Мягкий свет для всякого (#316)
* add: add small soft light to laser weapon + fix the bluest blue energy shield * git commit * boltlights done * add: HuetaSystem * add: Doorlights finally done * add: small light to lockers * add: small light to multitool * fix: fix naming * hui pizde * fix: fix parasha * add: small light to powercells * zabil * add: code light to welders * tweak: better energy and radius * add: better color parameters * add: less radius and energy for guns * add: better lights for vending machines * add: better light to consoles * add: better light for apc * shut up * fix: thank you neuro colleague
This commit is contained in:
@@ -1,5 +1,4 @@
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using Content.Client.Wires.Visualizers;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Robust.Client.Animations;
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@@ -17,7 +16,7 @@ public sealed class AirlockSystem : SharedAirlockSystem
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SubscribeLocalEvent<AirlockComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<AirlockComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnComponentStartup(EntityUid uid, AirlockComponent comp, ComponentStartup args)
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{
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// Has to be on component startup because we don't know what order components initialize in and running this before DoorComponent inits _will_ crash.
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@@ -113,6 +112,7 @@ public sealed class AirlockSystem : SharedAirlockSystem
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args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
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args.Sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, boltedVisible);
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if (comp.EmergencyAccessLayer)
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{
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args.Sprite.LayerSetVisible(
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@@ -339,9 +339,9 @@ public sealed partial class GunSystem : SharedGunSystem
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}
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Lights.SetEnabled(uid, true, light);
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Lights.SetRadius(uid, 2f, light);
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Lights.SetRadius(uid, 1.4f, light);
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Lights.SetColor(uid, Color.FromHex("#cc8e2b"), light);
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Lights.SetEnergy(uid, 5f, light);
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Lights.SetEnergy(uid, 0.7f, light);
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var animTwo = new Animation()
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{
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@@ -0,0 +1,24 @@
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using Content.Server.Power.Components;
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using Content.Shared._White.Lighting;
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using Content.Shared._White.Lighting.PointLight.Airlock;
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using Content.Shared.Doors.Components;
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namespace Content.Server._White.Lighting.Pointlight.Airlock;
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public sealed class PointLightAirlockSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PointLightAirlockComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnPowerChanged(EntityUid uid, PointLightAirlockComponent component, PowerChangedEvent args)
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{
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if (!TryComp<DoorComponent>(uid, out var door))
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return;
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RaiseLocalEvent(uid, new DoorlightsChangedEvent(args.Powered ? door.State : null, args.Powered), true);
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}
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}
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@@ -1,4 +1,4 @@
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namespace Content.Server._White.Lighting;
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namespace Content.Server._White.Lighting.Pointlight.Battery;
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[RegisterComponent]
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public sealed partial class PointLightBatteryComponent : Component
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@@ -1,8 +1,10 @@
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using Content.Shared.Lightning;
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using Content.Server.Power.Components;
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using Content.Shared.Lightning;
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using Content.Shared.PowerCell;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Weapons.Ranged.Components;
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namespace Content.Server._White.Lighting;
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namespace Content.Server._White.Lighting.Pointlight.Battery;
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public sealed class PointLightBatterySystem : SharedLightningSystem
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{
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@@ -12,6 +14,7 @@ public sealed class PointLightBatterySystem : SharedLightningSystem
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{
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base.Initialize();
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SubscribeLocalEvent<PointLightBatteryComponent, PowerCellChangedEvent>(OnBatteryLoose);
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SubscribeLocalEvent<PointLightBatteryComponent, ChargeChangedEvent>(OnBatteryChargeChanged);
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}
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private void OnBatteryLoose(EntityUid uid, PointLightBatteryComponent component, PowerCellChangedEvent args)
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@@ -27,4 +30,18 @@ public sealed class PointLightBatterySystem : SharedLightningSystem
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RaiseLocalEvent(uid, new PointLightToggleEvent(isBatteryCharged && !args.Ejected), true);
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}
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private void OnBatteryChargeChanged(EntityUid uid, PointLightBatteryComponent component, ChargeChangedEvent args)
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{
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if (!component.RequireBattery)
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return;
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if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
