Fix spawning of non-clothing items via starting gear.

This commit is contained in:
Pieter-Jan Briers
2020-01-20 10:29:30 +01:00
parent f6fe9ce85c
commit 425b85d5a7

View File

@@ -268,7 +268,7 @@ namespace Content.Server.GameTicking
foreach (var (slot, equipmentStr) in gear)
{
var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.GridPosition);
inventory.Equip(slot, equipmentEntity.GetComponent<ClothingComponent>());
inventory.Equip(slot, equipmentEntity.GetComponent<ItemComponent>());
}
}