Fix spawning of non-clothing items via starting gear.
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@@ -268,7 +268,7 @@ namespace Content.Server.GameTicking
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foreach (var (slot, equipmentStr) in gear)
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foreach (var (slot, equipmentStr) in gear)
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{
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{
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var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.GridPosition);
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var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.GridPosition);
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inventory.Equip(slot, equipmentEntity.GetComponent<ClothingComponent>());
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inventory.Equip(slot, equipmentEntity.GetComponent<ItemComponent>());
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}
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}
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}
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}
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