Chemistry JSON dump tool and companion GitHub Action (#6134)

* fuck

* oh boy

* Sorted every chem into guide groups

* WHY ARE YOU NOT ABSTRACT

* removes the target thing in favor of simply generating everything.

* eee

* Add group for med

* Update wiki JSON generation to use System.Text.Json

* Fix error on shutdown during wiki JSON generation

* First pass at automatic wiki workflow

* Add a temporary workaround while the build is continuing to give errors

* Update workflow to reference correct API url, track dependency.

* Compile wiki actions into one job rather than two

* Update page name to reference editable page

* Add other JSON file and parameterize root page path

* A few steps closer to using `System.Text.Json` to serialize properly

* Revert System.Text.Json and return to Newtonsoft.Json.

* Revert the revert. Return to System.Text.Json.

This reverts commit a5ea98dfdcfab3f605ac4d82d3b110f099324308.

* Add and register UniversalJsonConverter class.

* Narrow triggers for update-wiki GitHub action.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Sam Weaver
2022-01-17 14:50:02 -05:00
committed by GitHub
parent 5f3e83e493
commit 40e2e78e0f
27 changed files with 591 additions and 44 deletions

View File

@@ -1,4 +1,5 @@
using System;
using System.Text.Json.Serialization;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Administration.Logs;
@@ -12,21 +13,36 @@ namespace Content.Server.Chemistry.ReactionEffects
[DataDefinition]
public class ExplosionReactionEffect : ReagentEffect
{
[DataField("devastationRange")] private float _devastationRange = 1;
[DataField("heavyImpactRange")] private float _heavyImpactRange = 2;
[DataField("lightImpactRange")] private float _lightImpactRange = 3;
[DataField("flashRange")] private float _flashRange;
[DataField("devastationRange")]
[JsonIgnore]
private float _devastationRange = 1;
[DataField("heavyImpactRange")]
[JsonIgnore]
private float _heavyImpactRange = 2;
[DataField("lightImpactRange")]
[JsonIgnore]
private float _lightImpactRange = 3;
[DataField("flashRange")]
[JsonIgnore]
private float _flashRange;
/// <summary>
/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
/// </summary>
[DataField("scaled")] private bool _scaled;
[DataField("scaled")]
[JsonIgnore]
private bool _scaled;
/// <summary>
/// Maximum scaling on ranges. For example, if it equals 5, then it won't scaled anywhere past
/// 5 times the minimum reactant amount.
/// </summary>
[DataField("maxScale")] private float _maxScale = 1;
[DataField("maxScale")]
[JsonIgnore]
private float _maxScale = 1;
public override bool ShouldLog => true;
public override LogImpact LogImpact => LogImpact.High;

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@@ -1,3 +1,4 @@
using System.Text.Json.Serialization;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -16,6 +17,7 @@ namespace Content.Server.Chemistry.ReagentEffects
/// <summary>
/// Damage to apply every metabolism cycle. Damage Ignores resistances.
/// </summary>
[JsonPropertyName("damage")]
[DataField("damage", required: true)]
public DamageSpecifier Damage = default!;
@@ -23,10 +25,12 @@ namespace Content.Server.Chemistry.ReagentEffects
/// Should this effect scale the damage by the amount of chemical in the solution?
/// Useful for touch reactions, like styptic powder or acid.
/// </summary>
[JsonPropertyName("scaleByQuantity")]
[DataField("scaleByQuantity")]
public bool ScaleByQuantity = false;
[DataField("ignoreResistances")]
[JsonPropertyName("ignoreResistances")]
public bool IgnoreResistances = true;
public override void Effect(ReagentEffectArgs args)

