Radiation pulse damage reduction (#4872)
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@@ -20,7 +20,7 @@ namespace Content.Server.Radiation
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[Dependency] private readonly IRobustRandom _random = default!;
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private float _duration;
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private float _radsPerSecond = 40f;
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private float _radsPerSecond = 8f;
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private float _range = 5f;
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private TimeSpan _endTime;
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private bool _draw = true;
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