Optimizes atmos further by using rented arrays where applicable

This commit is contained in:
Víctor Aguilera Puerto
2020-08-16 16:24:27 +02:00
parent f61d55a63d
commit 3e87e24028
2 changed files with 57 additions and 36 deletions

View File

@@ -332,32 +332,40 @@ namespace Content.Server.Atmos
var tile = tiles[i];
tile._tileAtmosInfo.FastDone = true;
if (!(tile._tileAtmosInfo.MoleDelta > 0)) continue;
var eligibleDirections = new List<Direction>();
var amtEligibleAdj = 0;
var eligibleDirections = ArrayPool<Direction>.Shared.Rent(4);
var eligibleDirectionCount = 0;
foreach (var direction in Cardinal)
{
if (!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
// skip anything that isn't part of our current processing block. Original one didn't do this unfortunately, which probably cause some massive lag.
// skip anything that isn't part of our current processing block.
if (tile2._tileAtmosInfo.FastDone || tile2._tileAtmosInfo.LastQueueCycle != queueCycle)
continue;
eligibleDirections.Add(direction);
amtEligibleAdj++;
eligibleDirections[eligibleDirectionCount++] = direction;
}
if (amtEligibleAdj <= 0)
if (eligibleDirectionCount <= 0)
continue; // Oof we've painted ourselves into a corner. Bad luck. Next part will handle this.
var molesToMove = tile._tileAtmosInfo.MoleDelta / amtEligibleAdj;
var molesToMove = tile._tileAtmosInfo.MoleDelta / eligibleDirectionCount;
foreach (var direction in Cardinal)
{
if (eligibleDirections.Contains(direction) ||
!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
var hasDirection = false;
for (var j = 0; j < eligibleDirectionCount; j++)
{
if (eligibleDirections[j] != direction) continue;
hasDirection = true;
break;
}
if (hasDirection || !tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
tile.AdjustEqMovement(direction, molesToMove);
tile._tileAtmosInfo.MoleDelta -= molesToMove;
tile2._tileAtmosInfo.MoleDelta += molesToMove;
}
ArrayPool<Direction>.Shared.Return(eligibleDirections);
}
giverTilesLength = 0;
@@ -446,7 +454,7 @@ namespace Content.Server.Atmos
}
}
ArrayPool<TileAtmosphere>.Shared.Return(queue, true);
ArrayPool<TileAtmosphere>.Shared.Return(queue);
}
else
{
@@ -516,7 +524,7 @@ namespace Content.Server.Atmos
}
}
ArrayPool<TileAtmosphere>.Shared.Return(queue, true);
ArrayPool<TileAtmosphere>.Shared.Return(queue);
}
for (var i = 0; i < tileCount; i++)
@@ -537,9 +545,9 @@ namespace Content.Server.Atmos
}
}
ArrayPool<TileAtmosphere>.Shared.Return(tiles, true);
ArrayPool<TileAtmosphere>.Shared.Return(giverTiles, true);
ArrayPool<TileAtmosphere>.Shared.Return(takerTiles, true);
ArrayPool<TileAtmosphere>.Shared.Return(tiles);
ArrayPool<TileAtmosphere>.Shared.Return(giverTiles);
ArrayPool<TileAtmosphere>.Shared.Return(takerTiles);
}
}
@@ -925,16 +933,22 @@ namespace Content.Server.Atmos
public void ExplosivelyDepressurize(int cycleNum)
{
if (Air == null) return;
const int limit = Atmospherics.ZumosTileLimit;
var totalGasesRemoved = 0f;
var queueCycle = ++_gridAtmosphereComponent.EqualizationQueueCycleControl;
var tiles = new List<TileAtmosphere>();
var spaceTiles = new List<TileAtmosphere>();
tiles.Add(this);
var tiles = ArrayPool<TileAtmosphere>.Shared.Rent(limit);
var spaceTiles = ArrayPool<TileAtmosphere>.Shared.Rent(limit);
var tileCount = 0;
var spaceTileCount = 0;
tiles[tileCount++] = this;
ResetTileAtmosInfo();
_tileAtmosInfo.LastQueueCycle = queueCycle;
