Base grenade prototype (#13730)
This commit is contained in:
@@ -1,10 +1,8 @@
|
||||
# TODO probably needs a base grenade
|
||||
|
||||
- type: entity
|
||||
name: explosive grenade
|
||||
description: Grenade that creates a small but devastating explosion.
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
id: ExGrenade
|
||||
id: GrenadeBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Grenades/grenade.rsi
|
||||
@@ -19,13 +17,6 @@
|
||||
- Belt
|
||||
- type: OnUseTimerTrigger
|
||||
delay: 3.5
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
maxIntensity: 10
|
||||
intensitySlope: 3
|
||||
totalIntensity: 120 # about a ~4 tile radius
|
||||
canCreateVacuum: false
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
@@ -41,42 +32,34 @@
|
||||
visuals:
|
||||
- type: TimerTriggerVisualizer
|
||||
|
||||
- type: entity
|
||||
name: explosive grenade
|
||||
description: Grenade that creates a small but devastating explosion.
|
||||
parent: GrenadeBase
|
||||
id: ExGrenade
|
||||
components:
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
maxIntensity: 10
|
||||
intensitySlope: 3
|
||||
totalIntensity: 120 # about a ~4 tile radius
|
||||
canCreateVacuum: false
|
||||
|
||||
- type: entity
|
||||
name: flashbang
|
||||
description: Eeeeeeeeeeeeeeeeeeeeee
|
||||
parent: BaseItem
|
||||
parent: GrenadeBase
|
||||
id: GrenadeFlashBang
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Grenades/flashbang.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
map: ["enum.TriggerVisualLayers.Base"]
|
||||
- type: Item
|
||||
size: 5
|
||||
- type: Clothing
|
||||
quickEquip: false
|
||||
slots:
|
||||
- Belt
|
||||
- type: OnUseTimerTrigger
|
||||
delay: 3.5
|
||||
- type: FlashOnTrigger
|
||||
range: 7
|
||||
- type: EmitSoundOnTrigger
|
||||
sound:
|
||||
path: "/Audio/Effects/flash_bang.ogg"
|
||||
- type: DeleteOnTrigger
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 10
|
||||
behaviors:
|
||||
- !type:TriggerBehavior
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: TimerTriggerVisualizer
|
||||
@@ -86,35 +69,19 @@
|
||||
- type: entity
|
||||
name: Syndicate minibomb
|
||||
description: A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.
|
||||
parent: BaseItem
|
||||
parent: GrenadeBase
|
||||
id: SyndieMiniBomb
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Grenades/syndgrenade.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
map: ["enum.TriggerVisualLayers.Base"]
|
||||
- type: Item
|
||||
size: 5
|
||||
- type: OnUseTimerTrigger
|
||||
delay: 10
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
totalIntensity: 200
|
||||
intensitySlope: 30 #Will destroy the tile under it reliably, space 1-2 more to rods. Only does any significant damage in a 5-tile cross.
|
||||
maxIntensity: 60
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 10
|
||||
behaviors:
|
||||
- !type:TriggerBehavior
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: TimerTriggerVisualizer
|
||||
@@ -124,26 +91,19 @@
|
||||
- type: entity
|
||||
name: the nuclear option
|
||||
description: Please don't throw it, think of the children.
|
||||
parent: BaseItem
|
||||
parent: GrenadeBase
|
||||
id: NuclearGrenade
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Grenades/nukenade.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
map: ["enum.TriggerVisualLayers.Base"]
|
||||
- type: Item
|
||||
size: 5
|
||||
- type: OnUseTimerTrigger
|
||||
delay: 5
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
totalIntensity: 20000 # ~15 tile radius.
|
||||
intensitySlope: 5
|
||||
maxIntensity: 50
|
||||
- type: ExplodeOnTrigger
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
Reference in New Issue
Block a user