Nerf singulo pulling (#9181)
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@@ -206,7 +206,7 @@ namespace Content.Server.Singularity.EntitySystems
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if (vec.Length < destroyRange - 0.01f) continue;
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var speed = vec.Length * component.Level * collidableComponent.Mass * 100f;
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var speed = 1f / vec.Length * component.Level * collidableComponent.Mass * 10f;
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// Because tile friction is so high we'll just multiply by mass so stuff like closets can even move.
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collidableComponent.ApplyLinearImpulse(vec.Normalized * speed * frameTime);
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