Disease performance improvements (#7118)

This commit is contained in:
metalgearsloth
2022-03-14 13:30:34 +11:00
committed by GitHub
parent bb9ad4259c
commit 38b34ebf08
2 changed files with 33 additions and 36 deletions

View File

@@ -185,9 +185,7 @@ namespace Content.Server.Disease
/// </summary>
private void OnInteractDiseasedHand(EntityUid uid, DiseasedComponent component, InteractHandEvent args)
{
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
return;
InteractWithDiseased (args.Target, args.User);
InteractWithDiseased(args.Target, args.User);
}
/// <summary>
@@ -266,14 +264,15 @@ namespace Content.Server.Disease
/// Tries to infect anyone that
/// interacts with a diseased person or body
/// </summary>
private void InteractWithDiseased(EntityUid diseased, EntityUid target)
private void InteractWithDiseased(EntityUid diseased, EntityUid target, DiseaseCarrierComponent? diseasedCarrier = null)
{
if (!TryComp<DiseaseCarrierComponent>(target, out var carrier))
if (!Resolve(diseased, ref diseasedCarrier, false) ||
diseasedCarrier.Diseases.Count == 0 ||
!TryComp<DiseaseCarrierComponent>(target, out var carrier))
return;
var disease = _random.Pick(Comp<DiseaseCarrierComponent>(diseased).Diseases);
if (disease != null)
TryInfect(carrier, disease, 0.4f);
var disease = _random.Pick(diseasedCarrier.Diseases);
TryInfect(carrier, disease, 0.4f);
}
/// <summary>
@@ -283,25 +282,22 @@ namespace Content.Server.Disease
/// to not be guaranteed you are looking
/// for TryInfect.
/// </summary>
public void TryAddDisease(DiseaseCarrierComponent? target, DiseasePrototype? addedDisease, string? diseaseName = null, EntityUid host = default!)
public void TryAddDisease(DiseaseCarrierComponent? target, DiseasePrototype? addedDisease, string? diseaseName = null, EntityUid? host = null)
{
if (diseaseName != null && _prototypeManager.TryIndex(diseaseName, out DiseasePrototype? diseaseProto))
addedDisease = diseaseProto;
if (host != default!)
target = Comp<DiseaseCarrierComponent>(host);
if (!TryComp(host, out target))
return;
if (target != null)
foreach (var disease in target.AllDiseases)
{
foreach (var disease in target.AllDiseases)
{
if (disease.ID == addedDisease?.ID) //ID because of the way protoypes work
return;
}
var freshDisease = _serializationManager.CreateCopy(addedDisease) ?? default!;
target.Diseases.Add(freshDisease);
AddQueue.Enqueue(target.Owner);
if (disease.ID == addedDisease?.ID) //ID because of the way protoypes work
return;
}
var freshDisease = _serializationManager.CreateCopy(addedDisease) ?? default!;
target.Diseases.Add(freshDisease);
AddQueue.Enqueue(target.Owner);
}
/// <summary>
@@ -312,7 +308,7 @@ namespace Content.Server.Disease
/// </summary>
public void TryInfect(DiseaseCarrierComponent carrier, DiseasePrototype? disease, float chance = 0.7f)
{
if(disease == null || !disease.Infectious)
if(disease is not { Infectious: true })
return;
var infectionChance = chance - carrier.DiseaseResist;
if (infectionChance <= 0)
@@ -326,13 +322,14 @@ namespace Content.Server.Disease
/// and then tries to infect anyone in range
/// if the snougher is not wearing a mask.
/// </summary>
public void SneezeCough(EntityUid uid, DiseasePrototype? disease, string snoughMessage, bool airTransmit = true, float infectionChance = 0.3f)
public void SneezeCough(EntityUid uid, DiseasePrototype? disease, string snoughMessage, bool airTransmit = true, TransformComponent? xform = null)
{
var xform = Comp<TransformComponent>(uid);
if (snoughMessage != string.Empty)
if (!Resolve(uid, ref xform)) return;
if (!string.IsNullOrEmpty(snoughMessage))
_popupSystem.PopupEntity(Loc.GetString(snoughMessage, ("person", uid)), uid, Filter.Pvs(uid));
if (disease == null || !disease.Infectious || airTransmit == false)
if (disease is not { Infectious: true } || !airTransmit)
return;
if (_inventorySystem.TryGetSlotEntity(uid, "mask", out var maskUid) &&
@@ -340,13 +337,14 @@ namespace Content.Server.Disease
blocker.Enabled)
return;
var carrierQuery = GetEntityQuery<DiseaseCarrierComponent>();
foreach (var entity in _lookup.GetEntitiesInRange(xform.MapID, xform.WorldPosition, 2f))
{
if (!_interactionSystem.InRangeUnobstructed(uid, entity))
continue;
if (!carrierQuery.TryGetComponent(entity, out var carrier) ||
!_interactionSystem.InRangeUnobstructed(uid, entity)) continue;
if (TryComp<DiseaseCarrierComponent>(entity, out var carrier))
TryInfect(carrier, disease, 0.3f);
TryInfect(carrier, disease, 0.3f);
}
}
@@ -354,14 +352,14 @@ namespace Content.Server.Disease
/// Adds a disease to the carrier's
/// past diseases to give them immunity
/// IF they don't already have the disease.
/// <summary>
/// </summary>
public void Vaccinate(DiseaseCarrierComponent carrier, DiseasePrototype disease)
{
foreach (var currentDisease in carrier.Diseases)
{
if (currentDisease.ID == disease.ID) //ID because of the way protoypes work
return;
}
{
if (currentDisease.ID == disease.ID) //ID because of the way protoypes work
return;
}
carrier.PastDiseases.Add(disease);
}

View File

@@ -3,12 +3,11 @@ using JetBrains.Annotations;
namespace Content.Server.Disease
{
[UsedImplicitly]
/// <summary>
/// Makes the diseased sneeze or cough
/// or neither.
/// </summary>
[UsedImplicitly]
public sealed class DiseaseSnough : DiseaseEffect
{
/// <summary>