Natural immunities (#9026)

This commit is contained in:
Rane
2022-06-22 19:25:48 -04:00
committed by GitHub
parent 3ebd984924
commit 3ccf25210c
4 changed files with 33 additions and 0 deletions

View File

@@ -39,6 +39,7 @@ namespace Content.Server.Disease
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DiseaseCarrierComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DiseaseCarrierComponent, CureDiseaseAttemptEvent>(OnTryCureDisease);
SubscribeLocalEvent<DiseasedComponent, InteractHandEvent>(OnInteractDiseasedHand);
SubscribeLocalEvent<DiseasedComponent, InteractUsingEvent>(OnInteractDiseasedUsing);
@@ -127,6 +128,25 @@ namespace Content.Server.Disease
/// Event Handlers
///
/// <summary>
/// Fill in the natural immunities of this entity.
/// </summary>
private void OnInit(EntityUid uid, DiseaseCarrierComponent component, ComponentInit args)
{
if (component.NaturalImmunities == null || component.NaturalImmunities.Count == 0)
return;
foreach (var immunity in component.NaturalImmunities)
{
if (_prototypeManager.TryIndex<DiseasePrototype>(immunity, out var disease))
component.PastDiseases.Add(disease);
else
{
Logger.Error("Failed to index disease prototype + " + immunity + " for " + uid);
}
}
}
/// <summary>
/// Used when something is trying to cure ANY disease on the target,
/// not for special disease interactions. Randomly