add: base system + light module
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@@ -0,0 +1,11 @@
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namespace Content.Server._White.WeaponModules;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class WeaponModulesComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public List<string?> Modules = new();
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}
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96
Content.Server/_White/WeaponModules/WeaponModulesSystem.cs
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96
Content.Server/_White/WeaponModules/WeaponModulesSystem.cs
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@@ -0,0 +1,96 @@
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using Content.Server.Light.Events;
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using Content.Server.Lightning;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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namespace Content.Server._White.WeaponModules;
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public sealed class WeaponModulesSystem : EntitySystem
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{
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protected const string ModulesSlot = "gun_modules";
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[Dependency] private readonly SharedPointLightSystem _lightSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WeaponModulesComponent, EntInsertedIntoContainerMessage>(OnInsert);
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SubscribeLocalEvent<WeaponModulesComponent, EntRemovedFromContainerMessage>(OnEject);
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}
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private void OnInsert(EntityUid uid, WeaponModulesComponent comp, EntInsertedIntoContainerMessage args)
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{
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if (ModulesSlot != args.Container.ID)
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return;
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string weapon = Prototype(args.Entity)!.ID;
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EntityUid target = args.Container.Owner;
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insertModules(weapon, comp);
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moduleEffect(weapon, target);
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}
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private void OnEject(EntityUid uid, WeaponModulesComponent comp, EntRemovedFromContainerMessage args)
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{
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if (ModulesSlot != args.Container.ID)
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return;
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string weapon = Prototype(args.Entity)!.ID;
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EntityUid target = args.Container.Owner;
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removeModules(weapon, comp);
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removeModuleEffect(weapon, target);
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}
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private void insertModules(string module, WeaponModulesComponent comp)
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{
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switch (module)
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{
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case "LightModule":
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if(comp.Modules.Contains("LightModule")) break;
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comp.Modules.Add("LightModule");
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break;
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}
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}
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private void moduleEffect(string module, EntityUid target)
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{
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switch (module)
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{
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case "LightModule":
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if (HasComp<PointLightComponent>(target))
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{
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_lightSystem.SetEnabled(target, true);
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break;
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}
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_lightSystem.TryGetLight(target, out var light);
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_lightSystem.EnsureLight(target);
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_lightSystem.SetRadius(target, 2F, light);
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break;
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}
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}
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private void removeModules(string module, WeaponModulesComponent comp)
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{
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switch (module)
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{
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case "LightModule":
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comp.Modules.Remove("LightModule");
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break;
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}
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}
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private void removeModuleEffect(string module, EntityUid target)
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{
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switch (module)
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{
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case "LightModule":
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if(!HasComp<PointLightComponent>(target))
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break;
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_lightSystem.TryGetLight(target, out var light);
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_lightSystem.SetEnabled(target, false, light);
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break;
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}
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}
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}
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@@ -15,6 +15,7 @@
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- Back
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- suitStorage
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- type: AmmoCounter
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- type: WeaponModules
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- type: Gun
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fireRate: 5
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selectedMode: FullAuto
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@@ -32,7 +33,7 @@
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startingItem: MagazineLightRifle
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insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
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ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg
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priority: 2
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priority: 3
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whitelist:
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tags:
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- MagazineLightRifle
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@@ -43,10 +44,17 @@
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whitelist:
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tags:
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- CartridgeLightRifle
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gun_modules:
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name: Modules
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priority: 2
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whitelist:
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tags:
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- BaseModule
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- type: ContainerContainer
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containers:
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gun_magazine: !type:ContainerSlot
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gun_chamber: !type:ContainerSlot
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gun_modules: !type:ContainerSlot
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- type: StaticPrice
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price: 500
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@@ -88,10 +96,17 @@
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whitelist:
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tags:
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- CartridgeLightRifle
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gun_modules:
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name: Modules
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priority: 2
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whitelist:
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tags:
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- BaseModule
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- type: ContainerContainer
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containers:
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gun_magazine: !type:ContainerSlot
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gun_chamber: !type:ContainerSlot
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gun_modules: !type:ContainerSlot
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- type: MagazineVisuals
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magState: mag
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steps: 1
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@@ -0,0 +1,32 @@
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- type: entity
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id: BaseModule
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parent: BaseItem
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abstract: true
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components:
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- type: Sprite
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sprite: White/Objects/Weapons/modules.rsi
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- type: Tag
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tags:
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- BaseModule
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- type: Item
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sprite: White/Objects/Weapons/modules.rsi
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size: Small
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shape:
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- 0,0,1,1
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-1
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map: ["enum.GunVisualLayers.Mag"]
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- type: Appearance
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# modules
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- type: entity
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id: LightModule
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name: "light module for rifle"
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parent: BaseModule
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components:
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- type: Item
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- type: Sprite
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state: light
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- type: Appearance
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@@ -54,3 +54,6 @@
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- type: Tag
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id: MindSlave
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- type: Tag
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id: BaseModule
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BIN
Resources/Textures/White/Objects/Weapons/modules.rsi/light.png
Normal file
BIN
Resources/Textures/White/Objects/Weapons/modules.rsi/light.png
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Binary file not shown.
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After Width: | Height: | Size: 2.7 KiB |
@@ -0,0 +1,14 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Maked by CaypenNow",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "light"
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}
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]
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}
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