Fix errors
This commit is contained in:
@@ -1,6 +1,5 @@
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using Content.Server.Chat.Managers;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Random;
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@@ -16,7 +15,7 @@ namespace Content.Server.Administration.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player == null)
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{
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shell.WriteLine("You cannot use this command from the server console.");
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return;
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@@ -36,7 +35,7 @@ namespace Content.Server.Administration.Commands
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var random = IoCManager.Resolve<IRobustRandom>();
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var chatManager = IoCManager.Resolve<IChatManager>();
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chatManager.DispatchServerAnnouncement($"{player.Name} has thrown the D{maxNum} and the {random.Next(1, maxNum)} rolled.");
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chatManager.DispatchServerAnnouncement($"{shell.Player.Name} has thrown the D{maxNum} and the {random.Next(1, maxNum)} rolled.");
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}
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}
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@@ -66,7 +66,7 @@ namespace Content.Server.Body.Components
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[DataField("CPRSound")]
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public SoundSpecifier CPRSound { get; set; } = new SoundPathSpecifier("/White/Audio/CPR.ogg");
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public IPlayingAudioStream? CPRPlayingStream;
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public EntityUid? CPRPlayingStream;
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public EntityUid? CPRPerformedBy = null;
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// WD end
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@@ -291,7 +291,7 @@ namespace Content.Server.Body.Systems
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private void DoCPR(EntityUid target, RespiratorComponent comp, EntityUid user)
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{
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var doAfterEventArgs = new DoAfterArgs(EntityManager, user, comp.CycleDelay * 4, new CPREndedEvent(user, target), target, target: target)
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var doAfterEventArgs = new DoAfterArgs(EntityManager, user, comp.CycleDelay * 4, new CPREndedEvent(), target, target: target)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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@@ -309,7 +309,7 @@ namespace Content.Server.Body.Systems
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comp.CPRPerformedBy = user;
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_popupSystem.PopupEntity(Loc.GetString("cpr-started", ("target", Identity.Entity(target, EntityManager)), ("user", Identity.Entity(user, EntityManager))), target, PopupType.Medium);
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comp.CPRPlayingStream = _audio.PlayPvs(comp.CPRSound, target, audioParams: AudioParams.Default.WithVolume(-3f).WithLoop(true));
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comp.CPRPlayingStream = _audio.PlayPvs(comp.CPRSound, target, audioParams: AudioParams.Default.WithVolume(-3f).WithLoop(true)).Value.Entity;
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(user):entity} начал произовдить СЛР на {ToPrettyString(target):entity}");
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}
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@@ -321,7 +321,7 @@ namespace Content.Server.Body.Systems
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if (args.Cancelled || !TryComp<MobStateComponent>(args.Target, out var targetState) || targetState!.CurrentState != MobState.Critical)
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{
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component.CPRPlayingStream?.Stop();
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_audio.Stop(component.CPRPlayingStream);
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component.CPRPerformedBy = null;
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_popupSystem.PopupEntity(Loc.GetString("cpr-failed"), args.User, args.User);
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.User):entity} не удалось произвести СЛР на {ToPrettyString(args.Target):entity}");
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@@ -336,7 +336,7 @@ namespace Content.Server.Body.Systems
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.User):entity} произвёл СЛР на {ToPrettyString(args.Target):entity}");
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if (CanCPR(args.Target, component, args.User))
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if (args.Target != null && CanCPR(args.Target.Value, component, args.User))
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args.Repeat = true;
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else
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component.CPRPerformedBy = null;
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@@ -1,24 +1,18 @@
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using Content.Server.Mind.Components;
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using Content.Server.Traitor;
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using Content.Server.Mind;
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using Content.Server.Roles;
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using Content.Shared.Store;
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namespace Content.Server.Store.Conditions;
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public sealed class BuyerBlockForAntagCondition : ListingCondition
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public sealed partial class BuyerBlockForAntagCondition : ListingCondition
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{
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public override bool Condition(ListingConditionArgs args)
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{
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var ent = args.EntityManager;
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if (!ent.TryGetComponent<MindComponent>(args.Buyer, out var mind) || mind.Mind == null)
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var roleSystem = ent.System<RoleSystem>();
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var mindSystem = ent.System<MindSystem>();
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if (!mindSystem.TryGetMind(args.Buyer, out var mindId, out var mind))
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return false;
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foreach (var role in mind.Mind.AllRoles)
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{
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if (role is TraitorRole traitorRole)
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return false;
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}
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return true;
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return !roleSystem.MindIsAntagonist(mindId);
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}
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}
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@@ -1,21 +1,20 @@
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using Content.Server.Mind.Components;
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using Content.Server.Mind;
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using Content.Server.Roles.Jobs;
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using Content.Shared.Store;
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namespace Content.Server.Store.Conditions;
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public sealed class BuyerBlockForMindProtected : ListingCondition
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public sealed partial class BuyerBlockForMindProtected : ListingCondition
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{
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public override bool Condition(ListingConditionArgs args)
