fixes behonkers, they now function like spitters and will attack via ai with behonk laser. (#21003)
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@@ -1,11 +0,0 @@
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- type: body
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id: Behonker
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name: "behonker"
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root: hand 1
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slots:
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hand 1:
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part: LeftArmBorg
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connections:
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- hand 2
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hand 2:
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part: LeftArmBorg
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@@ -13,7 +13,26 @@
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- type: GhostTakeoverAvailable
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- type: GhostTakeoverAvailable
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- type: HTN
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- type: HTN
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rootTask:
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rootTask:
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task: SimpleHostileCompound
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task: SimpleRangedHostileCompound
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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fireCost: 62.5
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- type: Battery
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maxCharge: 1000
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startingCharge: 1000
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 40
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- type: Gun
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fireRate: 0.75
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useKey: false
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selectedMode: SemiAuto
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availableModes:
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- SemiAuto
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soundGunshot: /Audio/Weapons/Guns/Gunshots/laser_clown.ogg
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- type: SpamEmitSound
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sound:
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collection: BikeHorn
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- type: NpcFactionMember
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- type: NpcFactionMember
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factions:
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factions:
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- SimpleHostile
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- SimpleHostile
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@@ -74,6 +93,8 @@
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spawned:
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spawned:
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- id: MaterialBananium1
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- id: MaterialBananium1
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amount: 2
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amount: 2
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- id: WeaponBehonkerLaser
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amount: 1
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- type: MeleeWeapon
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- type: MeleeWeapon
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hidden: true
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hidden: true
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soundHit:
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soundHit:
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@@ -92,10 +113,6 @@
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Radiation: 10
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Radiation: 10
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- type: Input
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- type: Input
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context: "human"
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context: "human"
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- type: Hands
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showInHands: false
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- type: Body
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prototype: Behonker
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- type: entity
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- type: entity
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name: behonker
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name: behonker
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