Optimizes atmos further by using rented arrays where applicable
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@@ -332,32 +332,40 @@ namespace Content.Server.Atmos
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var tile = tiles[i];
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tile._tileAtmosInfo.FastDone = true;
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if (!(tile._tileAtmosInfo.MoleDelta > 0)) continue;
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var eligibleDirections = new List<Direction>();
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var amtEligibleAdj = 0;
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var eligibleDirections = ArrayPool<Direction>.Shared.Rent(4);
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var eligibleDirectionCount = 0;
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foreach (var direction in Cardinal)
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{
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if (!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
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// skip anything that isn't part of our current processing block. Original one didn't do this unfortunately, which probably cause some massive lag.
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// skip anything that isn't part of our current processing block.
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if (tile2._tileAtmosInfo.FastDone || tile2._tileAtmosInfo.LastQueueCycle != queueCycle)
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continue;
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eligibleDirections.Add(direction);
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amtEligibleAdj++;
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eligibleDirections[eligibleDirectionCount++] = direction;
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}
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if (amtEligibleAdj <= 0)
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if (eligibleDirectionCount <= 0)
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continue; // Oof we've painted ourselves into a corner. Bad luck. Next part will handle this.
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var molesToMove = tile._tileAtmosInfo.MoleDelta / amtEligibleAdj;
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var molesToMove = tile._tileAtmosInfo.MoleDelta / eligibleDirectionCount;
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foreach (var direction in Cardinal)
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{
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if (eligibleDirections.Contains(direction) ||
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!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
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var hasDirection = false;
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for (var j = 0; j < eligibleDirectionCount; j++)
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{
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if (eligibleDirections[j] != direction) continue;
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hasDirection = true;
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break;
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}
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if (hasDirection || !tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
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tile.AdjustEqMovement(direction, molesToMove);
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tile._tileAtmosInfo.MoleDelta -= molesToMove;
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tile2._tileAtmosInfo.MoleDelta += molesToMove;
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}
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ArrayPool<Direction>.Shared.Return(eligibleDirections);
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}
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giverTilesLength = 0;
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@@ -446,7 +454,7 @@ namespace Content.Server.Atmos
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}
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}
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ArrayPool<TileAtmosphere>.Shared.Return(queue, true);
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ArrayPool<TileAtmosphere>.Shared.Return(queue);
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}
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else
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{
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@@ -516,7 +524,7 @@ namespace Content.Server.Atmos
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}
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}
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ArrayPool<TileAtmosphere>.Shared.Return(queue, true);
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ArrayPool<TileAtmosphere>.Shared.Return(queue);
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}
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for (var i = 0; i < tileCount; i++)
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@@ -537,9 +545,9 @@ namespace Content.Server.Atmos
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}
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}
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ArrayPool<TileAtmosphere>.Shared.Return(tiles, true);
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ArrayPool<TileAtmosphere>.Shared.Return(giverTiles, true);
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ArrayPool<TileAtmosphere>.Shared.Return(takerTiles, true);
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ArrayPool<TileAtmosphere>.Shared.Return(tiles);
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ArrayPool<TileAtmosphere>.Shared.Return(giverTiles);
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ArrayPool<TileAtmosphere>.Shared.Return(takerTiles);
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}
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}
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@@ -925,16 +933,22 @@ namespace Content.Server.Atmos
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public void ExplosivelyDepressurize(int cycleNum)
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{
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if (Air == null) return;
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const int limit = Atmospherics.ZumosTileLimit;
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var totalGasesRemoved = 0f;
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var queueCycle = ++_gridAtmosphereComponent.EqualizationQueueCycleControl;
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var tiles = new List<TileAtmosphere>();
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var spaceTiles = new List<TileAtmosphere>();
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tiles.Add(this);
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var tiles = ArrayPool<TileAtmosphere>.Shared.Rent(limit);
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var spaceTiles = ArrayPool<TileAtmosphere>.Shared.Rent(limit);
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var tileCount = 0;
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var spaceTileCount = 0;
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tiles[tileCount++] = this;
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ResetTileAtmosInfo();
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_tileAtmosInfo.LastQueueCycle = queueCycle;
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var tileCount = 1;
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for (var i = 0; i < tileCount; i++)
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{
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var tile = tiles[i];
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@@ -942,40 +956,44 @@ namespace Content.Server.Atmos
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tile._tileAtmosInfo.CurrentTransferDirection = Direction.Invalid;
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if (tile.Air.Immutable)
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{
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spaceTiles.Add(tile);
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spaceTiles[spaceTileCount++] = tile;
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tile.PressureSpecificTarget = tile;
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}
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else
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{
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if (i > Atmospherics.ZumosTileLimit) continue;
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foreach (var direction in Cardinal)
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{
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if (!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
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if (tile2?.Air == null) continue;
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if (tile2.Air == null) continue;
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if (tile2._tileAtmosInfo.LastQueueCycle == queueCycle) continue;
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tile.ConsiderFirelocks(tile2);
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if (tile._adjacentTiles[direction]?.Air != null)
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{
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tile2.ResetTileAtmosInfo();
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tile2._tileAtmosInfo.LastQueueCycle = queueCycle;
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tiles.Add(tile2);
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tileCount++;
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}
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// The firelocks might have closed on us.
