Fix: Shinamo grenades aren't trash

This commit is contained in:
keslik
2024-11-30 17:32:13 +03:00
parent 68647fbf8e
commit 3d9593f9a4
2 changed files with 14 additions and 4 deletions

View File

@@ -142,3 +142,6 @@
value: "shinano"
module_type: "shutter_module"
tag: Grenade
- type: Sprite
sprite: White\Objects\Weapons\modulesOnWeapon.rsi
state: telescopic

View File

@@ -1,5 +1,6 @@
- type: entity
id: BaseBulletShinanoGranade
parent: BaseBullet
abstract: true
name: base shinano granade
components:
@@ -39,11 +40,13 @@
layers:
- state: grenade
- type: FlashOnTrigger
range: 5
stunTime: 2 # WD
range: 6
stunTime: 3 # WD
knockdownTime: 10 # WD
- type: SpawnOnTrigger
proto: GrenadeFlashEffect
- type: ActiveTimerTrigger
timeRemaining: 0.6
- type: DeleteOnTrigger
- type: entity
@@ -66,6 +69,8 @@
Quantity: 50
- type: SoundOnTrigger
sound: /Audio/Items/smoke_grenade_smoke.ogg
- type: ActiveTimerTrigger
timeRemaining: 0.6
- type: DeleteOnTrigger
- type: entity
@@ -85,6 +90,8 @@
- type: ContainerContainer
containers:
cluster-payload: !type:Container
- type: ActiveTimerTrigger
timeRemaining: 0.5
- type: entity
parent: [BaseBullet, BaseBulletTrail]
@@ -99,7 +106,7 @@
- type: Projectile
damage:
types:
Blunt: 15
Blunt: 20
- type: StaminaDamageOnCollide
ignoreResistances: true
damage: 80
damage: 100