add: medical patches (#194)
* add: medical patches * removing some comments * some fixes * oops
This commit is contained in:
175
Content.Server/Chemistry/EntitySystems/ChemistrySystem.Patch.cs
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175
Content.Server/Chemistry/EntitySystems/ChemistrySystem.Patch.cs
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@@ -0,0 +1,175 @@
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Chemistry;
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using Content.Shared.DoAfter;
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namespace Content.Server.Chemistry.EntitySystems
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{
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public sealed partial class ChemistrySystem
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{
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[Dependency] private readonly ReactiveSystem _reactive = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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public void InitializePatch()
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{
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SubscribeLocalEvent<PatchComponent, PatchDoAfterEvent>(OnPatchDoAfter);
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SubscribeLocalEvent<PatchComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<PatchComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<PatchComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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}
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private void OnPatchDoAfter(Entity<PatchComponent> entity, ref PatchDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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TryDoInject(entity, args.Args.Target.Value, args.Args.User);
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args.Handled = true;
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}
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private void PatchDoAfter(Entity<PatchComponent> patch, EntityUid target, EntityUid user)
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{
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var (uid, component) = patch;
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// Dont need to start DoAfter if patch is empty
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if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var _, out var patchSolution) || patchSolution.Volume == 0)
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{
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_popup.PopupCursor(Loc.GetString("patch-component-empty-message"), user);
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return;
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}
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// Create a pop-up for the user
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_popup.PopupEntity(Loc.GetString("patch-component-injecting-user"), target, user);
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var isTarget = user != target;
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if (isTarget)
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{
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// Create a pop-up for the target
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var userName = Identity.Entity(user, EntityManager);
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_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
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("user", userName)), user, target);
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}
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var actualDelay = MathHelper.Max(patch.Comp.Delay, TimeSpan.FromSeconds(1));
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// Injections take 0.5 seconds longer per additional 5u
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actualDelay += TimeSpan.FromSeconds(patchSolution.Volume.Float() / component.Delay.TotalSeconds - 0.5f);
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} is attempting to put a patch on {_entMan.ToPrettyString(target):target}");
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new PatchDoAfterEvent(), patch.Owner, target: target, used: patch.Owner)
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{
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true
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});
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}
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/// <summary>
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/// Actually difference between OnUseInHand and OnAfterInteract only in target
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/// In OnUseInHand target is always = user. In OnAfterInteract target may be user or may not
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/// </summary>
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private void OnUseInHand(Entity<PatchComponent> entity, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if (args.User is not { Valid: true } target)
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return;
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PatchDoAfter(entity, target, args.User);
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args.Handled = true;
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}
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private void OnAfterInteract(Entity<PatchComponent> entity, ref AfterInteractEvent args)
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{
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if (!args.CanReach || args.Handled)
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return;
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var (_, component) = entity;
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if (!EligibleEntity(args.Target, _entMan, component))
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return;
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if (args.Target is not { Valid: true } target)
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return;
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var user = args.User;
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PatchDoAfter(entity, target, user);
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args.Handled = true;
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}
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private void OnSolutionChange(Entity<PatchComponent> entity, ref SolutionContainerChangedEvent args)
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{
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Dirty(entity);
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}
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private bool TryDoInject(Entity<PatchComponent> patch, EntityUid? target, EntityUid user)
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{
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var (uid, component) = patch;
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string? msgFormat = null;
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if (!EligibleEntity(target, _entMan, component))
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return false;
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if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var patchSoln, out var patchSolution) || patchSolution.Volume == 0)
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{
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// TODO: Empty patch should stop the bleeding
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_popup.PopupCursor(Loc.GetString("patch-component-empty-message"), user);
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return true;
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}
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if (!_solutionContainers.TryGetInjectableSolution(target.Value, out var targetSoln, out var targetSolution))
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{
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_popup.PopupCursor(Loc.GetString("patch-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
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return false;
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}
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if (patchSolution.Volume > targetSolution.AvailableVolume)
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{
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_popup.PopupCursor(Loc.GetString("patch-cant-inject-now"), user);
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return false;
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}
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var removedSolution = _solutionContainers.SplitSolution(patchSoln.Value, patchSolution.Volume);
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_popup.PopupCursor(Loc.GetString(msgFormat ?? "patch-component-inject-other-message", ("other", target)), user);
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if (!targetSolution.CanAddSolution(removedSolution))
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return true;
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_reactive.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Touch);
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// Transfering only half of the solution via Injection method
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removedSolution.ScaleSolution(0.5f);
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_reactive.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
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_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
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QueueDel(patch);
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} put a patch on {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
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return true;
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}
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static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, PatchComponent component)
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{
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// Using patch only on mobs
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return component.OnlyMobs
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? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
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entMan.HasComponent<MobStateComponent>(entity)
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: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
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}
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}
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}
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@@ -22,5 +22,6 @@ public sealed partial class ChemistrySystem : EntitySystem
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// Why ChemMaster duplicates reagentdispenser nobody knows.
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InitializeHypospray();
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InitializeMixing();
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InitializePatch();
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}
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}
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42
Content.Shared/Chemistry/Components/PatchComponent.cs
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42
Content.Shared/Chemistry/Components/PatchComponent.cs
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@@ -0,0 +1,42 @@
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry.Components;
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[Serializable, NetSerializable]
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public sealed partial class PatchDoAfterEvent : SimpleDoAfterEvent
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{
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}
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/// <summary>
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/// Implements draw/inject behavior for droppers and syringes.
