@@ -45,7 +45,7 @@ void fragment() {
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// Add a bit of noise to mimic imperfect contact with the paper
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{
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float stampNoise = noise((FRAGCOORD.xy - objCoord) * vec2(0.03, 0.03)) *
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highp float stampNoise = noise((FRAGCOORD.xy - objCoord) * vec2(0.03, 0.03)) *
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noise((FRAGCOORD.xy - objCoord) * vec2(0.08, 0.08));
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COLOR.a *= min(0.9, 0.4 + smoothstep(0.05, 0.3, stampNoise));
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}
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