add: medical patches (#194)
* add: medical patches * removing some comments * some fixes * oops
This commit is contained in:
175
Content.Server/Chemistry/EntitySystems/ChemistrySystem.Patch.cs
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175
Content.Server/Chemistry/EntitySystems/ChemistrySystem.Patch.cs
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Chemistry;
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using Content.Shared.DoAfter;
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namespace Content.Server.Chemistry.EntitySystems
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{
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public sealed partial class ChemistrySystem
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{
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[Dependency] private readonly ReactiveSystem _reactive = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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public void InitializePatch()
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{
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SubscribeLocalEvent<PatchComponent, PatchDoAfterEvent>(OnPatchDoAfter);
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SubscribeLocalEvent<PatchComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<PatchComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<PatchComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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}
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private void OnPatchDoAfter(Entity<PatchComponent> entity, ref PatchDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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TryDoInject(entity, args.Args.Target.Value, args.Args.User);
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args.Handled = true;
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}
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private void PatchDoAfter(Entity<PatchComponent> patch, EntityUid target, EntityUid user)
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{
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var (uid, component) = patch;
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// Dont need to start DoAfter if patch is empty
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if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var _, out var patchSolution) || patchSolution.Volume == 0)
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{
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_popup.PopupCursor(Loc.GetString("patch-component-empty-message"), user);
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return;
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}
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// Create a pop-up for the user
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_popup.PopupEntity(Loc.GetString("patch-component-injecting-user"), target, user);
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var isTarget = user != target;
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if (isTarget)
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{
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// Create a pop-up for the target
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var userName = Identity.Entity(user, EntityManager);
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_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
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("user", userName)), user, target);
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}
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var actualDelay = MathHelper.Max(patch.Comp.Delay, TimeSpan.FromSeconds(1));
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// Injections take 0.5 seconds longer per additional 5u
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actualDelay += TimeSpan.FromSeconds(patchSolution.Volume.Float() / component.Delay.TotalSeconds - 0.5f);
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} is attempting to put a patch on {_entMan.ToPrettyString(target):target}");
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new PatchDoAfterEvent(), patch.Owner, target: target, used: patch.Owner)
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{
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true
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});
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}
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/// <summary>
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/// Actually difference between OnUseInHand and OnAfterInteract only in target
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/// In OnUseInHand target is always = user. In OnAfterInteract target may be user or may not
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/// </summary>
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private void OnUseInHand(Entity<PatchComponent> entity, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if (args.User is not { Valid: true } target)
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return;
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PatchDoAfter(entity, target, args.User);
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args.Handled = true;
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}
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private void OnAfterInteract(Entity<PatchComponent> entity, ref AfterInteractEvent args)
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{
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if (!args.CanReach || args.Handled)
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return;
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var (_, component) = entity;
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if (!EligibleEntity(args.Target, _entMan, component))
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return;
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if (args.Target is not { Valid: true } target)
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return;
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var user = args.User;
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PatchDoAfter(entity, target, user);
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args.Handled = true;
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}
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private void OnSolutionChange(Entity<PatchComponent> entity, ref SolutionContainerChangedEvent args)
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{
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Dirty(entity);
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}
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private bool TryDoInject(Entity<PatchComponent> patch, EntityUid? target, EntityUid user)
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{
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var (uid, component) = patch;
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string? msgFormat = null;
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if (!EligibleEntity(target, _entMan, component))
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return false;
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if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var patchSoln, out var patchSolution) || patchSolution.Volume == 0)
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{
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// TODO: Empty patch should stop the bleeding
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_popup.PopupCursor(Loc.GetString("patch-component-empty-message"), user);
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return true;
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}
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if (!_solutionContainers.TryGetInjectableSolution(target.Value, out var targetSoln, out var targetSolution))
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{
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_popup.PopupCursor(Loc.GetString("patch-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
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return false;
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}
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if (patchSolution.Volume > targetSolution.AvailableVolume)
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{
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_popup.PopupCursor(Loc.GetString("patch-cant-inject-now"), user);
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return false;
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}
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var removedSolution = _solutionContainers.SplitSolution(patchSoln.Value, patchSolution.Volume);
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_popup.PopupCursor(Loc.GetString(msgFormat ?? "patch-component-inject-other-message", ("other", target)), user);
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if (!targetSolution.CanAddSolution(removedSolution))
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return true;
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_reactive.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Touch);
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// Transfering only half of the solution via Injection method
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removedSolution.ScaleSolution(0.5f);
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_reactive.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
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_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
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QueueDel(patch);
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} put a patch on {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
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return true;
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}
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static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, PatchComponent component)
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{
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// Using patch only on mobs
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return component.OnlyMobs
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? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
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entMan.HasComponent<MobStateComponent>(entity)
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: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
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}
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}
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}
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