* fuck * oh boy * Sorted every chem into guide groups * WHY ARE YOU NOT ABSTRACT * removes the target thing in favor of simply generating everything. * eee * Add group for med * Update wiki JSON generation to use System.Text.Json * Fix error on shutdown during wiki JSON generation * First pass at automatic wiki workflow * Add a temporary workaround while the build is continuing to give errors * Update workflow to reference correct API url, track dependency. * Compile wiki actions into one job rather than two * Update page name to reference editable page * Add other JSON file and parameterize root page path * A few steps closer to using `System.Text.Json` to serialize properly * Revert System.Text.Json and return to Newtonsoft.Json. * Revert the revert. Return to System.Text.Json. This reverts commit a5ea98dfdcfab3f605ac4d82d3b110f099324308. * Add and register UniversalJsonConverter class. * Narrow triggers for update-wiki GitHub action. Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.