Natural immunities (#9026)
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@@ -44,5 +44,13 @@ namespace Content.Server.Disease.Components
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/// </summary>
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[ViewVariables, DataField("carrierDiseases", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<DiseasePrototype>))]
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public HashSet<string>? CarrierDiseases;
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/// <summary>
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/// When this component is initialized,
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/// these diseases will be added to past diseases,
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/// rendering them immune.
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/// </summary>
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[DataField("naturalImmunities")]
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public List<string>? NaturalImmunities;
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}
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}
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@@ -39,6 +39,7 @@ namespace Content.Server.Disease
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DiseaseCarrierComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<DiseaseCarrierComponent, CureDiseaseAttemptEvent>(OnTryCureDisease);
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SubscribeLocalEvent<DiseasedComponent, InteractHandEvent>(OnInteractDiseasedHand);
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SubscribeLocalEvent<DiseasedComponent, InteractUsingEvent>(OnInteractDiseasedUsing);
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@@ -127,6 +128,25 @@ namespace Content.Server.Disease
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/// Event Handlers
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///
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/// <summary>
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/// Fill in the natural immunities of this entity.
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/// </summary>
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private void OnInit(EntityUid uid, DiseaseCarrierComponent component, ComponentInit args)
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{
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if (component.NaturalImmunities == null || component.NaturalImmunities.Count == 0)
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return;
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foreach (var immunity in component.NaturalImmunities)
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{
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if (_prototypeManager.TryIndex<DiseasePrototype>(immunity, out var disease))
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component.PastDiseases.Add(disease);
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else
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{
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Logger.Error("Failed to index disease prototype + " + immunity + " for " + uid);
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}
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}
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}
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/// <summary>
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/// Used when something is trying to cure ANY disease on the target,
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/// not for special disease interactions. Randomly
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@@ -86,6 +86,7 @@
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Piercing: 1.2
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Cold: 1.5
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Poison: 0.8
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Cellular: 0.2
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- type: damageModifierSet
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id: Infernal
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@@ -155,6 +155,10 @@
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types:
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Asphyxiation: -1.0
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maxSaturation: 15
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- type: DiseaseCarrier
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naturalImmunities:
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- Ultragigacancer
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- BleedersBite
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- type: entity
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save: false
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