Fix cognizine not working on entities with minds (#19951)
This commit is contained in:
@@ -16,38 +16,29 @@ public sealed partial class MakeSentient : ReagentEffect
|
||||
var entityManager = args.EntityManager;
|
||||
var uid = args.SolutionEntity;
|
||||
|
||||
// This makes it so it doesn't affect things that are already sentient
|
||||
if (entityManager.HasComponent<MindContainerComponent>(uid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// This piece of code makes things able to speak "normally". One thing of note is that monkeys have a unique accent and won't be affected by this.
|
||||
// Let affected entities speak normally to make this effect different from, say, the "random sentience" event
|
||||
// This also works on entities that already have a mind
|
||||
// We call this before the mind check to allow things like player-controlled mice to be able to benefit from the effect
|
||||
entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
|
||||
|
||||
// Monke talk. This makes cognizine a cure to AMIV's long term damage funnily enough, do with this information what you will.
|
||||
entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
|
||||
|
||||
// This makes it so it doesn't add a ghost role to things that are already sentient
|
||||
// Stops from adding a ghost role to things like people who already have a mind
|
||||
if (entityManager.HasComponent<MindContainerComponent>(uid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// No idea what anything past this point does
|
||||
if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole) ||
|
||||
entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
|
||||
// Don't add a ghost role to things that already have ghost roles
|
||||
if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
|
||||
entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
|
||||
entityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
|
||||
|
||||
var entityData = entityManager.GetComponent<MetaDataComponent>(uid);
|
||||
ghostRole.RoleName = entityData.EntityName;
|
||||
ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
|
||||
}
|
||||
}
|
||||
|
||||
// Original code written by areitpog on GitHub in Issue #7666, then I (Interrobang01) copied it and used my nonexistant C# skills to try to make it work again.
|
||||
|
||||
Reference in New Issue
Block a user