View File

@@ -1,3 +1,4 @@
using System.IO;
using Content.Server.Administration.Managers;
using Content.Server.Afk;
using Content.Server.AI.Utility;
@@ -8,6 +9,7 @@ using Content.Server.Connection;
using Content.Server.Database;
using Content.Server.EUI;
using Content.Server.GameTicking;
using Content.Server.GuideGenerator;
using Content.Server.Info;
using Content.Server.IoC;
using Content.Server.Maps;
@@ -18,15 +20,19 @@ using Content.Server.Voting.Managers;
using Content.Shared.Actions;
using Content.Shared.Administration;
using Content.Shared.Alert;
using Content.Shared.CCVar;
using Content.Shared.Kitchen;
using Robust.Server;
using Robust.Server.Bql;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Server.ServerStatus;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Entry
{
@@ -62,45 +68,66 @@ namespace Content.Server.Entry
IoCManager.BuildGraph();
factory.GenerateNetIds();
var configManager = IoCManager.Resolve<IConfigurationManager>();
var dest = configManager.GetCVar(CCVars.DestinationFile);
if (dest == "") //hacky but it keeps load times for the generator down.
{
_euiManager = IoCManager.Resolve<EuiManager>();
_voteManager = IoCManager.Resolve<IVoteManager>();
_euiManager = IoCManager.Resolve<EuiManager>();
_voteManager = IoCManager.Resolve<IVoteManager>();
IoCManager.Resolve<IChatSanitizationManager>().Initialize();
IoCManager.Resolve<IChatManager>().Initialize();
IoCManager.Resolve<IChatSanitizationManager>().Initialize();
IoCManager.Resolve<IChatManager>().Initialize();
var playerManager = IoCManager.Resolve<IPlayerManager>();
var playerManager = IoCManager.Resolve<IPlayerManager>();
var logManager = IoCManager.Resolve<ILogManager>();
logManager.GetSawmill("Storage").Level = LogLevel.Info;
logManager.GetSawmill("db.ef").Level = LogLevel.Info;
var logManager = IoCManager.Resolve<ILogManager>();
logManager.GetSawmill("Storage").Level = LogLevel.Info;
logManager.GetSawmill("db.ef").Level = LogLevel.Info;
IoCManager.Resolve<IConnectionManager>().Initialize();
IoCManager.Resolve<IServerDbManager>().Init();
IoCManager.Resolve<IServerPreferencesManager>().Init();
IoCManager.Resolve<INodeGroupFactory>().Initialize();
IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
_voteManager.Initialize();
IoCManager.Resolve<IConnectionManager>().Initialize();
IoCManager.Resolve<IServerDbManager>().Init();
IoCManager.Resolve<IServerPreferencesManager>().Init();
IoCManager.Resolve<INodeGroupFactory>().Initialize();
IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
_voteManager.Initialize();
}
}
public override void PostInit()
{
base.PostInit();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<RecipeManager>().Initialize();
IoCManager.Resolve<ActionManager>().Initialize();
IoCManager.Resolve<BlackboardManager>().Initialize();
IoCManager.Resolve<ConsiderationsManager>().Initialize();
IoCManager.Resolve<IAdminManager>().Initialize();
IoCManager.Resolve<INpcBehaviorManager>().Initialize();
IoCManager.Resolve<IAfkManager>().Initialize();
IoCManager.Resolve<RulesManager>().Initialize();
_euiManager.Initialize();
var configManager = IoCManager.Resolve<IConfigurationManager>();
var resourceManager = IoCManager.Resolve<IResourceManager>();
var dest = configManager.GetCVar(CCVars.DestinationFile);
var resPath = new ResourcePath(dest).ToRootedPath();
if (dest != "")
{
var file = resourceManager.UserData.OpenWriteText(resPath.WithName("chem_" + dest));
ChemistryJsonGenerator.PublishJson(file);
file.Flush();
file = resourceManager.UserData.OpenWriteText(resPath.WithName("react_" + dest));
ReactionJsonGenerator.PublishJson(file);
file.Flush();
IoCManager.Resolve<IBaseServer>().Shutdown("Data generation done");
}
else
{
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<RecipeManager>().Initialize();
IoCManager.Resolve<ActionManager>().Initialize();
IoCManager.Resolve<BlackboardManager>().Initialize();
IoCManager.Resolve<ConsiderationsManager>().Initialize();
IoCManager.Resolve<IAdminManager>().Initialize();
IoCManager.Resolve<INpcBehaviorManager>().Initialize();
IoCManager.Resolve<IAfkManager>().Initialize();
IoCManager.Resolve<RulesManager>().Initialize();
_euiManager.Initialize();
IoCManager.Resolve<IGameMapManager>().Initialize();
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
IoCManager.Resolve<IBqlQueryManager>().DoAutoRegistrations();
IoCManager.Resolve<IGameMapManager>().Initialize();
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
IoCManager.Resolve<IBqlQueryManager>().DoAutoRegistrations();
}
}
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
@@ -110,11 +137,11 @@ namespace Content.Server.Entry
switch (level)
{
case ModUpdateLevel.PostEngine:
{
_euiManager.SendUpdates();
_voteManager.Update();
break;
}
{
_euiManager.SendUpdates();
_voteManager.Update();
break;
}
}
}
}

