balance: Less rcds, more axe functions (#132)
* Revert "Adds RCD and RCD ammo to all engineer lockers. (#22688)"
This reverts commit 4e94a2727d.
* add: Axe can pry platings. Again.
* fix: RCD in CE locker
This commit is contained in:
@@ -4,6 +4,9 @@ tool-quality-anchoring-tool-name = Wrench
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tool-quality-prying-name = Prying
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tool-quality-prying-tool-name = Crowbar
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tool-quality-advanced-prying-tool-name = Advanced Prying
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tool-quality-advanced-prying-tool-name = Axe
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tool-quality-screwing-name = Screwing
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tool-quality-screwing-tool-name = Screwdriver
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@@ -32,4 +35,4 @@ tool-quality-rolling-name = Rolling
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tool-quality-rolling-tool-name = Rolling Pin
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tool-quality-digging-name = Digging
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tool-quality-digging-tool-name = Shovel
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tool-quality-digging-tool-name = Shovel
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@@ -4,6 +4,9 @@ tool-quality-anchoring-tool-name = Гаечный ключ
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tool-quality-prying-name = Монтирование
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tool-quality-prying-tool-name = Лом
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tool-quality-advanced-prying-tool-name = Продвинутое монтирование
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tool-quality-advanced-prying-tool-name = Топор
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tool-quality-screwing-name = Свинчивание
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tool-quality-screwing-tool-name = Отвертка
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@@ -90,8 +90,6 @@
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- id: MedkitOxygenFilled
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- id: HolofanProjector
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- id: DoorRemoteFirefight
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- id: RCD
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- id: RCDAmmo
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- type: entity
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id: LockerAtmosphericsFilled
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@@ -107,8 +105,6 @@
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- id: MedkitOxygenFilled
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- id: HolofanProjector
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- id: DoorRemoteFirefight
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- id: RCD
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- id: RCDAmmo
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- type: entity
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id: LockerEngineerFilledHardsuit
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@@ -123,8 +119,6 @@
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- id: OxygenTankFilled
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- id: NitrogenTankFilled
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- id: ClothingShoesBootsMag
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- id: RCD
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- id: RCDAmmo
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- type: entity
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id: LockerEngineerFilled
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@@ -136,8 +130,6 @@
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- id: ClothingHandsGlovesColorYellow
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- id: ClothingMaskGas
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- id: trayScanner
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- id: RCD
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- id: RCDAmmo
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- type: entity
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id: ClosetRadiationSuitFilled
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@@ -40,6 +40,7 @@
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- type: Tool
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qualities:
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- Prying
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- AdvancedPrying
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- type: ToolTileCompatible
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- type: Prying
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- type: UseDelay
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@@ -4,6 +4,7 @@
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sprite: /Textures/Tiles/plating.png
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baseTurf: Lattice
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isSubfloor: true
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deconstructTools: [ AdvancedPrying ]
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footstepSounds:
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collection: FootstepPlating
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friction: 0.3
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@@ -20,6 +21,7 @@
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- 1.0
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baseTurf: Lattice
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isSubfloor: true
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deconstructTools: [ AdvancedPrying ]
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footstepSounds:
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collection: FootstepPlating
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friction: 0.3
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@@ -31,6 +33,7 @@
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sprite: /Textures/Tiles/plating_burnt.png
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baseTurf: Lattice
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isSubfloor: true
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deconstructTools: [ AdvancedPrying ]
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footstepSounds:
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collection: FootstepPlating
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friction: 0.3
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@@ -12,6 +12,13 @@
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spawn: Crowbar
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icon: { sprite: Objects/Tools/crowbar.rsi, state: icon }
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- type: tool
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id: AdvancedPrying
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name: tool-quality-advanced-prying-tool-name
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toolName: tool-quality-advanced-prying-tool-name
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spawn: FireAxe
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icon: { sprite: Objects/Weapons/Melee/fireaxe.rsi, state: icon }
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- type: tool
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id: Screwing
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name: tool-quality-screwing-name
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