Add tethergun lathe recipe (#16551)
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@@ -247,7 +247,7 @@ public abstract class SharedTetherGunSystem : EntitySystem
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_appearance.SetData(gunUid, TetherVisualsStatus.Key, false, appearance);
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_appearance.SetData(gunUid, ToggleableLightVisuals.Enabled, false, appearance);
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RemCompDeferred<TetheredComponent>(component.Tethered.Value);
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RemComp<TetheredComponent>(component.Tethered.Value);
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_blocker.UpdateCanMove(component.Tethered.Value);
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component.Tethered = null;
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Dirty(component);
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