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return;
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var isBatteryCharged = TryComp<ProjectileBatteryAmmoProviderComponent>(uid, out var projectileBattery) && projectileBattery.Shots > 0;
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_pointLightSystem.SetEnabled(uid, isBatteryCharged, pointLightComponent);
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RaiseLocalEvent(uid, new PointLightToggleEvent(isBatteryCharged), true);
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}
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}
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@@ -0,0 +1,63 @@
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using Content.Server.Power.Components;
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using Content.Shared.PowerCell;
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using Content.Shared.Rounding;
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namespace Content.Server._White.Lighting.PointLight.RealBattery;
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public sealed class PointLightRealBatterySystem : EntitySystem
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{
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[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PointLightRealBatteryComponent, ChargeChangedEvent>(OnChargeChanged);
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SubscribeLocalEvent<PointLightRealBatteryComponent, ComponentInit>(OnComponentInit);
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}
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public void ToggleLight(EntityUid uid, string hex, bool enable = true)
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{
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if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
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return;
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if (enable)
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{
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var color = Color.FromHex(hex);
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_pointLightSystem.SetColor(uid, color, pointLightComponent);
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}
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_pointLightSystem.SetEnabled(uid, enable, pointLightComponent);
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RaiseLocalEvent(uid, new PointLightToggleEvent(enable), true);
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}
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public void OnComponentInit(EntityUid uid, PointLightRealBatteryComponent component, ComponentInit args)
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{
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if (!TryComp<BatteryComponent>(uid, out var battery))
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return;
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var ev = new ChargeChangedEvent(battery.CurrentCharge, battery.MaxCharge);
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RaiseLocalEvent(uid, ref ev);
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}
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public void OnChargeChanged(EntityUid uid, PointLightRealBatteryComponent component, ChargeChangedEvent args)
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{
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var frac = args.Charge / args.MaxCharge;
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var level = (byte) ContentHelpers.RoundToNearestLevels(frac, 1, PowerCellComponent.PowerCellVisualsLevels);
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switch (level)
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{
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case 2:
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ToggleLight(uid, component.GreenColor);
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break;
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case 1:
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ToggleLight(uid, component.YellowColor);
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break;
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case 0:
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ToggleLight(uid, string.Empty, false);
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break;
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}
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}
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}
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@@ -0,0 +1,15 @@
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namespace Content.Server._White.Lighting.PointLight.RealBattery;
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[RegisterComponent]
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public sealed partial class PointLightRealBatteryComponent : Component
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{
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[DataField, ViewVariables]
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public string RedColor = "#D56C6C";
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[DataField, ViewVariables]
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public string GreenColor = "#7FC080";
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[DataField, ViewVariables]
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public string YellowColor = "#BDC07F";
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}
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@@ -1,3 +1,4 @@
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using Content.Shared._White.Lighting;
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using Content.Shared.Doors.Components;
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using Content.Shared.Popups;
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using Content.Shared.Prying.Components;
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@@ -120,6 +121,7 @@ public abstract class SharedAirlockSystem : EntitySystem
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public void UpdateEmergencyLightStatus(EntityUid uid, AirlockComponent component)
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{
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RaiseLocalEvent(uid, new DoorlightsChangedEvent(DoorVisuals.EmergencyLights, component.EmergencyAccess));
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Appearance.SetData(uid, DoorVisuals.EmergencyLights, component.EmergencyAccess);
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}
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@@ -1,3 +1,4 @@
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using Content.Shared._White.Lighting;
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using Content.Shared.Doors.Components;
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using Content.Shared.Prying.Components;