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{
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var buyer = args.Buyer;
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var ent = args.EntityManager;
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if (!ent.TryGetComponent<MindComponent>(buyer, out var mind) || mind.Mind == null)
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var roleSystem = ent.System<JobSystem>();
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var mindSystem = ent.System<MindSystem>();
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if (!mindSystem.TryGetMind(args.Buyer, out var mindId, out var mind))
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return false;
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if (mind.Mind.CurrentJob?.CanBeAntag != true)
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if (mind.Session == null)
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return false;
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return true;
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return !roleSystem.CanBeAntag(mind.Session);
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}
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}
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@@ -1,10 +1,10 @@
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using Content.Server.White.Sponsors;
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using Content.Shared.Store;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Store.Conditions;
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public sealed class DonationTierLockCondition : ListingCondition
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public sealed partial class DonationTierLockCondition : ListingCondition
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{
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[DataField("tier", required: true)]
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public int Tier;
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@@ -227,7 +227,7 @@ public sealed partial class StoreSystem
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UpdateUserInterface(buyer, uid, component);
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}
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public void CloseUi(EntityUid user, StoreComponent component)
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public void CloseSessionUi(EntityUid user, StoreComponent component)
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{
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if (!TryComp<ActorComponent>(user, out var actor))
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return;
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@@ -6,13 +6,14 @@ using Content.Shared.Interaction.Events;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Server.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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protected override void InitializeBattery()
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{
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@@ -31,7 +32,7 @@ public sealed partial class GunSystem
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//TwoModeEnergy
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SubscribeLocalEvent<TwoModeEnergyAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<TwoModeEnergyAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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SubscribeLocalEvent<TwoModeEnergyAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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SubscribeLocalEvent<TwoModeEnergyAmmoProviderComponent, UseInHandEvent>(OnBatteryModeChange);
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}
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@@ -21,7 +21,7 @@ public sealed class PoshelnahuiCommand : IConsoleCommand
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}
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var players = playerManager.ServerSessions.ToList();
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var players = playerManager.Sessions.ToList();
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var player = players.Find(x => x.Name == args[0]);
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@@ -40,7 +40,7 @@ public sealed class PoshelnahuiCommand : IConsoleCommand
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if (args.Length == 1)
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{
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
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var options = playerMgr.ServerSessions.Select(c => c.Name).OrderBy(c => c).ToArray();
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var options = playerMgr.Sessions.Select(c => c.Name).OrderBy(c => c).ToArray();
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return CompletionResult.FromHintOptions(options, "ckey");
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}
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@@ -1,35 +1,28 @@
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using System.Linq;
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using Content.Server.Actions;
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using Content.Server.Administration.Managers;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Mind.Components;
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using Content.Server.Mind;
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using Content.Server.Roles;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Server.White.Sponsors;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.FixedPoint;
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using Content.Shared.GameTicking;
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using Content.Shared.Humanoid;
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using Content.Shared.Mind;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Nuke;
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using Content.Shared.Roles.Jobs;
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using Content.Shared.Verbs;
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using Content.Shared.White;
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using Content.Shared.White.MeatyOre;
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using Content.Shared.White.Sponsors;
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using Robust.Server.GameObjects;
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using Robust.Server.GameStates;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.White;
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@@ -37,14 +30,15 @@ public sealed class MeatyOreStoreSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly StoreSystem _storeSystem = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly TraitorRuleSystem _traitorRuleSystem = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly SponsorsManager _sponsorsManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly PVSOverrideSystem _pvsOverrideSystem = default!;
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[Dependency] private readonly PvsOverrideSystem _pvsOverrideSystem = default!;
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[Dependency] private readonly RoleSystem _roleSystem = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly SharedJobSystem _jobSystem = default!;
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private static readonly string StorePresetPrototype = "StorePresetMeatyOre";
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@@ -75,11 +69,11 @@ public sealed class MeatyOreStoreSystem : EntitySystem
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if(!TryComp<MobStateComponent>(ev.Target, out var state) || state?.CurrentState != MobState.Alive) return;
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if(!TryGetStore(actorComponent.PlayerSession, out var store)) return;
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if(!TryComp<MindComponent>(ev.Target, out var targetMind) || !targetMind.HasMind) return;
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if (targetMind!.Mind!.AllRoles.Any(x => x.Antagonist)) return;
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if(!_mindSystem.TryGetMind(ev.Target, out var mindId, out var mind)) return;