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@@ -0,0 +1,40 @@
using System.IO;
using System.Linq;
using System.Text.Json;
using Content.Server.Administration.Logs.Converters;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.GuideGenerator;
public class ChemistryJsonGenerator
{
public static void PublishJson(StreamWriter file)
{
var prototype = IoCManager.Resolve<IPrototypeManager>();
var prototypes =
prototype
.EnumeratePrototypes<ReagentPrototype>()
.Where(x => !x.Abstract)
.Select(x => new ReagentEntry(x))
.ToDictionary(x => x.Id, x => x);
var reactions =
prototype
.EnumeratePrototypes<ReactionPrototype>()
.Where(x => x.Products.Count != 0);
foreach (var reaction in reactions)
{
foreach (var product in reaction.Products.Keys)
{
prototypes[product].Recipes.Add(reaction.ID);
}
}
file.Write(JsonSerializer.Serialize(prototypes, new JsonSerializerOptions { WriteIndented = true }));
}
}

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@@ -0,0 +1,26 @@
using System.IO;
using System.Linq;
using System.Text.Json;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.FixedPoint;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.GuideGenerator;
public class ReactionJsonGenerator
{
public static void PublishJson(StreamWriter file)
{
var prototype = IoCManager.Resolve<IPrototypeManager>();
var reactions =
prototype
.EnumeratePrototypes<ReactionPrototype>()
.Select(x => new ReactionEntry(x))
.ToDictionary(x => x.Id, x => x);
file.Write(JsonSerializer.Serialize(reactions, new JsonSerializerOptions { WriteIndented = true, IncludeFields = true }));
}
}

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@@ -0,0 +1,98 @@
using System.Collections.Generic;
using System.Linq;
using System.Text.Json.Serialization;
using Content.Server.Body.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Converters;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GuideGenerator;
public class ReagentEntry
{
[JsonPropertyName("id")]
public string Id { get; }
[JsonPropertyName("name")]
public string Name { get; }
[JsonPropertyName("group")]
public string Group { get; }
[JsonPropertyName("desc")]
public string Description { get; }
[JsonPropertyName("physicalDesc")]
public string PhysicalDescription { get; }
[JsonPropertyName("color")]
public string SubstanceColor { get; }
[JsonPropertyName("recipes")]
public List<string> Recipes { get; } = new();
[JsonPropertyName("metabolisms")]
public Dictionary<string, ReagentEffectsEntry>? Metabolisms { get; }
public ReagentEntry(ReagentPrototype proto)
{
Id = proto.ID;
Name = proto.Name;
Group = proto.Group;
Description = proto.Description;
PhysicalDescription = proto.PhysicalDescription;
SubstanceColor = proto.SubstanceColor.ToHex();
Metabolisms = proto.Metabolisms;
}
}
[JsonConverter(typeof(UniversalJsonConverter<ReactionEntry>))]
public class ReactionEntry
{
[JsonPropertyName("id")]
public string Id { get; }
[JsonPropertyName("name")]
public string Name { get; }
[JsonPropertyName("reactants")]
public Dictionary<string, ReactantEntry> Reactants { get; }
[JsonPropertyName("products")]
public Dictionary<string, float> Products { get; }
[JsonPropertyName("effects")]
public List<ReagentEffect> Effects { get; }
public ReactionEntry(ReactionPrototype proto)
{
Id = proto.ID;
Name = proto.Name;
Reactants =
proto.Reactants
.Select(x => KeyValuePair.Create(x.Key, new ReactantEntry(x.Value.Amount.Float(), x.Value.Catalyst)))
.ToDictionary(x => x.Key, x => x.Value);
Products =
proto.Products
.Select(x => KeyValuePair.Create(x.Key, x.Value.Float()))
.ToDictionary(x => x.Key, x => x.Value);
Effects = proto.Effects;
}
}
public class ReactantEntry
{
[JsonPropertyName("amount")]
public float Amount { get; }
[JsonPropertyName("catalyst")]
public bool Catalyst { get; }
public ReactantEntry(float amnt, bool cata)
{
Amount = amnt;
Catalyst = cata;
}
}