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@@ -55,7 +56,8 @@ public abstract partial class SharedDoorSystem
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public void UpdateBoltLightStatus(Entity<DoorBoltComponent> ent)
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{
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AppearanceSystem.SetData(ent, DoorVisuals.BoltLights, GetBoltLightsVisible(ent));
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var value = GetBoltLightsVisible(ent);
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AppearanceSystem.SetData(ent, DoorVisuals.BoltLights, value);
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}
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public bool GetBoltLightsVisible(Entity<DoorBoltComponent> ent)
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@@ -84,6 +86,8 @@ public abstract partial class SharedDoorSystem
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Dirty(ent, ent.Comp);
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UpdateBoltLightStatus(ent);
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RaiseLocalEvent(ent, new DoorlightsChangedEvent(DoorVisuals.BoltLights, value), true);
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var sound = value ? ent.Comp.BoltDownSound : ent.Comp.BoltUpSound;
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if (predicted)
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Audio.PlayPredicted(sound, ent, user: user);
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@@ -1,6 +1,7 @@
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using System.Linq;
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using Content.Shared._White.Cult.Structures;
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using Content.Shared._White.Keyhole.Components;
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using Content.Shared._White.Lighting;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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@@ -116,6 +117,8 @@ public abstract partial class SharedDoorSystem : EntitySystem
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|| door.State == DoorState.Opening && !door.Partial;
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SetCollidable(ent, collidable, door);
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RaiseLocalEvent(ent, new DoorlightsChangedEvent(door.State, true), true);
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AppearanceSystem.SetData(ent, DoorVisuals.State, door.State);
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}
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@@ -164,6 +167,8 @@ public abstract partial class SharedDoorSystem : EntitySystem
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_activeDoors.Add(ent);
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RaiseLocalEvent(ent, new DoorStateChangedEvent(door.State));
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RaiseLocalEvent(ent, new DoorlightsChangedEvent(door.State, true), true);
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AppearanceSystem.SetData(ent, DoorVisuals.State, door.State);
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}
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@@ -212,7 +217,10 @@ public abstract partial class SharedDoorSystem : EntitySystem
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door.State = state;
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Dirty(uid, door);
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RaiseLocalEvent(uid, new DoorStateChangedEvent(state));
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RaiseLocalEvent(uid, new DoorlightsChangedEvent(door.State, true), true);
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AppearanceSystem.SetData(uid, DoorVisuals.State, door.State);
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return true;
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}
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@@ -516,6 +524,8 @@ public abstract partial class SharedDoorSystem : EntitySystem
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{
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door.NextStateChange = GameTiming.CurTime + door.OpenTimeTwo;
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door.State = DoorState.Opening;
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RaiseLocalEvent(uid, new DoorlightsChangedEvent(door.State, true), true);
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AppearanceSystem.SetData(uid, DoorVisuals.State, DoorState.Opening);
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return false;
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}
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13
Content.Shared/_White/Lighting/AppearanceChangedEvent.cs
Normal file
13
Content.Shared/_White/Lighting/AppearanceChangedEvent.cs
Normal file
@@ -0,0 +1,13 @@
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namespace Content.Shared._White.Lighting;
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public sealed class DoorlightsChangedEvent : EntityEventArgs
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{
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public Enum? State;
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public bool Value;
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public DoorlightsChangedEvent(Enum? key, bool value)
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{
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State = key;
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Value = value;
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}
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}
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@@ -0,0 +1,19 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.Lighting.PointLight.Airlock;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PointLightAirlockComponent : Component
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{
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[ViewVariables]
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public string RedColor = "#D56C6C";
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[ViewVariables]
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public string BlueColor = "#7F93C0";
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[ViewVariables]
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public string YellowColor = "#BDC07F";
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[ViewVariables]
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public string GreenColor = "#7FC080";
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}
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@@ -0,0 +1,83 @@
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using Content.Shared.Doors.Components;
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namespace Content.Shared._White.Lighting.PointLight.Airlock;
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//TODO: Когда-нибудь починить эту хуйню: Когда дверь открыта на аварийный доступ и ее болтируют, то свет будет желтым, хотя должен быть красным из-за болтов.
