -45,8 +41,22 @@ namespace Content.Server.Atmos.Piping.Binary.Components
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/// <summary>
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/// Maximum release pressure possible for the release valve.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxReleasePressure")]
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public float MaxReleasePressure { get; set; } = Atmospherics.OneAtmosphere * 10;
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/// <summary>
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/// Valve release pressure.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("releasePressure")]
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public float ReleasePressure { get; set; } = Atmospherics.OneAtmosphere;
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/// <summary>
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/// Whether the release valve is open on the canister.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("releaseValve")]
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public bool ReleaseValve { get; set; } = false;
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}
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}
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@@ -3,6 +3,7 @@ using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.Hands.Components;
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using Content.Server.NodeContainer;
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@@ -18,7 +19,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public class GasCanisterSystem : EntitySystem
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@@ -42,6 +43,18 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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if(canister.Owner.GetUIOrNull(GasCanisterUiKey.Key) is {} ui)
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ui.OnReceiveMessage += msg => OnCanisterUIMessage(uid, canister, msg);
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// Ensure container manager.
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if (!ComponentManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager))
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{
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containerManager = ComponentManager.AddComponent<ContainerManagerComponent>(EntityManager.GetEntity(uid));
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}
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// Ensure container.
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if (!containerManager.TryGetContainer(canister.ContainerName, out _))
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{
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containerManager.MakeContainer<ContainerSlot>(canister.ContainerName);
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}
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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@@ -59,10 +72,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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if (!ComponentManager.TryGetComponent(uid, out IMetaDataComponent? metadata)
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|| !ComponentManager.TryGetComponent(uid, out GasCanisterComponent? canister)
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|| !ComponentManager.TryGetComponent(uid, out GasPassiveGateComponent? passiveGate)
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|| !ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(canister.PortName, out PipeNode? portNode)
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|| !nodeContainer.TryGetNode(canister.TankName, out PipeNode? tankNode)
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|| !ComponentManager.TryGetComponent(uid, out ServerUserInterfaceComponent? userInterfaceComponent)
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|| !userInterfaceComponent.TryGetBoundUserInterface(GasCanisterUiKey.Key, out var ui))
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return;
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@@ -73,13 +84,14 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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if (ComponentManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager) && containerManager.TryGetContainer(canister.ContainerName, out var tankContainer) && tankContainer.ContainedEntities.Count > 0)
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{
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var tank = tankContainer.ContainedEntities[0];
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var tankComponent = tank.GetComponent<GasTankComponent>();
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tankLabel = tank.Name;
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tankPressure = tankNode.Air.Pressure;
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tankPressure = tankComponent.Air.Pressure;
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}
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ui.SetState(new GasCanisterBoundUserInterfaceState(metadata.EntityName, portNode.Air.Pressure,
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portNode.NodeGroup.Nodes.Count > 1, tankLabel, tankPressure,
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passiveGate.TargetPressure, passiveGate.Enabled,
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canister.ReleasePressure, canister.ReleaseValve,
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canister.MinReleasePressure, canister.MaxReleasePressure));
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}
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@@ -91,8 +103,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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return;
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if (!ComponentManager.TryGetComponent(uid, out GasPassiveGateComponent? passiveGate)
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|| !ComponentManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager)
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if (!ComponentManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager)
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|| !containerManager.TryGetContainer(canister.ContainerName, out var container))
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return;
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@@ -108,12 +119,12 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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case GasCanisterChangeReleasePressureMessage changeReleasePressure:
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var pressure = Math.Clamp(changeReleasePressure.Pressure, canister.MinReleasePressure, canister.MaxReleasePressure);
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passiveGate.TargetPressure = pressure;
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canister.ReleasePressure = pressure;
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DirtyUI(uid);
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break;
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case GasCanisterChangeReleaseValveMessage changeReleaseValve:
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passiveGate.Enabled = changeReleaseValve.Valve;
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canister.ReleaseValve = changeReleaseValve.Valve;
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DirtyUI(uid);
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break;
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}
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@@ -122,12 +133,34 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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private void OnCanisterUpdated(EntityUid uid, GasCanisterComponent canister, AtmosDeviceUpdateEvent args)
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{
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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|| !ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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return;
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if (!nodeContainer.TryGetNode(canister.PortName, out PipeNode? portNode))
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return;
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// Release valve is open, release gas.
