Some clothing yaml tweaks (#5701)
This commit is contained in:
@@ -78,7 +78,7 @@
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- type: entity
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- type: entity
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parent: ClothingHeadBase
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parent: ClothingHeadBase
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id: ClothingHeadHelmetScaf
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id: ClothingHeadHelmetScaf
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name: scaf
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name: scaf helmet
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description: A robust, strong helmet.
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description: A robust, strong helmet.
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components:
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components:
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- type: Sprite
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- type: Sprite
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@@ -144,4 +144,4 @@
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sprite: Clothing/Head/Helmets/wizardhelm.rsi
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sprite: Clothing/Head/Helmets/wizardhelm.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Head/Helmets/wizardhelm.rsi
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sprite: Clothing/Head/Helmets/wizardhelm.rsi
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- type: IngestionBlocker
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- type: IngestionBlocker
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@@ -16,7 +16,7 @@
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Blunt: 0.9
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Blunt: 0.9
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Slash: 0.9
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Slash: 0.9
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Piercing: 0.9
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Piercing: 0.9
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Heat: 0.4 # this technically means it protects against fires pretty well?
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Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBase
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@@ -98,7 +98,7 @@
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- type: entity
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- type: entity
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parent: ClothingOuterArmorHeavy
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parent: ClothingOuterArmorHeavy
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id: ClothingOuterArmorMagusblue
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id: ClothingOuterArmorMagusblue
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name: magus blue
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name: blue magus armor
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description: An blue armored suit that provides good protection.
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description: An blue armored suit that provides good protection.
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components:
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components:
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- type: Sprite
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- type: Sprite
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@@ -109,7 +109,7 @@
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- type: entity
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- type: entity
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parent: ClothingOuterArmorHeavy
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parent: ClothingOuterArmorHeavy
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id: ClothingOuterArmorMagusred
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id: ClothingOuterArmorMagusred
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name: magus red
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name: red magus armor
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description: A red armored suit that provides good protection.
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description: A red armored suit that provides good protection.
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components:
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components:
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- type: Sprite
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- type: Sprite
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@@ -127,6 +127,13 @@
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sprite: Clothing/OuterClothing/Armor/riot.rsi
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sprite: Clothing/OuterClothing/Armor/riot.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/riot.rsi
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sprite: Clothing/OuterClothing/Armor/riot.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.4
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Slash: 0.4
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Piercing: 0.9
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Heat: 0.9
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBase
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@@ -138,3 +145,10 @@
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sprite: Clothing/OuterClothing/Armor/scaf.rsi
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sprite: Clothing/OuterClothing/Armor/scaf.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/scaf.rsi
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sprite: Clothing/OuterClothing/Armor/scaf.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.4
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Heat: 0.9
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@@ -54,7 +54,7 @@
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coefficients:
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coefficients:
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Blunt: 0.7
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Blunt: 0.7
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Slash: 0.7
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Slash: 0.7
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Piercing: 0.7
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Piercing: 0.4
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Heat: 0.7
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Heat: 0.7
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- type: entity
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- type: entity
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@@ -11,6 +11,14 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.5
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.95
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Heat: 0.8 #All default but having a little better heat prot makes sense based on the description
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Radiation: 0.25
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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@@ -25,6 +33,14 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.5
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.85
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Heat: 0.8
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Radiation: 0.1
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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@@ -39,6 +55,14 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.45
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.2 #best armor in the game
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Slash: 0.2
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Piercing: 0.2
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Heat: 0.2
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Radiation: 0.2
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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@@ -53,6 +77,14 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.65
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highPressureMultiplier: 0.65
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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Heat: 0.90
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Radiation: 0.05 #all default, rad armor is higher
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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@@ -67,6 +99,14 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.45
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.95
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Heat: 0.8
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Radiation: 0.05 #combines the engi and atmos bonuses
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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@@ -109,6 +149,14 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.75
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6 #increased blunt as per description, for bomb survival
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Slash: 0.9
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Piercing: 0.95
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Heat: 0.9
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Radiation: 0.25
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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@@ -137,9 +185,17 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.75
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.7
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Heat: 0.8 #buffed combat stats all round
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Radiation: 0.25
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitSecurity #set parent to sec hardsuit, hopefully wont break anything
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id: ClothingOuterHardsuitSecurityRed
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id: ClothingOuterHardsuitSecurityRed
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name: head of security's hardsuit
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name: head of security's hardsuit
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description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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@@ -165,6 +221,14 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.45
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.4
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Heat: 0.4 #all the combat numbers are pumped up here
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Radiation: 0.20
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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@@ -179,3 +243,11 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.45
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.4
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Heat: 0.4 #same as the nukie suit
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Radiation: 0.20
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@@ -8,6 +8,13 @@
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sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
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sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
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sprite: Clothing/OuterClothing/Suits/bombsuit.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.2 #big blast protection, a little protection from heat, negligable cushioning from other damage cos its thick
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.75
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBase
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@@ -35,6 +42,11 @@
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coefficient: 0.001
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coefficient: 0.001
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/fire.rsi
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sprite: Clothing/OuterClothing/Suits/fire.rsi
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- type: Armor
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modifiers:
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coefficients:
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Slash: 0.9
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Heat: 0.7 #makes sense right?
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBase
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@@ -74,6 +86,13 @@
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sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
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sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
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sprite: Clothing/OuterClothing/Suits/spaceninja.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.6
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Heat: 0.6
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBase
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@@ -8,6 +8,13 @@
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sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
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sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
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sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.7 #slightly better overall protection but slightly worse than kevlar against bullets seems sensible
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Slash: 0.7
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Piercing: 0.5
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Heat: 0.9
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBase
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@@ -19,6 +26,13 @@
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sprite: Clothing/OuterClothing/Vests/webvest.rsi
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sprite: Clothing/OuterClothing/Vests/webvest.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Vests/webvest.rsi
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sprite: Clothing/OuterClothing/Vests/webvest.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6 #ballistic plates = better protection
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Slash: 0.6
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Piercing: 0.3
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Heat: 0.9
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBase
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@@ -41,6 +41,10 @@
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sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
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sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
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sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
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- type: Armor
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modifiers:
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coefficients:
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Radiation: 0.8
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- type: entity
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- type: entity
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parent: ClothingUniformSkirtBase
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parent: ClothingUniformSkirtBase
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@@ -156,7 +160,7 @@
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parent: ClothingUniformSkirtBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtHoSParadeMale
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id: ClothingUniformJumpskirtHoSParadeMale
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name: head of security's parade uniform
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name: head of security's parade uniform
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description: A male head of security's luxury-wear, for special occasions.
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description: A head of security's luxury-wear, for special occasions.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpskirt/hos_parade.rsi
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sprite: Clothing/Uniforms/Jumpskirt/hos_parade.rsi
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@@ -63,6 +63,11 @@
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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- type: Armor
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modifiers:
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coefficients:
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Radiation: 0.8
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- type: entity
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformBase
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