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public sealed class SharedPointLightAirlockSystem : EntitySystem
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{
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[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PointLightAirlockComponent, DoorlightsChangedEvent>(OnDoorLightChanged);
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}
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public void ToggleLight(EntityUid uid, string hex, bool enable = true)
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{
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if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
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return;
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|
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if (enable)
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{
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var color = Color.FromHex(hex);
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_pointLightSystem.SetColor(uid, color, pointLightComponent);
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}
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_pointLightSystem.SetEnabled(uid, enable, pointLightComponent);
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RaiseLocalEvent(uid, new PointLightToggleEvent(enable), true);
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}
|
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public void OnDoorLightChanged(EntityUid uid, PointLightAirlockComponent component, DoorlightsChangedEvent args)
|
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{
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if (!TryComp<DoorComponent>(uid, out var door))
|
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return;
|
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|
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if (TryComp<AirlockComponent>(uid, out var airlockComponent) && airlockComponent.EmergencyAccess && args.Value && args.State is not DoorVisuals.EmergencyLights && args.State != null)
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return; // While emergency access lights must be yellow no matter what
|
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|
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switch (args.State)
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{
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case DoorVisuals.BoltLights:
|
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if (args.Value)
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ToggleLight(uid, component.RedColor);
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else
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RaiseLocalEvent(uid, new DoorlightsChangedEvent(door.State, true));
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break;
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case DoorState.Denying:
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ToggleLight(uid, component.RedColor);
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break;
|
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|
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case DoorState.Closed:
|
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ToggleLight(uid, component.BlueColor);
|
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break;
|
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|
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case DoorVisuals.EmergencyLights:
|
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if (args.Value)
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ToggleLight(uid, component.YellowColor);
|
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else
|
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RaiseLocalEvent(uid, new DoorlightsChangedEvent(door.State, true));
|
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break;
|
||||
|
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case DoorState.Open:
|
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ToggleLight(uid, component.BlueColor);
|
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break;
|
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|
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case DoorState.Opening:
|
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ToggleLight(uid, component.GreenColor);
|
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break;
|
||||
|
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case DoorState.Closing:
|
