Some clothing yaml tweaks (#5701)

This commit is contained in:
Mith-randalf
2021-12-05 06:39:51 +00:00
committed by GitHub
parent ee86d4eb47
commit 433c7d5c32
8 changed files with 136 additions and 8 deletions

View File

@@ -78,7 +78,7 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetScaf
name: scaf
name: scaf helmet
description: A robust, strong helmet.
components:
- type: Sprite
@@ -144,4 +144,4 @@
sprite: Clothing/Head/Helmets/wizardhelm.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/wizardhelm.rsi
- type: IngestionBlocker
- type: IngestionBlocker

View File

@@ -16,7 +16,7 @@
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.4 # this technically means it protects against fires pretty well?
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
- type: entity
parent: ClothingOuterBase
@@ -98,7 +98,7 @@
- type: entity
parent: ClothingOuterArmorHeavy
id: ClothingOuterArmorMagusblue
name: magus blue
name: blue magus armor
description: An blue armored suit that provides good protection.
components:
- type: Sprite
@@ -109,7 +109,7 @@
- type: entity
parent: ClothingOuterArmorHeavy
id: ClothingOuterArmorMagusred
name: magus red
name: red magus armor
description: A red armored suit that provides good protection.
components:
- type: Sprite
@@ -127,6 +127,13 @@
sprite: Clothing/OuterClothing/Armor/riot.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/riot.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.4
Slash: 0.4
Piercing: 0.9
Heat: 0.9
- type: entity
parent: ClothingOuterBase
@@ -138,3 +145,10 @@
sprite: Clothing/OuterClothing/Armor/scaf.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/scaf.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.4
Heat: 0.9

View File

@@ -54,7 +54,7 @@
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.7
Piercing: 0.4
Heat: 0.7
- type: entity

View File

@@ -11,6 +11,14 @@
- type: PressureProtection
highPressureMultiplier: 0.5
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.95
Heat: 0.8 #All default but having a little better heat prot makes sense based on the description
Radiation: 0.25
- type: entity
parent: ClothingOuterHardsuitBase
@@ -25,6 +33,14 @@
- type: PressureProtection
highPressureMultiplier: 0.5
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.85
Heat: 0.8
Radiation: 0.1
- type: entity
parent: ClothingOuterHardsuitBase
@@ -39,6 +55,14 @@
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.2 #best armor in the game
Slash: 0.2
Piercing: 0.2
Heat: 0.2
Radiation: 0.2
- type: entity
parent: ClothingOuterHardsuitBase
@@ -53,6 +77,14 @@
- type: PressureProtection
highPressureMultiplier: 0.65
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Piercing: 0.95
Heat: 0.90
Radiation: 0.05 #all default, rad armor is higher
- type: entity
parent: ClothingOuterHardsuitBase
@@ -67,6 +99,14 @@
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.95
Heat: 0.8
Radiation: 0.05 #combines the engi and atmos bonuses
- type: entity
parent: ClothingOuterHardsuitBase
@@ -109,6 +149,14 @@
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.6 #increased blunt as per description, for bomb survival
Slash: 0.9
Piercing: 0.95
Heat: 0.9
Radiation: 0.25
- type: entity
parent: ClothingOuterHardsuitBase
@@ -137,9 +185,17 @@
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.7
Heat: 0.8 #buffed combat stats all round
Radiation: 0.25
- type: entity
parent: ClothingOuterHardsuitBase
parent: ClothingOuterHardsuitSecurity #set parent to sec hardsuit, hopefully wont break anything
id: ClothingOuterHardsuitSecurityRed
name: head of security's hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
@@ -165,6 +221,14 @@
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.4
Heat: 0.4 #all the combat numbers are pumped up here
Radiation: 0.20
- type: entity
parent: ClothingOuterHardsuitBase
@@ -179,3 +243,11 @@
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.4
Heat: 0.4 #same as the nukie suit
Radiation: 0.20

View File

@@ -8,6 +8,13 @@
sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.2 #big blast protection, a little protection from heat, negligable cushioning from other damage cos its thick
Slash: 0.9
Piercing: 0.9
Heat: 0.75
- type: entity
parent: ClothingOuterBase
@@ -35,6 +42,11 @@
coefficient: 0.001
- type: Clothing
sprite: Clothing/OuterClothing/Suits/fire.rsi
- type: Armor
modifiers:
coefficients:
Slash: 0.9
Heat: 0.7 #makes sense right?
- type: entity
parent: ClothingOuterBase
@@ -74,6 +86,13 @@
sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.6
Heat: 0.6
- type: entity
parent: ClothingOuterBase

View File

@@ -8,6 +8,13 @@
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.7 #slightly better overall protection but slightly worse than kevlar against bullets seems sensible
Slash: 0.7
Piercing: 0.5
Heat: 0.9
- type: entity
parent: ClothingOuterBase
@@ -19,6 +26,13 @@
sprite: Clothing/OuterClothing/Vests/webvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/webvest.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.6 #ballistic plates = better protection
Slash: 0.6
Piercing: 0.3
Heat: 0.9
- type: entity
parent: ClothingOuterBase

View File

@@ -41,6 +41,10 @@
sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
- type: Armor
modifiers:
coefficients:
Radiation: 0.8
- type: entity
parent: ClothingUniformSkirtBase
@@ -156,7 +160,7 @@
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtHoSParadeMale
name: head of security's parade uniform
description: A male head of security's luxury-wear, for special occasions.
description: A head of security's luxury-wear, for special occasions.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/hos_parade.rsi

View File

@@ -63,6 +63,11 @@
sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
- type: Armor
modifiers:
coefficients:
Radiation: 0.8
- type: entity
parent: ClothingUniformBase