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if (canister.ReleaseValve)
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{
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if (!ComponentManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager)
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|| !containerManager.TryGetContainer(canister.ContainerName, out var container))
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return;
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var atmosphereSystem = Get<AtmosphereSystem>();
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if (container.ContainedEntities.Count > 0)
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{
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var gasTank = container.ContainedEntities[0].GetComponent<GasTankComponent>();
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atmosphereSystem.ReleaseGasTo(portNode.Air, gasTank.Air, canister.ReleasePressure);
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}
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else
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{
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var tileAtmosphere = canister.Owner.Transform.Coordinates.GetTileAtmosphere();
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atmosphereSystem.ReleaseGasTo(portNode.Air, tileAtmosphere?.Air, canister.ReleasePressure);
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tileAtmosphere?.Invalidate();
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}
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}
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DirtyUI(uid);
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// Nothing to do here.
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@@ -183,8 +216,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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return;
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// Check the used item is valid...
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if (!args.Used.TryGetComponent(out GasTankComponent? _)
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|| !args.Used.TryGetComponent(out NodeContainerComponent? _))
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if (!args.Used.TryGetComponent(out GasTankComponent? _))
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return;
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// Check the user has hands.
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@@ -207,14 +239,6 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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DirtyUI(uid);
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(component.TankName, out PipeNode? tankNode))
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return;
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tankNode.EnvironmentalAir = false;
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tankNode.ConnectToContainedEntities = true;
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tankNode.NodeGroup.RemakeGroup();
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if (!ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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return;
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@@ -228,14 +252,6 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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DirtyUI(uid);
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(component.TankName, out PipeNode? tankNode))
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return;
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tankNode.NodeGroup.RemakeGroup();
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tankNode.ConnectToContainedEntities = false;
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tankNode.EnvironmentalAir = true;
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if (!ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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return;
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@@ -1,58 +0,0 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.NodeContainer;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public class GasTankSystem : EntitySystem
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{
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private const float TimerDelay = 0.5f;
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private float _timer = 0f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasTankComponent, ComponentStartup>(OnTankStartup);
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}
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private void OnTankStartup(EntityUid uid, GasTankComponent tank, ComponentStartup args)
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{
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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if (!nodeContainer.TryGetNode(tank.TankName, out PipeNode? tankNode))
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return;
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// Create a pipenet if we don't have one already.
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tankNode.TryAssignGroupIfNeeded();
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tankNode.AssumeAir(tank.InitialMixture);
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tankNode.Volume = tank.InitialMixture.Volume;
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tankNode.Air.Volume = tank.InitialMixture.Volume;
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tankNode.Air.Temperature = tank.InitialMixture.Temperature;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < TimerDelay) return;
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_timer -= TimerDelay;
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var atmosphereSystem = Get<AtmosphereSystem>();
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foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>(true))
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{
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atmosphereSystem.React(gasTank.Air, gasTank);
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gasTank.CheckStatus();
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gasTank.UpdateUserInterface();
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}
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}
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}
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}
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@@ -71,21 +71,8 @@
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needAnchored: false
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rotationsEnabled: false
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volume: 1000
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tank:
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!type:PipeNode
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nodeGroupID: Pipe
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pipeDirection: None
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needAnchored: false
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connectToContainedEntities: false
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environmentalAir: true
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rotationsEnabled: false
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volume: 1
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- type: GasPortable
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- type: GasCanister
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- type: GasPassiveGate
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enabled: false
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inlet: port
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outlet: tank
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- type: entity
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parent: GasCanister
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@@ -13,15 +13,6 @@
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- type: Clothing
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sprite: Objects/Tanks/generic.rsi
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QuickEquip: false
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- type: NodeContainer
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nodes:
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tank:
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!type:PipeNode
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nodeGroupID: Pipe
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pipeDirection: None
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connectionsEnabled: false
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needAnchored: false
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rotationsEnabled: false
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- type: GasTank
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- type: ItemActions
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actions:
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Block a user