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ToggleLight(uid, component.GreenColor);
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break;
|
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|
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default:
|
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ToggleLight(uid, "", false);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
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@@ -0,0 +1,19 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
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namespace Content.Shared._White.Lighting.PointLight.Locker;
|
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|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class PointLightLockerComponent : Component
|
||||
{
|
||||
[DataField, ViewVariables]
|
||||
public string RedColor = "#D56C6C";
|
||||
|
||||
[DataField, ViewVariables]
|
||||
public string GreenColor = "#7FC080";
|
||||
|
||||
[DataField, ViewVariables]
|
||||
public float ReduceEnergyOnOpen = 0.1f;
|
||||
|
||||
[DataField, ViewVariables]
|
||||
public float ReduceRadiusOnOpen = 0.1f;
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
using Content.Shared.Lock;
|
||||
using Content.Shared.Storage.Components;
|
||||
|
||||
namespace Content.Shared._White.Lighting.PointLight.Locker;
|
||||
|
||||
public sealed class PointLightLockerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<PointLightLockerComponent, ComponentInit>(OnComponentInit);
|
||||
|
||||
SubscribeLocalEvent<PointLightLockerComponent, LockToggledEvent>(OnLockToggled);
|
||||
SubscribeLocalEvent<PointLightLockerComponent, StorageAfterOpenEvent>(OnStorageAfterOpen);
|
||||
SubscribeLocalEvent<PointLightLockerComponent, StorageAfterCloseEvent>(OnStorageAfterClose);
|
||||
}
|
||||
|
||||
public void ToggleLight(EntityUid uid, string hex, bool enable = true)
|
||||
{
|
||||
if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
|
||||
return;
|
||||
|
||||
if (enable)
|
||||
{
|
||||
var color = Color.FromHex(hex);
|
||||
_pointLightSystem.SetColor(uid, color, pointLightComponent);
|
||||
}
|
||||
|
||||
_pointLightSystem.SetEnabled(uid, enable, pointLightComponent);
|
||||
|
||||
RaiseLocalEvent(uid, new PointLightToggleEvent(enable), true);
|
||||
}
|
||||
|
||||
public void OnComponentInit(EntityUid uid, PointLightLockerComponent component, ComponentInit args)
|
||||
{
|
||||
if (!TryComp<LockComponent>(uid, out var locker))
|
||||
return;
|
||||
|
||||
ToggleLight(uid, locker.Locked ? component.RedColor : component.GreenColor, true);
|
||||
}
|
||||
|
||||
public void OnLockToggled(EntityUid uid, PointLightLockerComponent component, LockToggledEvent args)
|
||||
{
|
||||
ToggleLight(uid, args.Locked ? component.RedColor : component.GreenColor, true);
|
||||
}
|
||||
|
||||
public void OnStorageAfterOpen(EntityUid uid, PointLightLockerComponent component, StorageAfterOpenEvent args)
|
||||
{
|
||||
ChangeLightOnDoorToggled(uid, component, true);
|
||||
}
|
||||
|
||||
public void OnStorageAfterClose(EntityUid uid, PointLightLockerComponent component, StorageAfterCloseEvent args)
|
||||
{
|
||||
ChangeLightOnDoorToggled(uid, component, false);
|
||||
}
|
||||
|
||||
public void ChangeLightOnDoorToggled(EntityUid uid, PointLightLockerComponent component, bool status)
|
||||
{
|
||||
if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
|
||||
return;
|
||||
|
||||
var factor = status ? 1f : -1f;
|
||||
|
||||
_pointLightSystem.SetEnergy(uid, pointLightComponent.Energy - component.ReduceEnergyOnOpen * factor);
|
||||
_pointLightSystem.SetRadius(uid, pointLightComponent.Radius- component.ReduceRadiusOnOpen * factor);
|
||||
|
||||
RaiseLocalEvent(uid, new PointLightToggleEvent(true), true);
|
||||
}
|
||||
}
|
||||
@@ -37,6 +37,12 @@
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: BulletTrailLaserLight
|
||||
fireCost: 50
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
color: "#7FC080"
|
||||
radius: 1.05
|
||||
energy: 0.3
|
||||
- type: PointLightRealBattery
|
||||
|
||||
- type: entity
|
||||
name: potato battery
|
||||
@@ -57,6 +63,10 @@
|
||||
- type: Construction
|
||||
graph: PowerCellPotato
|
||||
node: potatobattery
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 1 # Костыльный путь отрубить свет
|
||||
energy: 1
|
||||
|
||||
- type: entity
|
||||
name: small-capacity power cell
|
||||
@@ -122,6 +132,7 @@
|
||||
part: PowerCell
|
||||
rating: 2
|
||||
|
||||
|
||||
- type: entity
|
||||
id: PowerCellMediumPrinted
|
||||
suffix: Empty
|
||||
@@ -301,6 +312,11 @@
|
||||
walkModifier: 0.8
|
||||
sprintModifier: 0.8
|
||||
- type: HeldSpeedModifier
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
