Fix adding/removing airlock protections via welding (#19926)
This commit is contained in:
@@ -9,6 +9,7 @@ using Content.Shared.Doors.Systems;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Content.Shared.Wires;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Doors.Systems;
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@@ -17,6 +18,7 @@ public sealed class AirlockSystem : SharedAirlockSystem
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[Dependency] private readonly WiresSystem _wiresSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly DoorBoltSystem _bolts = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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@@ -149,8 +151,11 @@ public sealed class AirlockSystem : SharedAirlockSystem
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private void OnActivate(EntityUid uid, AirlockComponent component, ActivateInWorldEvent args)
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{
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if (TryComp<WiresPanelComponent>(uid, out var panel) && panel.Open && panel.WiresAccessible
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&& TryComp<ActorComponent>(args.User, out var actor))
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if (TryComp<WiresPanelComponent>(uid, out var panel) &&
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panel.Open &&
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_prototypeManager.TryIndex<WiresPanelSecurityLevelPrototype>(panel.CurrentSecurityLevelID, out var securityLevelPrototype) &&
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securityLevelPrototype.WiresAccessible &&
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TryComp<ActorComponent>(args.User, out var actor))
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{
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_wiresSystem.OpenUserInterface(uid, actor.PlayerSession);
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args.Handled = true;
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@@ -59,7 +59,6 @@ public sealed class WiresSystem : SharedWiresSystem
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SubscribeLocalEvent<ActivatableUIRequiresPanelComponent, ActivatableUIOpenAttemptEvent>(OnAttemptOpenActivatableUI);
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SubscribeLocalEvent<ActivatableUIRequiresPanelComponent, PanelChangedEvent>(OnActivatableUIPanelChanged);
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}
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private void SetOrCreateWireLayout(EntityUid uid, WiresComponent? wires = null)
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{
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if (!Resolve(uid, ref wires))
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@@ -459,7 +458,9 @@ public sealed class WiresSystem : SharedWiresSystem
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if (!TryComp<ToolComponent>(args.Used, out var tool) || !TryComp<WiresPanelComponent>(uid, out var panel))
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return;
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if (panel.Open && panel.WiresAccessible &&
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if (panel.Open &&
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_protoMan.TryIndex<WiresPanelSecurityLevelPrototype>(panel.CurrentSecurityLevelID, out var securityLevelPrototype) &&
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securityLevelPrototype.WiresAccessible &&
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(_toolSystem.HasQuality(args.Used, "Cutting", tool) ||
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_toolSystem.HasQuality(args.Used, "Pulsing", tool)))
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{
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@@ -642,14 +643,14 @@ public sealed class WiresSystem : SharedWiresSystem
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{
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component.Visible = visible;
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UpdateAppearance(uid, component);
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Dirty(component);
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Dirty(uid, component);
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}
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public void TogglePanel(EntityUid uid, WiresPanelComponent component, bool open)
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{
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component.Open = open;
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UpdateAppearance(uid, component);
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Dirty(component);
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Dirty(uid, component);
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var ev = new PanelChangedEvent(component.Open);
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RaiseLocalEvent(uid, ref ev);
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@@ -657,16 +658,11 @@ public sealed class WiresSystem : SharedWiresSystem
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public void SetWiresPanelSecurityData(EntityUid uid, WiresPanelComponent component, string wiresPanelSecurityLevelID)
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{
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var wiresPanelSecurityLevelPrototype = _protoMan.Index<WiresPanelSecurityLevelPrototype>(wiresPanelSecurityLevelID);
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component.CurrentSecurityLevelID = wiresPanelSecurityLevelID;
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Dirty(uid, component);
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if (wiresPanelSecurityLevelPrototype == null)
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return;
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component.WiresAccessible = wiresPanelSecurityLevelPrototype.WiresAccessible;
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component.WiresPanelSecurityExamination = wiresPanelSecurityLevelPrototype.Examine;
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Dirty(component);
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if (wiresPanelSecurityLevelPrototype?.WiresAccessible == false)
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if (_protoMan.TryIndex<WiresPanelSecurityLevelPrototype>(component.CurrentSecurityLevelID, out var securityLevelPrototype) &&
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securityLevelPrototype.WiresAccessible)
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{
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_uiSystem.TryCloseAll(uid, WiresUiKey.Key);
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}
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@@ -41,16 +41,6 @@ public sealed class WeldableSystem : EntitySystem
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private void OnInteractUsing(EntityUid uid, WeldableComponent component, InteractUsingEvent args)
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{
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// If any construction graph edges has its conditions meet and requires welding, then this construction takes priority
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/* TODO: Whatever this is is not the way to do what you think you want to do.