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/// </summary>
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/// <remarks>
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/// Can optionally support both
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/// injection and drawing or just injection. Can inject/draw reagents from solution
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/// containers, and can directly inject into a mobs bloodstream.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class PatchComponent : Component
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{
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[ViewVariables, AutoNetworkedField]
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public FixedPoint2 CurrentVolume;
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[ViewVariables, AutoNetworkedField]
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public FixedPoint2 TotalVolume;
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[DataField("solutionName")]
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public string SolutionName = "patch";
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[DataField("onlyMobs")]
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public bool OnlyMobs = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("delay")]
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public TimeSpan Delay = TimeSpan.FromSeconds(5);
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}
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## Entity
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patch-component-target-getting-injected = Someone trying to put a patch on you
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patch-component-injecting-user = You are trying to put a patch on {$target}.
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patch-component-inject-other-message = You put a patch on {$other}.
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patch-component-inject-self-message = You put a patch on yourself.
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patch-component-empty-message = It's empty!
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patch-component-feel-prick-message = You feel a little sting
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patch-cant-inject = Can't put a patch on {$target}!
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patch-cant-inject-now = Can't put a patch now
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@@ -0,0 +1,13 @@
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## Entity
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patch-component-injecting-user = Вы приклеиваете пластырь.
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patch-component-inject-other-message = Вы приклеили пластырь к {$other}.
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patch-component-inject-self-message = Вы наложили на себя пластырь.
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patch-component-empty-message = Пластырь пуст!
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patch-component-feel-prick-message = Вы чувствуете небольшое жжение.
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patch-cant-inject = Вы не моежете прикрепить пластырь к {$target}!
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patch-cant-inject-now = Вы не можете наложить пластырь сейчас
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## mob-inject doafter messages
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injector-component-injecting-target = {CAPITALIZE(THE($user))} пытается приклеить пластырь на вас!
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@@ -18,3 +18,9 @@ ent-BaseLightTube = { ent-BaseItem }
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.desc = { ent-BaseItem.desc }
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ent-HandheldHealthAnalyzerEmpty = { ent-HandheldHealthAnalyzer }
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.desc = { ent-HandheldHealthAnalyzer.desc }
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ent-Patch = пластырь
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.desc = Медицинский пластырь, доставляющий реагенты сквозь кожу прямо в кровь.
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ent-BurnPatch = пластырь от ожогов
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.desc = Инновационный пластырь для ускоренного лечения мелких ожогов.
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ent-BrutePatch = пластырь от ушибов
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.desc = Компоненты пластыря непрерывно поступают к источнику боли, заживляя мелкие порезы и царапины.
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@@ -12,5 +12,8 @@
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SyringeBicaridine: 1
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SyringeDermaline: 1
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Eftpos: 2
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Patch: 20
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BrutePatch: 10
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BurnPatch: 10
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emaggedInventory:
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SyringeEphedrine: 1
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@@ -0,0 +1,68 @@
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- type: entity
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parent: BaseItem
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id: BasePatch
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abstract: true
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components:
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- type: Sprite
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sprite: Objects/Specific/Medical/patch.rsi
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layers:
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- state: patch
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- state: patch1
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map: [ "enum.SolutionContainerLayers.Fill" ]
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visible: false
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- type: Item
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sprite: Objects/Specific/Medical/patch.rsi
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- type: SolutionContainerManager
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solutions:
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patch:
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maxVol: 40
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- type: RefillableSolution
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solution: patch
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- type: ExaminableSolution
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solution: patch
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- type: Appearance
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- type: SolutionContainerVisuals
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- type: Patch
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OnlyMobs: false
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- type: StaticPrice
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price: 30
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- type: entity
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name: patch
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parent: BasePatch
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description: a medicated patch that can deliver drugs directly into the bloodstream through the layers of the skin.
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id: Patch
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components:
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- type: StaticPrice
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price: 10
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- type: SolutionContainerVisuals
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maxFillLevels: 4
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fillBaseName: patch
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- type: entity
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name: brute patch
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parent: Patch
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description: This innovative medical patch utilizes advanced biomimetic technology to significantly accelerate the healing of minor cuts and scrapes.
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id: BrutePatch
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components:
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- type: SolutionContainerManager
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solutions:
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patch:
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maxVol: 40
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reagents:
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- ReagentId: Bicaridine
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Quantity: 10
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- type: entity
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name: burn patch
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parent: Patch
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description: This type of patch contains a drug reservoir made of a substance that heals burns.
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id: BurnPatch
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components:
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- type: SolutionContainerManager
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solutions:
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patch:
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maxVol: 40
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reagents:
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- ReagentId: Dermaline
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Quantity: 10
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@@ -0,0 +1,26 @@
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{
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"version": 1,
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"license": "CC-BY-SA-4.0",
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"copyright": "Copyright (c) 2024 RinKeeper",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "patch"
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},
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{
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"name": "patch1"
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},
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{
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"name": "patch2"
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},
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{
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"name": "patch3"
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},
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{
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"name": "patch4"
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}
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]
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}
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BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch.png
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BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch.png
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Binary file not shown.
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After Width: | Height: | Size: 298 B |
BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch1.png
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BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch1.png
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Binary file not shown.
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After Width: | Height: | Size: 109 B |
BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch2.png
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BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch2.png
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Binary file not shown.
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After Width: | Height: | Size: 125 B |
BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch3.png
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BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch3.png
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Binary file not shown.
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After Width: | Height: | Size: 143 B |
BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch4.png
Normal file
BIN
Resources/Textures/Objects/Specific/Medical/patch.rsi/patch4.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 150 B |
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