var tileCount = 1;
for (var i = 0; i < tileCount; i++)
{
var tile = tiles[i];
@@ -942,40 +956,44 @@ namespace Content.Server.Atmos
tile._tileAtmosInfo.CurrentTransferDirection = Direction.Invalid;
if (tile.Air.Immutable)
{
spaceTiles.Add(tile);
spaceTiles[spaceTileCount++] = tile;
tile.PressureSpecificTarget = tile;
}
else
{
if (i > Atmospherics.ZumosTileLimit) continue;
foreach (var direction in Cardinal)
{
if (!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
if (tile2?.Air == null) continue;
if (tile2.Air == null) continue;
if (tile2._tileAtmosInfo.LastQueueCycle == queueCycle) continue;
tile.ConsiderFirelocks(tile2);
if (tile._adjacentTiles[direction]?.Air != null)
{
tile2.ResetTileAtmosInfo();
tile2._tileAtmosInfo.LastQueueCycle = queueCycle;
tiles.Add(tile2);
tileCount++;
}
// The firelocks might have closed on us.
if (tile._adjacentTiles[direction]?.Air == null) continue;
tile2.ResetTileAtmosInfo();
tile2._tileAtmosInfo.LastQueueCycle = queueCycle;
tiles[tileCount++] = tile2;
}
}
if (tileCount >= limit || spaceTileCount >= limit)
break;
}
var queueCycleSlow = ++_gridAtmosphereComponent.EqualizationQueueCycleControl;
var progressionOrder = new List<TileAtmosphere>();
foreach (var tile in spaceTiles)
var progressionOrder = ArrayPool<TileAtmosphere>.Shared.Rent(limit * 2);
var progressionCount = 0;
for (var i = 0; i < spaceTileCount; i++)
{
progressionOrder.Add(tile);
var tile = spaceTiles[i];
progressionOrder[progressionCount++] = tile;
tile._tileAtmosInfo.LastSlowQueueCycle = queueCycleSlow;
tile._tileAtmosInfo.CurrentTransferDirection = Direction.Invalid;
}
var progressionCount = progressionOrder.Count;
for (int i = 0; i < progressionCount; i++)
for (var i = 0; i < progressionCount; i++)
{
var tile = progressionOrder[i];
foreach (var direction in Cardinal)
@@ -988,8 +1006,7 @@ namespace Content.Server.Atmos
tile2._tileAtmosInfo.CurrentTransferAmount = 0;
tile2.PressureSpecificTarget = tile.PressureSpecificTarget;
tile2._tileAtmosInfo.LastSlowQueueCycle = queueCycleSlow;
progressionOrder.Add(tile2);
progressionCount++;
progressionOrder[progressionCount++] = tile2;
}
}
@@ -1017,6 +1034,10 @@ namespace Content.Server.Atmos
tile.UpdateVisuals();
tile.HandleDecompressionFloorRip(sum);
}
ArrayPool<TileAtmosphere>.Shared.Return(tiles);
ArrayPool<TileAtmosphere>.Shared.Return(spaceTiles);
ArrayPool<TileAtmosphere>.Shared.Return(progressionOrder);
}
private void HandleDecompressionFloorRip(float sum)
@@ -1029,7 +1050,6 @@ namespace Content.Server.Atmos
private void ConsiderFirelocks(TileAtmosphere other)
{
// TODO ATMOS firelocks!
//throw new NotImplementedException();
}
private void React()

View File

@@ -51,6 +51,7 @@
<s:String x:Key="/Default/FilterSettingsManager/CoverageFilterXml/@EntryValue">&lt;data&gt;&lt;IncludeFilters /&gt;&lt;ExcludeFilters&gt;&lt;Filter ModuleMask="Lidgren.Network" ModuleVersionMask="*" ClassMask="*" FunctionMask="*" IsEnabled="True" /&gt;&lt;/ExcludeFilters&gt;&lt;/data&gt;</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Collidable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Cooldowns/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=firelocks/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=flashable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Fluidsynth/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=freepats/@EntryIndexedValue">True</s:Boolean>