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if (Enumerable.Any<ConstructionGraphEdge>(_construction.GetCurrentNode(uid)?.Edges, x => _construction.CheckConditions(uid, x.Conditions)
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&& Enumerable.Any<ConstructionGraphStep>(x.Steps, y => (y as ToolConstructionGraphStep)?.Tool == "Welding")) == true)
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{
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args.Handled = false;
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return;
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}
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*/
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if (args.Handled)
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return;
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@@ -1,13 +1,19 @@
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using Content.Shared.Examine;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Wires;
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public abstract class SharedWiresSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WiresPanelComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<WiresPanelComponent, WeldableAttemptEvent>(OnWeldableAttempt);
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}
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private void OnExamine(EntityUid uid, WiresPanelComponent component, ExaminedEvent args)
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@@ -20,10 +26,21 @@ public abstract class SharedWiresSystem : EntitySystem
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{
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args.PushMarkup(Loc.GetString("wires-panel-component-on-examine-open"));
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if (component?.WiresPanelSecurityExamination != null)
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if (_prototypeManager.TryIndex<WiresPanelSecurityLevelPrototype>(component.CurrentSecurityLevelID, out var securityLevelPrototype) &&
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securityLevelPrototype.Examine != null)
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{
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args.PushMarkup(Loc.GetString(component.WiresPanelSecurityExamination));
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args.PushMarkup(Loc.GetString(securityLevelPrototype.Examine));
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}
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}
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}
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private void OnWeldableAttempt(EntityUid uid, WiresPanelComponent component, WeldableAttemptEvent args)
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{
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if (component.Open &&
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_prototypeManager.TryIndex<WiresPanelSecurityLevelPrototype>(component.CurrentSecurityLevelID, out var securityLevelPrototype) &&
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!securityLevelPrototype.WeldingAllowed)
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{
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args.Cancel();
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}
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}
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}
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@@ -28,11 +28,13 @@ public sealed partial class WiresPanelComponent : Component
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[DataField("screwdriverCloseSound")]
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public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
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/// <summary>
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/// This prototype describes the current security features of the wire panel
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/// </summary>
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[DataField("securityLevel")]
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[ValidatePrototypeId<WiresPanelSecurityLevelPrototype>]
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[AutoNetworkedField]
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public string? WiresPanelSecurityExamination = default!;
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[AutoNetworkedField]
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public bool WiresAccessible = true;
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public string CurrentSecurityLevelID = "Level0";
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}
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/// <summary>
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@@ -8,9 +8,24 @@ public sealed class WiresPanelSecurityLevelPrototype : IPrototype
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[IdDataField]
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public string ID { get; private set; } = default!;
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/// <summary>
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/// A verbal description of the wire panel's current security level
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/// </summary>
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[DataField("examine")]
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public string? Examine = default!;
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/// <summary>
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/// Determines whether the wiring is accessible to hackers or not
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/// </summary>
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[DataField("wiresAccessible")]
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public bool WiresAccessible = true;
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/// <summary>
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/// Determines whether the device can be welded shut or not
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/// </summary>
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/// <remarks>
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/// Should be set false when you need to weld/unweld something to/from the wire panel
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/// </remarks>
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[DataField("weldingAllowed")]
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public bool WeldingAllowed = true;
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}
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@@ -21,6 +21,8 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/atmospherics.rsi
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- type: WiresPanel
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securityLevel: Level2
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- type: Construction
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node: airlockMedSecurity
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@@ -71,6 +73,8 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/command.rsi
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- type: WiresPanel
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securityLevel: Level5
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- type: Construction
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node: airlockMaxSecurity
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@@ -81,6 +85,8 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/security.rsi
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- type: WiresPanel
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securityLevel: Level2
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- type: Construction
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node: airlockMedSecurity
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@@ -170,6 +176,8 @@
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sprite: Structures/Doors/Airlocks/Glass/atmospherics.rsi
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- type: PaintableAirlock
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group: Glass
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- type: WiresPanel
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securityLevel: Level2
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- type: Construction
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node: glassAirlockMedSecurity
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@@ -222,6 +230,8 @@
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sprite: Structures/Doors/Airlocks/Glass/command.rsi
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- type: PaintableAirlock
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group: Glass
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- type: WiresPanel
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securityLevel: Level5
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- type: Construction
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node: glassAirlockMaxSecurity
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@@ -234,6 +244,8 @@
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sprite: Structures/Doors/Airlocks/Glass/security.rsi
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- type: PaintableAirlock
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group: Glass
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- type: WiresPanel
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securityLevel: Level2
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- type: Construction
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node: glassAirlockMedSecurity
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@@ -6,21 +6,25 @@
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id: Level1
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examine: wires-panel-component-on-examine-security-level1
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wiresAccessible: false
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weldingAllowed: false
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- type: WiresPanelSecurityLevel
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id: Level2
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examine: wires-panel-component-on-examine-security-level2
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wiresAccessible: false
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weldingAllowed: false
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- type: WiresPanelSecurityLevel
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id: Level3
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examine: wires-panel-component-on-examine-security-level3
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wiresAccessible: false
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weldingAllowed: false
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- type: WiresPanelSecurityLevel
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id: Level4
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examine: wires-panel-component-on-examine-security-level4
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wiresAccessible: false
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weldingAllowed: false
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- type: WiresPanelSecurityLevel
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id: Level5
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@@ -31,9 +35,11 @@
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id: Level6
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examine: wires-panel-component-on-examine-security-level6
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wiresAccessible: false
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weldingAllowed: false
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- type: WiresPanelSecurityLevel
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id: Level7
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examine: wires-panel-component-on-examine-security-level7
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wiresAccessible: false
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weldingAllowed: false
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