Мягкий свет для всякого (#316)
* add: add small soft light to laser weapon + fix the bluest blue energy shield * git commit * boltlights done * add: HuetaSystem * add: Doorlights finally done * add: small light to lockers * add: small light to multitool * fix: fix naming * hui pizde * fix: fix parasha * add: small light to powercells * zabil * add: code light to welders * tweak: better energy and radius * add: better color parameters * add: less radius and energy for guns * add: better lights for vending machines * add: better light to consoles * add: better light for apc * shut up * fix: thank you neuro colleague
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using Content.Server.Power.Components;
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using Content.Shared.PowerCell;
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using Content.Shared.Rounding;
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namespace Content.Server._White.Lighting.PointLight.RealBattery;
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public sealed class PointLightRealBatterySystem : EntitySystem
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{
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[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PointLightRealBatteryComponent, ChargeChangedEvent>(OnChargeChanged);
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SubscribeLocalEvent<PointLightRealBatteryComponent, ComponentInit>(OnComponentInit);
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}
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public void ToggleLight(EntityUid uid, string hex, bool enable = true)
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{
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if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
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return;
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if (enable)
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{
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var color = Color.FromHex(hex);
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_pointLightSystem.SetColor(uid, color, pointLightComponent);
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}
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_pointLightSystem.SetEnabled(uid, enable, pointLightComponent);
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RaiseLocalEvent(uid, new PointLightToggleEvent(enable), true);
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}
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public void OnComponentInit(EntityUid uid, PointLightRealBatteryComponent component, ComponentInit args)
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{
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if (!TryComp<BatteryComponent>(uid, out var battery))
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return;
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var ev = new ChargeChangedEvent(battery.CurrentCharge, battery.MaxCharge);
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RaiseLocalEvent(uid, ref ev);
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}
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public void OnChargeChanged(EntityUid uid, PointLightRealBatteryComponent component, ChargeChangedEvent args)
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{
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var frac = args.Charge / args.MaxCharge;
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var level = (byte) ContentHelpers.RoundToNearestLevels(frac, 1, PowerCellComponent.PowerCellVisualsLevels);
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switch (level)
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{
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case 2:
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ToggleLight(uid, component.GreenColor);
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break;
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case 1:
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ToggleLight(uid, component.YellowColor);
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break;
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case 0:
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ToggleLight(uid, string.Empty, false);
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break;
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}
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}
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}
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