Fix: Shinamo grenades aren't trash
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@@ -142,3 +142,6 @@
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value: "shinano"
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module_type: "shutter_module"
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tag: Grenade
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- type: Sprite
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sprite: White\Objects\Weapons\modulesOnWeapon.rsi
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state: telescopic
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@@ -1,5 +1,6 @@
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- type: entity
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id: BaseBulletShinanoGranade
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parent: BaseBullet
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abstract: true
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name: base shinano granade
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components:
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@@ -39,11 +40,13 @@
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layers:
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- state: grenade
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- type: FlashOnTrigger
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range: 5
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stunTime: 2 # WD
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range: 6
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stunTime: 3 # WD
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knockdownTime: 10 # WD
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- type: SpawnOnTrigger
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proto: GrenadeFlashEffect
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- type: ActiveTimerTrigger
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timeRemaining: 0.6
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- type: DeleteOnTrigger
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- type: entity
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@@ -66,6 +69,8 @@
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Quantity: 50
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- type: SoundOnTrigger
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sound: /Audio/Items/smoke_grenade_smoke.ogg
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- type: ActiveTimerTrigger
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timeRemaining: 0.6
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- type: DeleteOnTrigger
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- type: entity
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@@ -85,6 +90,8 @@
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- type: ContainerContainer
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containers:
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cluster-payload: !type:Container
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- type: ActiveTimerTrigger
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timeRemaining: 0.5
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- type: entity
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parent: [BaseBullet, BaseBulletTrail]
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@@ -99,7 +106,7 @@
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- type: Projectile
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damage:
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types:
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Blunt: 15
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Blunt: 20
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- type: StaminaDamageOnCollide
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ignoreResistances: true
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damage: 80
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damage: 100
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