the agent id card interface now remembers the previous fake name and title (#11427)
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@@ -3,7 +3,9 @@ using Content.Server.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Interaction;
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using Content.Server.Popups;
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using Content.Server.UserInterface;
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using Robust.Shared.Player;
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using Robust.Server.GameObjects;
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namespace Content.Server.Access.Systems
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{
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@@ -11,15 +13,16 @@ namespace Content.Server.Access.Systems
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IdCardSystem _cardSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AgentIDCardComponent, AfterInteractEvent>(OnAfterInteract);
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// BUI
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SubscribeLocalEvent<AgentIDCardComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
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SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardNameChangedMessage>(OnNameChanged);
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SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardJobChangedMessage> (OnJobChanged);
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}
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private void OnAfterInteract(EntityUid uid, AgentIDCardComponent component, AfterInteractEvent args)
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@@ -47,6 +50,18 @@ namespace Content.Server.Access.Systems
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_popupSystem.PopupEntity(Loc.GetString("agent-id-new", ("number", addedLength), ("card", args.Target)), args.Target.Value, Filter.Entities(args.User));
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}
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private void AfterUIOpen(EntityUid uid, AgentIDCardComponent component, AfterActivatableUIOpenEvent args)
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{
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if (!_uiSystem.TryGetUi(component.Owner, AgentIDCardUiKey.Key, out var ui))
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return;
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if (!TryComp<IdCardComponent>(uid, out var idCard))
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return;
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var state = new AgentIDCardBoundUserInterfaceState(idCard.FullName ?? "", idCard.JobTitle ?? "");
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ui.SetState(state, args.Session);
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}
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private void OnJobChanged(EntityUid uid, AgentIDCardComponent comp, AgentIDCardJobChangedMessage args)
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{
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if (!TryComp<IdCardComponent>(uid, out var idCard))
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