add: medical patches (#194)

* add: medical patches

* removing some comments

* some fixes

* oops
This commit is contained in:
RinKeeper
2024-03-20 22:51:28 +03:00
committed by GitHub
parent 4442e2b625
commit 3a55a8afbe
14 changed files with 344 additions and 0 deletions

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@@ -0,0 +1,175 @@
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Chemistry;
using Content.Shared.DoAfter;
namespace Content.Server.Chemistry.EntitySystems
{
public sealed partial class ChemistrySystem
{
[Dependency] private readonly ReactiveSystem _reactive = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
public void InitializePatch()
{
SubscribeLocalEvent<PatchComponent, PatchDoAfterEvent>(OnPatchDoAfter);
SubscribeLocalEvent<PatchComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<PatchComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<PatchComponent, SolutionContainerChangedEvent>(OnSolutionChange);
}
private void OnPatchDoAfter(Entity<PatchComponent> entity, ref PatchDoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
TryDoInject(entity, args.Args.Target.Value, args.Args.User);
args.Handled = true;
}
private void PatchDoAfter(Entity<PatchComponent> patch, EntityUid target, EntityUid user)
{
var (uid, component) = patch;
// Dont need to start DoAfter if patch is empty
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var _, out var patchSolution) || patchSolution.Volume == 0)
{
_popup.PopupCursor(Loc.GetString("patch-component-empty-message"), user);
return;
}
// Create a pop-up for the user
_popup.PopupEntity(Loc.GetString("patch-component-injecting-user"), target, user);
var isTarget = user != target;
if (isTarget)
{
// Create a pop-up for the target
var userName = Identity.Entity(user, EntityManager);
_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
("user", userName)), user, target);
}
var actualDelay = MathHelper.Max(patch.Comp.Delay, TimeSpan.FromSeconds(1));
// Injections take 0.5 seconds longer per additional 5u
actualDelay += TimeSpan.FromSeconds(patchSolution.Volume.Float() / component.Delay.TotalSeconds - 0.5f);
_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} is attempting to put a patch on {_entMan.ToPrettyString(target):target}");
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new PatchDoAfterEvent(), patch.Owner, target: target, used: patch.Owner)
{
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnTargetMove = true
});
}
/// <summary>
/// Actually difference between OnUseInHand and OnAfterInteract only in target
/// In OnUseInHand target is always = user. In OnAfterInteract target may be user or may not
/// </summary>
private void OnUseInHand(Entity<PatchComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
if (args.User is not { Valid: true } target)
return;
PatchDoAfter(entity, target, args.User);
args.Handled = true;
}
private void OnAfterInteract(Entity<PatchComponent> entity, ref AfterInteractEvent args)
{
if (!args.CanReach || args.Handled)
return;
var (_, component) = entity;
if (!EligibleEntity(args.Target, _entMan, component))
return;
if (args.Target is not { Valid: true } target)
return;
var user = args.User;
PatchDoAfter(entity, target, user);
args.Handled = true;
}
private void OnSolutionChange(Entity<PatchComponent> entity, ref SolutionContainerChangedEvent args)
{
Dirty(entity);
}
private bool TryDoInject(Entity<PatchComponent> patch, EntityUid? target, EntityUid user)
{
var (uid, component) = patch;
string? msgFormat = null;
if (!EligibleEntity(target, _entMan, component))
return false;
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var patchSoln, out var patchSolution) || patchSolution.Volume == 0)
{
// TODO: Empty patch should stop the bleeding
_popup.PopupCursor(Loc.GetString("patch-component-empty-message"), user);
return true;
}
if (!_solutionContainers.TryGetInjectableSolution(target.Value, out var targetSoln, out var targetSolution))
{
_popup.PopupCursor(Loc.GetString("patch-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
return false;
}
if (patchSolution.Volume > targetSolution.AvailableVolume)
{
_popup.PopupCursor(Loc.GetString("patch-cant-inject-now"), user);
return false;
}
var removedSolution = _solutionContainers.SplitSolution(patchSoln.Value, patchSolution.Volume);
_popup.PopupCursor(Loc.GetString(msgFormat ?? "patch-component-inject-other-message", ("other", target)), user);
if (!targetSolution.CanAddSolution(removedSolution))
return true;
_reactive.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Touch);
// Transfering only half of the solution via Injection method
removedSolution.ScaleSolution(0.5f);
_reactive.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
QueueDel(patch);
_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} put a patch on {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
return true;
}
static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, PatchComponent component)
{
// Using patch only on mobs
return component.OnlyMobs
? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
entMan.HasComponent<MobStateComponent>(entity)
: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
}
}
}

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@@ -22,5 +22,6 @@ public sealed partial class ChemistrySystem : EntitySystem
// Why ChemMaster duplicates reagentdispenser nobody knows.
InitializeHypospray();
InitializeMixing();
InitializePatch();
}
}

