Speech bubbles!

This commit is contained in:
zumorica
2020-04-09 03:31:40 +02:00
parent 5027367988
commit 3ba2e5de80
3 changed files with 7 additions and 2 deletions

View File

@@ -288,7 +288,7 @@ namespace Content.Client.Chat
WriteChatMessage(storedMessage);
// Local messages that have an entity attached get a speech bubble.
if (msg.Channel == ChatChannel.Local && msg.SenderEntity != default)
if ((msg.Channel == ChatChannel.Local || msg.Channel == ChatChannel.Dead) && msg.SenderEntity != default)
{
AddSpeechBubble(msg);
}

View File

@@ -4,12 +4,14 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Observer;
using Content.Server.Players;
using Content.Shared.Chat;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
namespace Content.Server.Chat
{
@@ -105,6 +107,7 @@ namespace Content.Server.Chat
msg.Channel = ChatChannel.Dead;
msg.Message = message;
msg.MessageWrap = $"{_localizationManager.GetString("DEAD")}: {player.AttachedEntity.Name}: {{0}}";
msg.SenderEntity = player.AttachedEntityUid.GetValueOrDefault();
_netManager.ServerSendToMany(msg, clients.ToList());
}

View File

@@ -35,7 +35,7 @@ namespace Content.Shared.Chat
/// <summary>
/// The sending entity.
/// Only applies to <see cref="ChatChannel.Local"/> and <see cref="ChatChannel.Emotes"/>.
/// Only applies to <see cref="ChatChannel.Local"/>, <see cref="ChatChannel.Dead"/> and <see cref="ChatChannel.Emotes"/>.
/// </summary>
public EntityUid SenderEntity { get; set; }
@@ -48,6 +48,7 @@ namespace Content.Shared.Chat
switch (Channel)
{
case ChatChannel.Local:
case ChatChannel.Dead:
case ChatChannel.Emotes:
SenderEntity = buffer.ReadEntityUid();
break;
@@ -63,6 +64,7 @@ namespace Content.Shared.Chat
switch (Channel)
{
case ChatChannel.Local:
case ChatChannel.Dead:
case ChatChannel.Emotes:
buffer.Write(SenderEntity);
break;