Optimizes atmos further by using rented arrays where applicable

This commit is contained in:
Víctor Aguilera Puerto
2020-08-16 16:24:27 +02:00
parent f61d55a63d
commit 3e87e24028
2 changed files with 57 additions and 36 deletions

View File

@@ -332,32 +332,40 @@ namespace Content.Server.Atmos
var tile = tiles[i]; var tile = tiles[i];
tile._tileAtmosInfo.FastDone = true; tile._tileAtmosInfo.FastDone = true;
if (!(tile._tileAtmosInfo.MoleDelta > 0)) continue; if (!(tile._tileAtmosInfo.MoleDelta > 0)) continue;
var eligibleDirections = new List<Direction>(); var eligibleDirections = ArrayPool<Direction>.Shared.Rent(4);
var amtEligibleAdj = 0; var eligibleDirectionCount = 0;
foreach (var direction in Cardinal) foreach (var direction in Cardinal)
{ {
if (!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue; if (!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
// skip anything that isn't part of our current processing block. Original one didn't do this unfortunately, which probably cause some massive lag. // skip anything that isn't part of our current processing block.
if (tile2._tileAtmosInfo.FastDone || tile2._tileAtmosInfo.LastQueueCycle != queueCycle) if (tile2._tileAtmosInfo.FastDone || tile2._tileAtmosInfo.LastQueueCycle != queueCycle)
continue; continue;
eligibleDirections.Add(direction); eligibleDirections[eligibleDirectionCount++] = direction;
amtEligibleAdj++;
} }
if (amtEligibleAdj <= 0) if (eligibleDirectionCount <= 0)
continue; // Oof we've painted ourselves into a corner. Bad luck. Next part will handle this. continue; // Oof we've painted ourselves into a corner. Bad luck. Next part will handle this.
var molesToMove = tile._tileAtmosInfo.MoleDelta / amtEligibleAdj; var molesToMove = tile._tileAtmosInfo.MoleDelta / eligibleDirectionCount;
foreach (var direction in Cardinal) foreach (var direction in Cardinal)
{ {
if (eligibleDirections.Contains(direction) || var hasDirection = false;
!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue; for (var j = 0; j < eligibleDirectionCount; j++)
{
if (eligibleDirections[j] != direction) continue;
hasDirection = true;
break;
}
if (hasDirection || !tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
tile.AdjustEqMovement(direction, molesToMove); tile.AdjustEqMovement(direction, molesToMove);
tile._tileAtmosInfo.MoleDelta -= molesToMove; tile._tileAtmosInfo.MoleDelta -= molesToMove;
tile2._tileAtmosInfo.MoleDelta += molesToMove; tile2._tileAtmosInfo.MoleDelta += molesToMove;
} }
ArrayPool<Direction>.Shared.Return(eligibleDirections);
} }
giverTilesLength = 0; giverTilesLength = 0;
@@ -446,7 +454,7 @@ namespace Content.Server.Atmos
} }
} }
ArrayPool<TileAtmosphere>.Shared.Return(queue, true); ArrayPool<TileAtmosphere>.Shared.Return(queue);
} }
else else
{ {
@@ -516,7 +524,7 @@ namespace Content.Server.Atmos
} }
} }
ArrayPool<TileAtmosphere>.Shared.Return(queue, true); ArrayPool<TileAtmosphere>.Shared.Return(queue);
} }
for (var i = 0; i < tileCount; i++) for (var i = 0; i < tileCount; i++)
@@ -537,9 +545,9 @@ namespace Content.Server.Atmos
} }
} }
ArrayPool<TileAtmosphere>.Shared.Return(tiles, true); ArrayPool<TileAtmosphere>.Shared.Return(tiles);
ArrayPool<TileAtmosphere>.Shared.Return(giverTiles, true); ArrayPool<TileAtmosphere>.Shared.Return(giverTiles);
ArrayPool<TileAtmosphere>.Shared.Return(takerTiles, true); ArrayPool<TileAtmosphere>.Shared.Return(takerTiles);
} }
} }
@@ -925,16 +933,22 @@ namespace Content.Server.Atmos
public void ExplosivelyDepressurize(int cycleNum) public void ExplosivelyDepressurize(int cycleNum)
{ {
if (Air == null) return; if (Air == null) return;
const int limit = Atmospherics.ZumosTileLimit;
var totalGasesRemoved = 0f; var totalGasesRemoved = 0f;
var queueCycle = ++_gridAtmosphereComponent.EqualizationQueueCycleControl; var queueCycle = ++_gridAtmosphereComponent.EqualizationQueueCycleControl;
var tiles = new List<TileAtmosphere>(); var tiles = ArrayPool<TileAtmosphere>.Shared.Rent(limit);
var spaceTiles = new List<TileAtmosphere>(); var spaceTiles = ArrayPool<TileAtmosphere>.Shared.Rent(limit);
tiles.Add(this);
var tileCount = 0;
var spaceTileCount = 0;
tiles[tileCount++] = this;
ResetTileAtmosInfo(); ResetTileAtmosInfo();
_tileAtmosInfo.LastQueueCycle = queueCycle; _tileAtmosInfo.LastQueueCycle = queueCycle;
var tileCount = 1;
for (var i = 0; i < tileCount; i++) for (var i = 0; i < tileCount; i++)
{ {
var tile = tiles[i]; var tile = tiles[i];
@@ -942,40 +956,44 @@ namespace Content.Server.Atmos
tile._tileAtmosInfo.CurrentTransferDirection = Direction.Invalid; tile._tileAtmosInfo.CurrentTransferDirection = Direction.Invalid;
if (tile.Air.Immutable) if (tile.Air.Immutable)
{ {