color: "#7FC080"
|
||||
radius: 1.2
|
||||
energy: 0.5
|
||||
|
||||
- type: entity
|
||||
id: PowerCageSmall
|
||||
|
||||
@@ -455,8 +455,8 @@
|
||||
netsync: false
|
||||
enabled: false
|
||||
radius: 1.5
|
||||
energy: 2
|
||||
color: blue
|
||||
energy: 0.7
|
||||
color: "#678AD9"
|
||||
- type: Reflect
|
||||
enabled: false
|
||||
reflectProb: 1
|
||||
|
||||
@@ -272,6 +272,10 @@
|
||||
Plastic: 100
|
||||
- type: StaticPrice
|
||||
price: 56
|
||||
- type: PointLight
|
||||
color: "#7FC080"
|
||||
radius: 1.05
|
||||
energy: 0.3
|
||||
|
||||
- type: entity
|
||||
name: network configurator
|
||||
@@ -395,13 +399,13 @@
|
||||
description: The rapid construction device can be used to quickly place and remove various station structures and fixtures. Requires compressed matter to function.
|
||||
components:
|
||||
- type: RCD
|
||||
availablePrototypes:
|
||||
availablePrototypes:
|
||||
- WallSolid
|
||||
- FloorSteel
|
||||
- Plating
|
||||
- Catwalk
|
||||
- Grille
|
||||
- Window
|
||||
- Window
|
||||
- WindowDirectional
|
||||
- WindowReinforcedDirectional
|
||||
- ReinforcedWindow
|
||||
@@ -450,7 +454,7 @@
|
||||
- type: LimitedCharges
|
||||
charges: 0
|
||||
- type: RCD
|
||||
availablePrototypes:
|
||||
availablePrototypes:
|
||||
- WallSolid
|
||||
- FloorSteel
|
||||
- Plating
|
||||
|
||||
@@ -99,8 +99,11 @@
|
||||
- type: Welder
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 1.5
|
||||
radius: 1.4
|
||||
energy: 0.5
|
||||
color: orange
|
||||
mask: /Textures/Effects/LightMasks/cone.png
|
||||
autoRot: true
|
||||
netsync: false
|
||||
- type: Appearance
|
||||
- type: RequiresEyeProtection
|
||||
@@ -181,7 +184,11 @@
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 1.5
|
||||
energy: 0.7
|
||||
color: lightblue
|
||||
mask: /Textures/Effects/LightMasks/cone.png
|
||||
autoRot: true
|
||||
netsync: false
|
||||
- type: SolutionRegeneration
|
||||
solution: Welder
|
||||
generated:
|
||||
@@ -213,5 +220,9 @@
|
||||
speed: 0.7
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 1.0
|
||||
radius: 0.9
|
||||
energy: 0.5
|
||||
color: orange
|
||||
mask: /Textures/Effects/LightMasks/cone.png
|
||||
autoRot: true
|
||||
netsync: false
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
# Colors for pointlight
|
||||
# BDC07F - yellow
|
||||
# 7FC080 - green
|
||||
# C07F7F - red
|
||||
# 7F93C0 - blue
|
||||
|
||||
- type: entity
|
||||
id: BaseWeaponBattery
|
||||
parent: BaseItem
|
||||
@@ -132,6 +138,11 @@
|
||||
magState: mag
|
||||
steps: 5
|
||||
zeroVisible: true
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#BDC07F"
|
||||
|
||||
- type: entity
|
||||
name: retro laser blaster
|
||||
@@ -155,6 +166,11 @@
|
||||
steps: 5
|
||||
zeroVisible: true
|
||||
- type: Appearance
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#C07F7F"
|
||||
|
||||
- type: entity
|
||||
name: makeshift laser pistol
|
||||
@@ -175,6 +191,11 @@
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: BulletTrailLaser
|
||||
fireCost: 125
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#7FC080"
|
||||
|
||||
- type: entity
|
||||
name: tesla gun
|
||||
@@ -230,6 +251,11 @@
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: BulletTrailLaser
|
||||
fireCost: 62.5
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#7FC080"
|
||||
|
||||
- type: entity
|
||||
name: practice laser rifle
|
||||
@@ -265,6 +291,11 @@
|
||||
- SemiAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#7F93C0"
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: PulseBoltProjectile
|
||||
fireCost: 100
|
||||
@@ -302,6 +333,11 @@
|
||||
- FullAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#7F93C0"
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: PulseBoltProjectile
|
||||
fireCost: 40
|
||||
@@ -335,6 +371,11 @@
|
||||
fireRate: 1.5
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#7F93C0"
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: PulseBoltProjectile
|
||||
fireCost: 2.5
|
||||
@@ -371,6 +412,11 @@
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: BulletTrailLaserHeavy
|
||||
fireCost: 100
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#C07F7F"
|
||||
|
||||
- type: entity
|
||||
name: portable particle decelerator
|
||||
@@ -607,6 +653,11 @@
|
||||
price: 750
|
||||
- type: StealTarget
|
||||
stealGroup: WeaponAntiqueLaser
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#C07F7F"
|
||||
|
||||
- type: entity
|
||||
name: advanced laser pistol
|
||||
@@ -642,6 +693,11 @@
|
||||
- type: Appearance
|
||||
- type: StaticPrice
|
||||
price: 63
|
||||
- type: PointLightBattery
|
||||
- type: PointLight
|
||||
radius: 1.3
|
||||
energy: 0.15
|
||||
