Nerf singulo pulling (#9181)

This commit is contained in:
metalgearsloth
2022-06-26 23:54:18 +10:00
committed by GitHub
parent 2988129e77
commit 3787d27769

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@@ -206,7 +206,7 @@ namespace Content.Server.Singularity.EntitySystems
if (vec.Length < destroyRange - 0.01f) continue;
var speed = vec.Length * component.Level * collidableComponent.Mass * 100f;
var speed = 1f / vec.Length * component.Level * collidableComponent.Mass * 10f;
// Because tile friction is so high we'll just multiply by mass so stuff like closets can even move.
collidableComponent.ApplyLinearImpulse(vec.Normalized * speed * frameTime);