Add tethergun lathe recipe (#16551)
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@@ -247,7 +247,7 @@ public abstract class SharedTetherGunSystem : EntitySystem
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_appearance.SetData(gunUid, TetherVisualsStatus.Key, false, appearance);
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_appearance.SetData(gunUid, ToggleableLightVisuals.Enabled, false, appearance);
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RemCompDeferred<TetheredComponent>(component.Tethered.Value);
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RemComp<TetheredComponent>(component.Tethered.Value);
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_blocker.UpdateCanMove(component.Tethered.Value);
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component.Tethered = null;
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Dirty(component);
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@@ -99,3 +99,12 @@
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Steel: 1500
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Plastic: 750
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Plasma: 1000
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- type: latheRecipe
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id: WeaponTetherGun
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result: WeaponTetherGun
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completetime: 5
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materials:
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Steel: 500
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Glass: 400
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Silver: 100
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@@ -116,18 +116,6 @@
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recipeUnlocks:
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- TraversalDistorterMachineCircuitboard
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- type: technology
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id: GravityManipulation
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name: research-technology-gravity-manipulation
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icon:
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sprite: Objects/Weapons/Guns/Launchers/tether_gun.rsi
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state: base
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discipline: Experimental
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tier: 2
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cost: 7500
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recipeUnlocks:
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- WeaponTetherGun
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- type: technology
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id: MobileAnomalyTech
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name: research-technology-mobile-anomaly-tech
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@@ -172,3 +160,15 @@
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- SuperCapacitorStockPart
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- SuperMatterBinStockPart
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- PicoManipulatorStockPart
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- type: technology
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id: GravityManipulation
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name: research-technology-gravity-manipulation
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icon:
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sprite: Objects/Weapons/Guns/Launchers/tether_gun.rsi
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state: base
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discipline: Experimental
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tier: 3
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cost: 10000
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recipeUnlocks:
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- WeaponTetherGun
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