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if (_roleSystem.MindIsAntagonist(mindId)) return;
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if(targetMind.Mind.CurrentJob?.CanBeAntag != true) return;
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if(targetMind.Mind.Session == null) return;
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if(mind.Session == null) return;
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if(!_jobSystem.CanBeAntag(mind.Session)) return;
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if (!store.Balance.TryGetValue("MeatyOreCoin", out var currency)) return;
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@@ -93,7 +87,7 @@ public sealed class MeatyOreStoreSystem : EntitySystem
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Act = () =>
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{
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_storeSystem.TryAddCurrency(new Dictionary<string, FixedPoint2> {{MeatyOreCurrensyPrototype, -10}}, store.Owner, store);
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_traitorRuleSystem.MakeTraitor(targetMind.Mind.Session);
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_traitorRuleSystem.MakeTraitor(mind.Session);
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},
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Category = VerbCategory.MeatyOre
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};
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@@ -113,7 +107,7 @@ public sealed class MeatyOreStoreSystem : EntitySystem
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var playerEntity = session.AttachedEntity;
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if(!playerEntity.HasValue) continue;
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_storeSystem.CloseUi(playerEntity.Value, meatyOreStoreData.Value);
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_storeSystem.CloseSessionUi(playerEntity.Value, meatyOreStoreData.Value);
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}
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}
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MeatyOrePanelEnabled = newValue;
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@@ -122,16 +116,15 @@ public sealed class MeatyOreStoreSystem : EntitySystem
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private void OnAntagPurchase(EntityUid uid, MindComponent component, MeatyTraitorRequestActionEvent args)
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{
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if(component.Mind == null) return;
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if(component.Mind.Session == null) return;
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if(component.Session == null) return;
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_traitorRuleSystem.MakeTraitor(component.Mind?.Session!);
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_traitorRuleSystem.MakeTraitor(component.Session!);
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}
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private void OnShopRequested(MeatyOreShopRequestEvent msg, EntitySessionEventArgs args)
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{
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var playerSession = args.SenderSession as IPlayerSession;
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var playerSession = args.SenderSession;
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if (!MeatyOrePanelEnabled)
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{
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@@ -149,7 +142,7 @@ public sealed class MeatyOreStoreSystem : EntitySystem
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_storeSystem.ToggleUi(playerEntity.Value, storeComponent.Owner, storeComponent);
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}
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private bool TryGetStore(IPlayerSession session, out StoreComponent store)
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private bool TryGetStore(ICommonSession session, out StoreComponent store)
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{
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store = null!;
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@@ -190,8 +183,4 @@ public sealed class MeatyOreStoreSystem : EntitySystem
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return storeComponent;
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}
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}
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.Weapons.Ranged.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class TwoModeEnergyAmmoProviderComponent : BatteryAmmoProviderComponent
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public sealed partial class TwoModeEnergyAmmoProviderComponent : BatteryAmmoProviderComponent
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{
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[ViewVariables(VVAccess.ReadOnly),
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DataField("projProto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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@@ -74,13 +74,13 @@ public abstract partial class SharedGunSystem
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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if (!TryComp<ItemComponent?>(uid, out var item))
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if (!TryComp<ItemComponent>(uid, out var item))
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return;
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if (component.InStun)
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_item.SetHeldPrefix(uid, null, item);
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_item.SetHeldPrefix(uid, null, false, item);
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else
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_item.SetHeldPrefix(uid, "laser", item);
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_item.SetHeldPrefix(uid, "laser", false, item);
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Appearance.SetData(uid, AmmoVisuals.InStun, component.InStun, appearance);
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@@ -4,23 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.White.CPR.Events;
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[Serializable, NetSerializable]
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public sealed class CPREndedEvent : DoAfterEvent
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public sealed partial class CPREndedEvent : DoAfterEvent
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{
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[DataField("user", required: true)]
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public readonly EntityUid User = default!;
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[DataField("target", required: true)]
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public readonly EntityUid Target = default!;
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private CPREndedEvent()
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{
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}
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public CPREndedEvent(EntityUid user, EntityUid target)
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{
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User = user;
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Target = target;
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}
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public override DoAfterEvent Clone() => this;
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}
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@@ -17,7 +17,7 @@ public sealed class MeatyTraitorRequestActionEvent
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}
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[NetworkedComponent, RegisterComponent]
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public sealed class IgnorBUIInteractionRangeComponent : Component
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public sealed partial class IgnorBUIInteractionRangeComponent : Component
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{
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}
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Reference in New Issue
Block a user