color: "#C07F7F"
|
||||
|
||||
- type: entity
|
||||
name: C.H.I.M.P. handcannon
|
||||
|
||||
@@ -798,7 +798,7 @@
|
||||
muzzleFlash: null
|
||||
- type: PointLight
|
||||
radius: 3.5
|
||||
color: blue
|
||||
color: "#164CAC"
|
||||
energy: 0.5
|
||||
|
||||
- type: entity
|
||||
@@ -1090,9 +1090,9 @@
|
||||
- 1, 0, 0, 1
|
||||
- 1, 0, 0, 0
|
||||
- type: PointLight
|
||||
radius: 3.5
|
||||
radius: 1.4
|
||||
color: red
|
||||
energy: 1
|
||||
energy: 0.7
|
||||
- type: Reflective
|
||||
reflective:
|
||||
- Energy
|
||||
@@ -1166,9 +1166,9 @@
|
||||
- 1, 0, 0, 1
|
||||
- 1, 0, 0, 0
|
||||
- type: PointLight
|
||||
radius: 3.5
|
||||
radius: 1.4
|
||||
color: red
|
||||
energy: 1
|
||||
energy: 0.7
|
||||
- type: Reflective
|
||||
reflective:
|
||||
- Energy
|
||||
@@ -1217,9 +1217,9 @@
|
||||
- 0, 0, 1, 1
|
||||
- 0, 0, 1, 0
|
||||
- type: PointLight
|
||||
radius: 3.5
|
||||
color: blue
|
||||
energy: 1
|
||||
radius: 1.7
|
||||
color: "#164CAC"
|
||||
energy: 0.7
|
||||
- type: Reflective
|
||||
reflective:
|
||||
- Energy
|
||||
@@ -1267,9 +1267,9 @@
|
||||
- 1, 0, 0, 1
|
||||
- 1, 0, 0, 0
|
||||
- type: PointLight
|
||||
radius: 3.5
|
||||
radius: 1.9
|
||||
color: red
|
||||
energy: 1
|
||||
energy: 0.7
|
||||
- type: Reflective
|
||||
reflective:
|
||||
- Energy
|
||||
@@ -1317,9 +1317,9 @@
|
||||
- 0, 1, 0, 1
|
||||
- 0, 1, 0, 0
|
||||
- type: PointLight
|
||||
radius: 3.5
|
||||
radius: 1.7
|
||||
color: green
|
||||
energy: 1
|
||||
energy: 0.7
|
||||
- type: Reflective
|
||||
reflective:
|
||||
- Energy
|
||||
@@ -1367,9 +1367,9 @@
|
||||
- 1, 0, 0, 1
|
||||
- 1, 0, 0, 0
|
||||
- type: PointLight
|
||||
radius: 3.5
|
||||
radius: 1.7
|
||||
color: red
|
||||
energy: 1
|
||||
energy: 0.7
|
||||
- type: Reflective
|
||||
reflective:
|
||||
- Energy
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 2
|
||||
energy: 2
|
||||
energy: 0.6
|
||||
color: white
|
||||
netsync: false
|
||||
- type: Appearance
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -149,9 +149,15 @@
|
||||
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
|
||||
- type: PryUnpowered
|
||||
- type: BlockWeather
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 1.5
|
||||
energy: 0.7
|
||||
- type: PointLightAirlock
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
|
||||
|
||||
|
||||
- type: entity
|
||||
id: AirlockRCDResistant
|
||||
parent: Airlock
|
||||
@@ -200,4 +206,4 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- GlassAirlock
|
||||
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
|
||||
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
|
||||
|
||||
@@ -42,8 +42,8 @@
|
||||
False: { visible: true, shader: shaded }
|
||||
- type: LitOnPowered
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.6
|
||||
energy: 0.7
|
||||
enabled: false
|
||||
mask: /Textures/Effects/LightMasks/cone.png
|
||||
autoRot: true
|
||||
|
||||
@@ -88,8 +88,8 @@
|
||||
usesApcPower: true
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
castShadows: false
|
||||
radius: 1.5
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
- type: LitOnPowered
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 200
|
||||
@@ -221,8 +221,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1
|
||||
energy: 1.3
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#ffb0b0"
|
||||
- type: AccessReader
|
||||
access: [["HeadOfPersonnel"]]
|
||||
@@ -256,8 +256,8 @@
|
||||
- type: AccessReader
|
||||
access: [["Service"]]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#4b93ad"
|
||||
|
||||
- type: entity
|
||||
@@ -324,8 +324,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.8
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#3db83b"
|
||||
- type: CargoSellBlacklist
|
||||
|
||||
@@ -361,8 +361,8 @@
|
||||
- state: panel
|
||||
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||
- type: PointLight
|
||||
radius: 1.8
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#3db83b"
|
||||
|
||||
- type: entity
|
||||
@@ -403,8 +403,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.3
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#ad7c4b"
|
||||
|
||||
- type: entity
|
||||
@@ -440,8 +440,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#3c5eb5"
|
||||
|
||||
- type: entity
|
||||
@@ -460,8 +460,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#423438"
|
||||
|
||||
- type: entity
|
||||
@@ -481,8 +481,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#A50824"
|
||||
|
||||
- type: entity
|
||||
@@ -505,8 +505,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#44964A"
|
||||
|
||||
- type: entity
|
||||
@@ -528,8 +528,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#CBC6BE"