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@@ -0,0 +1,42 @@
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Components;
[Serializable, NetSerializable]
public sealed partial class PatchDoAfterEvent : SimpleDoAfterEvent
{
}
/// <summary>
/// Implements draw/inject behavior for droppers and syringes.
/// </summary>
/// <remarks>
/// Can optionally support both
/// injection and drawing or just injection. Can inject/draw reagents from solution
/// containers, and can directly inject into a mobs bloodstream.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PatchComponent : Component
{
[ViewVariables, AutoNetworkedField]
public FixedPoint2 CurrentVolume;
[ViewVariables, AutoNetworkedField]
public FixedPoint2 TotalVolume;
[DataField("solutionName")]
public string SolutionName = "patch";
[DataField("onlyMobs")]
public bool OnlyMobs = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("delay")]
public TimeSpan Delay = TimeSpan.FromSeconds(5);
}

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@@ -0,0 +1,10 @@
## Entity
patch-component-target-getting-injected = Someone trying to put a patch on you
patch-component-injecting-user = You are trying to put a patch on {$target}.
patch-component-inject-other-message = You put a patch on {$other}.
patch-component-inject-self-message = You put a patch on yourself.
patch-component-empty-message = It's empty!
patch-component-feel-prick-message = You feel a little sting
patch-cant-inject = Can't put a patch on {$target}!
patch-cant-inject-now = Can't put a patch now

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@@ -0,0 +1,13 @@
## Entity
patch-component-injecting-user = Вы приклеиваете пластырь.
patch-component-inject-other-message = Вы приклеили пластырь к {$other}.
patch-component-inject-self-message = Вы наложили на себя пластырь.
patch-component-empty-message = Пластырь пуст!
patch-component-feel-prick-message = Вы чувствуете небольшое жжение.
patch-cant-inject = Вы не моежете прикрепить пластырь к {$target}!
patch-cant-inject-now = Вы не можете наложить пластырь сейчас
## mob-inject doafter messages
injector-component-injecting-target = {CAPITALIZE(THE($user))} пытается приклеить пластырь на вас!

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@@ -18,3 +18,9 @@ ent-BaseLightTube = { ent-BaseItem }
.desc = { ent-BaseItem.desc }
ent-HandheldHealthAnalyzerEmpty = { ent-HandheldHealthAnalyzer }
.desc = { ent-HandheldHealthAnalyzer.desc }
ent-Patch = пластырь
.desc = Медицинский пластырь, доставляющий реагенты сквозь кожу прямо в кровь.
ent-BurnPatch = пластырь от ожогов
.desc = Инновационный пластырь для ускоренного лечения мелких ожогов.
ent-BrutePatch = пластырь от ушибов
.desc = Компоненты пластыря непрерывно поступают к источнику боли, заживляя мелкие порезы и царапины.

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@@ -12,5 +12,8 @@
SyringeBicaridine: 1
SyringeDermaline: 1
Eftpos: 2
Patch: 20
BrutePatch: 10
BurnPatch: 10
emaggedInventory:
SyringeEphedrine: 1

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@@ -0,0 +1,68 @@
- type: entity
parent: BaseItem
id: BasePatch
abstract: true
components:
- type: Sprite
sprite: Objects/Specific/Medical/patch.rsi
layers:
- state: patch
- state: patch1
map: [ "enum.SolutionContainerLayers.Fill" ]
visible: false
- type: Item
sprite: Objects/Specific/Medical/patch.rsi
- type: SolutionContainerManager
solutions:
patch:
maxVol: 40
- type: RefillableSolution
solution: patch
- type: ExaminableSolution
solution: patch
- type: Appearance
- type: SolutionContainerVisuals
- type: Patch
OnlyMobs: false
- type: StaticPrice
price: 30
- type: entity
name: patch
parent: BasePatch
description: a medicated patch that can deliver drugs directly into the bloodstream through the layers of the skin.
id: Patch
components:
- type: StaticPrice
price: 10
- type: SolutionContainerVisuals
maxFillLevels: 4
fillBaseName: patch
- type: entity
name: brute patch
parent: Patch
description: This innovative medical patch utilizes advanced biomimetic technology to significantly accelerate the healing of minor cuts and scrapes.
id: BrutePatch
components:
- type: SolutionContainerManager
solutions:
patch:
maxVol: 40
reagents:
- ReagentId: Bicaridine
Quantity: 10
- type: entity
name: burn patch
parent: Patch
description: This type of patch contains a drug reservoir made of a substance that heals burns.
id: BurnPatch
components:
- type: SolutionContainerManager
solutions:
patch:
maxVol: 40
reagents:
- ReagentId: Dermaline
Quantity: 10

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-4.0",
"copyright": "Copyright (c) 2024 RinKeeper",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "patch"
},
{
"name": "patch1"
},
{
"name": "patch2"
},
{
"name": "patch3"
},
{
"name": "patch4"
}
]
}

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