spaceTiles.Add(tile); spaceTiles[spaceTileCount++] = tile;
tile.PressureSpecificTarget = tile; tile.PressureSpecificTarget = tile;
} }
else else
{ {
if (i > Atmospherics.ZumosTileLimit) continue;
foreach (var direction in Cardinal) foreach (var direction in Cardinal)
{ {
if (!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue; if (!tile._adjacentTiles.TryGetValue(direction, out var tile2)) continue;
if (tile2?.Air == null) continue; if (tile2.Air == null) continue;
if (tile2._tileAtmosInfo.LastQueueCycle == queueCycle) continue; if (tile2._tileAtmosInfo.LastQueueCycle == queueCycle) continue;
tile.ConsiderFirelocks(tile2); tile.ConsiderFirelocks(tile2);
if (tile._adjacentTiles[direction]?.Air != null)
{ // The firelocks might have closed on us.
tile2.ResetTileAtmosInfo(); if (tile._adjacentTiles[direction]?.Air == null) continue;
tile2._tileAtmosInfo.LastQueueCycle = queueCycle; tile2.ResetTileAtmosInfo();
tiles.Add(tile2); tile2._tileAtmosInfo.LastQueueCycle = queueCycle;
tileCount++; tiles[tileCount++] = tile2;
}
} }
} }
if (tileCount >= limit || spaceTileCount >= limit)
break;
} }
var queueCycleSlow = ++_gridAtmosphereComponent.EqualizationQueueCycleControl; var queueCycleSlow = ++_gridAtmosphereComponent.EqualizationQueueCycleControl;
var progressionOrder = new List<TileAtmosphere>(); var progressionOrder = ArrayPool<TileAtmosphere>.Shared.Rent(limit * 2);
foreach (var tile in spaceTiles) var progressionCount = 0;
for (var i = 0; i < spaceTileCount; i++)
{ {
progressionOrder.Add(tile); var tile = spaceTiles[i];
progressionOrder[progressionCount++] = tile;
tile._tileAtmosInfo.LastSlowQueueCycle = queueCycleSlow; tile._tileAtmosInfo.LastSlowQueueCycle = queueCycleSlow;
tile._tileAtmosInfo.CurrentTransferDirection = Direction.Invalid; tile._tileAtmosInfo.CurrentTransferDirection = Direction.Invalid;
} }
var progressionCount = progressionOrder.Count; for (var i = 0; i < progressionCount; i++)
for (int i = 0; i < progressionCount; i++)
{ {
var tile = progressionOrder[i]; var tile = progressionOrder[i];
foreach (var direction in Cardinal) foreach (var direction in Cardinal)
@@ -988,8 +1006,7 @@ namespace Content.Server.Atmos
tile2._tileAtmosInfo.CurrentTransferAmount = 0; tile2._tileAtmosInfo.CurrentTransferAmount = 0;
tile2.PressureSpecificTarget = tile.PressureSpecificTarget; tile2.PressureSpecificTarget = tile.PressureSpecificTarget;
tile2._tileAtmosInfo.LastSlowQueueCycle = queueCycleSlow; tile2._tileAtmosInfo.LastSlowQueueCycle = queueCycleSlow;
progressionOrder.Add(tile2); progressionOrder[progressionCount++] = tile2;
progressionCount++;
} }
} }
@@ -1017,6 +1034,10 @@ namespace Content.Server.Atmos
tile.UpdateVisuals(); tile.UpdateVisuals();
tile.HandleDecompressionFloorRip(sum); tile.HandleDecompressionFloorRip(sum);
} }
ArrayPool<TileAtmosphere>.Shared.Return(tiles);
ArrayPool<TileAtmosphere>.Shared.Return(spaceTiles);
ArrayPool<TileAtmosphere>.Shared.Return(progressionOrder);
} }
private void HandleDecompressionFloorRip(float sum) private void HandleDecompressionFloorRip(float sum)
@@ -1029,7 +1050,6 @@ namespace Content.Server.Atmos
private void ConsiderFirelocks(TileAtmosphere other) private void ConsiderFirelocks(TileAtmosphere other)
{ {
// TODO ATMOS firelocks! // TODO ATMOS firelocks!
//throw new NotImplementedException();
} }
private void React() private void React()

View File

@@ -51,6 +51,7 @@
<s:String x:Key="/Default/FilterSettingsManager/CoverageFilterXml/@EntryValue">&lt;data&gt;&lt;IncludeFilters /&gt;&lt;ExcludeFilters&gt;&lt;Filter ModuleMask="Lidgren.Network" ModuleVersionMask="*" ClassMask="*" FunctionMask="*" IsEnabled="True" /&gt;&lt;/ExcludeFilters&gt;&lt;/data&gt;</s:String> <s:String x:Key="/Default/FilterSettingsManager/CoverageFilterXml/@EntryValue">&lt;data&gt;&lt;IncludeFilters /&gt;&lt;ExcludeFilters&gt;&lt;Filter ModuleMask="Lidgren.Network" ModuleVersionMask="*" ClassMask="*" FunctionMask="*" IsEnabled="True" /&gt;&lt;/ExcludeFilters&gt;&lt;/data&gt;</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Collidable/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Collidable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Cooldowns/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Cooldowns/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=firelocks/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=flashable/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=flashable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Fluidsynth/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Fluidsynth/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=freepats/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=freepats/@EntryIndexedValue">True</s:Boolean>