Fix cognizine not working on entities with minds (#19951)

This commit is contained in:
Interrobang01
2023-09-10 13:21:54 -07:00
committed by GitHub
parent 5b0fee41f4
commit 3e42c86e9e

View File

@@ -16,38 +16,29 @@ public sealed partial class MakeSentient : ReagentEffect
var entityManager = args.EntityManager;
var uid = args.SolutionEntity;
// This makes it so it doesn't affect things that are already sentient
if (entityManager.HasComponent<MindContainerComponent>(uid))
{
return;
}
// This piece of code makes things able to speak "normally". One thing of note is that monkeys have a unique accent and won't be affected by this.
// Let affected entities speak normally to make this effect different from, say, the "random sentience" event
// This also works on entities that already have a mind
// We call this before the mind check to allow things like player-controlled mice to be able to benefit from the effect
entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
// Monke talk. This makes cognizine a cure to AMIV's long term damage funnily enough, do with this information what you will.
entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
// This makes it so it doesn't add a ghost role to things that are already sentient
// Stops from adding a ghost role to things like people who already have a mind
if (entityManager.HasComponent<MindContainerComponent>(uid))
{
return;
}
// No idea what anything past this point does
if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole) ||
entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
// Don't add a ghost role to things that already have ghost roles
if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
{
return;
}
ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
entityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
var entityData = entityManager.GetComponent<MetaDataComponent>(uid);
ghostRole.RoleName = entityData.EntityName;
ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
}
}
// Original code written by areitpog on GitHub in Issue #7666, then I (Interrobang01) copied it and used my nonexistant C# skills to try to make it work again.