Fix (#513)
* fix: Ботинки клоуна сново работают * fix: Световое копье теперь исчезает если его передать
This commit is contained in:
99
Content.Client/_White/Animations/WaddleAnimationSystem.cs
Normal file
99
Content.Client/_White/Animations/WaddleAnimationSystem.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared._White.Animations;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Animations;
|
||||
|
||||
namespace Content.Client._White.Animations;
|
||||
|
||||
public sealed class WaddleAnimationSystem : SharedWaddledAnimationSystem
|
||||
{
|
||||
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<WaddleAnimationComponent, AnimationCompletedEvent>(OnAnimationCompleted);
|
||||
|
||||
SubscribeAllEvent<StartedWaddlingEvent>(ev => PlayAnimation(GetEntity(ev.User)));
|
||||
SubscribeAllEvent<StoppedWaddlingEvent>(ev => StopAnimation(GetEntity(ev.User)));
|
||||
}
|
||||
|
||||
protected override void PlayAnimation(EntityUid uid)
|
||||
{
|
||||
if (!Timing.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
if (!TryComp<WaddleAnimationComponent>(uid, out var component))
|
||||
return;
|
||||
|
||||
if (!TryComp<InputMoverComponent>(uid, out var mover))
|
||||
return;
|
||||
|
||||
if (_animation.HasRunningAnimation(uid, component.KeyName))
|
||||
return;
|
||||
|
||||
var tumbleIntensity = component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
|
||||
var len = mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
|
||||
|
||||
component.LastStep = !component.LastStep;
|
||||
component.IsCurrentlyWaddling = true;
|
||||
|
||||
var anim = new Animation()
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(len),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(SpriteComponent),
|
||||
Property = nameof(SpriteComponent.Rotation),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), 0),
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(tumbleIntensity), len/3),
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), len/3),
|
||||
}
|
||||
},
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(SpriteComponent),
|
||||
Property = nameof(SpriteComponent.Offset),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(new Vector2(), 0),
|
||||
new AnimationTrackProperty.KeyFrame(component.HopIntensity, len/3),
|
||||
new AnimationTrackProperty.KeyFrame(new Vector2(), len/3),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_animation.Play(uid, anim, component.KeyName);
|
||||
}
|
||||
|
||||
protected override void StopAnimation(EntityUid uid)
|
||||
{
|
||||
if (!TryComp<WaddleAnimationComponent>(uid, out var component))
|
||||
return;
|
||||
|
||||
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
||||
return;
|
||||
|
||||
_animation.Stop(uid, component.KeyName);
|
||||
|
||||
sprite.Offset = new Vector2();
|
||||
sprite.Rotation = Angle.FromDegrees(0);
|
||||
component.IsCurrentlyWaddling = false;
|
||||
}
|
||||
|
||||
private void OnAnimationCompleted(EntityUid uid, WaddleAnimationComponent component, AnimationCompletedEvent args)
|
||||
{
|
||||
if (args.Key != component.KeyName)
|
||||
return;
|
||||
|
||||
PlayAnimation(uid);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user