|
||||
|
||||
- type: entity
|
||||
@@ -552,8 +552,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#D3A44D"
|
||||
|
||||
- type: entity
|
||||
@@ -587,8 +587,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#66538F"
|
||||
|
||||
- type: entity
|
||||
@@ -624,8 +624,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#6927C5"
|
||||
|
||||
- type: entity
|
||||
@@ -660,8 +660,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#D82929"
|
||||
|
||||
- type: entity
|
||||
@@ -693,8 +693,8 @@
|
||||
- type: AccessReader
|
||||
access: [["Service"]]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#4b93ad"
|
||||
|
||||
- type: entity
|
||||
@@ -723,8 +723,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#9a18d6"
|
||||
|
||||
- type: entity
|
||||
@@ -757,8 +757,8 @@
|
||||
- texture: Structures/Machines/VendingMachines/maintenance_panel.png
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#6148c7"
|
||||
|
||||
- type: entity
|
||||
@@ -787,8 +787,8 @@
|
||||
- type: AccessReader
|
||||
access: [["Engineering"]]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#b89e2a"
|
||||
|
||||
- type: entity
|
||||
@@ -822,8 +822,8 @@
|
||||
- type: AccessReader
|
||||
access: [["Medical"]]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#9dc5c9"
|
||||
- type: GuideHelp
|
||||
guides:
|
||||
@@ -859,8 +859,8 @@
|
||||
- type: AccessReader
|
||||
access: [["Hydroponics"]]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#326e3f"
|
||||
|
||||
- type: entity
|
||||
@@ -929,8 +929,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#326e3f"
|
||||
|
||||
- type: entity
|
||||
@@ -973,8 +973,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#c73434"
|
||||
|
||||
- type: entity
|
||||
@@ -1004,8 +1004,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#737785"
|
||||
|
||||
- type: entity
|
||||
@@ -1024,8 +1024,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#3c5eb5"
|
||||
|
||||
- type: entity
|
||||
@@ -1044,8 +1044,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#CE3401"
|
||||
|
||||
- type: entity
|
||||
@@ -1064,8 +1064,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#5F6A1C"
|
||||
|
||||
- type: entity
|
||||
@@ -1084,8 +1084,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#207E79"
|
||||
|
||||
- type: entity
|
||||
@@ -1120,8 +1120,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#389690"
|
||||
|
||||
- type: entity
|
||||
@@ -1158,8 +1158,8 @@
|
||||
map: ["enum.VendingMachineVisualLayers.Screen"]
|
||||
shader: unshaded
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#c73434"
|
||||
- type: Tag
|
||||
tags:
|
||||
@@ -1194,8 +1194,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#9dc5c9"
|
||||
|
||||
- type: entity
|
||||
@@ -1229,8 +1229,8 @@
|
||||
- type: AccessReader
|
||||
access: [["Research"]]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#B0ADA9"
|
||||
- type: GuideHelp
|
||||
guides:
|
||||
@@ -1260,8 +1260,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#d4ab33"
|
||||
- type: Tag
|
||||
tags:
|
||||
@@ -1295,8 +1295,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#326e3f"
|
||||
|
||||
- type: entity
|
||||
@@ -1329,8 +1329,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#ffe599"
|
||||
|
||||
- type: entity
|
||||
@@ -1356,8 +1356,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#9dc5c9"
|
||||
- type: AccessReader
|
||||
access: [["Salvage"]]
|
||||
@@ -1395,8 +1395,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#d4ab33"
|
||||
|
||||
# wallmounted machines
|
||||
@@ -1591,8 +1591,8 @@
|
||||
- type: AccessReader
|
||||
access: [["Chapel"]]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#CCCCCC" #The holy C
|
||||
|
||||
- type: entity
|
||||
@@ -2022,8 +2022,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#48CF48"
|
||||
- type: AccessReader
|
||||
access: [["CentralCommand"]]
|
||||
@@ -2056,8 +2056,8 @@
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.3
|
||||
energy: 0.7
|
||||
color: "#3c5eb5"
|
||||
- type: Advertise
|
||||
pack: HappyHonkAds
|
||||
|
||||
@@ -13,10 +13,9 @@
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/hdd_buzz.ogg
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
radius: 1.4
|
||||
energy: 0.7
|
||||
color: "#3db83b"
|
||||
castShadows: false
|
||||
netsync: false
|
||||
- type: Clickable
|
||||
- type: AccessReader
|
||||
|
||||
@@ -49,6 +49,11 @@
|
||||
node: done
|
||||
containers:
|
||||
- entity_storage
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 1.15
|
||||
energy: 0.45
|
||||
- type: PointLightLocker
|
||||
|
||||
- type: entity
|
||||
id: LockerBaseSecure
|
||||
|
||||
Reference in New Issue
Block a user