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if (tile._adjacentTiles[direction]?.Air == null) continue;
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tile2.ResetTileAtmosInfo();
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tile2._tileAtmosInfo.LastQueueCycle = queueCycle;
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tiles[tileCount++] = tile2;
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}
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}
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if (tileCount >= limit || spaceTileCount >= limit)
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break;
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}
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var queueCycleSlow = ++_gridAtmosphereComponent.EqualizationQueueCycleControl;
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var progressionOrder = new List<TileAtmosphere>();
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foreach (var tile in spaceTiles)
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var progressionOrder = ArrayPool<TileAtmosphere>.Shared.Rent(limit * 2);
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var progressionCount = 0;
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for (var i = 0; i < spaceTileCount; i++)
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{
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progressionOrder.Add(tile);
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var tile = spaceTiles[i];
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progressionOrder[progressionCount++] = tile;
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tile._tileAtmosInfo.LastSlowQueueCycle = queueCycleSlow;
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tile._tileAtmosInfo.CurrentTransferDirection = Direction.Invalid;
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}
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var progressionCount = progressionOrder.Count;
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for (int i = 0; i < progressionCount; i++)
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for (var i = 0; i < progressionCount; i++)
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{
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var tile = progressionOrder[i];
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foreach (var direction in Cardinal)
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@@ -988,8 +1006,7 @@ namespace Content.Server.Atmos
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tile2._tileAtmosInfo.CurrentTransferAmount = 0;
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tile2.PressureSpecificTarget = tile.PressureSpecificTarget;
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tile2._tileAtmosInfo.LastSlowQueueCycle = queueCycleSlow;
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progressionOrder.Add(tile2);
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progressionCount++;
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progressionOrder[progressionCount++] = tile2;
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}
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}
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@@ -1017,6 +1034,10 @@ namespace Content.Server.Atmos
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tile.UpdateVisuals();
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tile.HandleDecompressionFloorRip(sum);
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}
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ArrayPool<TileAtmosphere>.Shared.Return(tiles);
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ArrayPool<TileAtmosphere>.Shared.Return(spaceTiles);
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ArrayPool<TileAtmosphere>.Shared.Return(progressionOrder);
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}
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private void HandleDecompressionFloorRip(float sum)
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@@ -1029,7 +1050,6 @@ namespace Content.Server.Atmos
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private void ConsiderFirelocks(TileAtmosphere other)
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{
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// TODO ATMOS firelocks!
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//throw new NotImplementedException();
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}
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private void React()
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@@ -51,6 +51,7 @@
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<s:String x:Key="/Default/FilterSettingsManager/CoverageFilterXml/@EntryValue"><data><IncludeFilters /><ExcludeFilters><Filter ModuleMask="Lidgren.Network" ModuleVersionMask="*" ClassMask="*" FunctionMask="*" IsEnabled="True" /></ExcludeFilters></data></s:String>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Collidable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Cooldowns/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=firelocks/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=flashable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Fluidsynth/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=freepats/@EntryIndexedValue">True</s:Boolean>
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