Добавил отображение защиты от горения и подправил описание защиты от взрывов (#747)
* Добавил отображение защиты от горения * Update Content.Shared/Clothing/EntitySystems/FireProtectionSystem.cs Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com> * Update Resources/Locale/ru-RU/_white/info/fire-protection.ftl Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com> * Правки * негативный ноль с плавающей точкой --------- Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
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@@ -1,6 +1,9 @@
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Examine; // WD
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using Content.Shared.Verbs; // WD
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using Robust.Shared.Utility; // WD
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namespace Content.Shared.Clothing.EntitySystems;
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namespace Content.Shared.Clothing.EntitySystems;
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@@ -9,15 +12,41 @@ namespace Content.Shared.Clothing.EntitySystems;
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/// </summary>
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/// </summary>
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public sealed class FireProtectionSystem : EntitySystem
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public sealed class FireProtectionSystem : EntitySystem
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{
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{
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[Dependency] private readonly ExamineSystemShared _examine = default!; // WD
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private const string IconTexture = "/Textures/Interface/VerbIcons/dot.svg.192dpi.png"; // WD
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<FireProtectionComponent, InventoryRelayedEvent<GetFireProtectionEvent>>(OnGetProtection);
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SubscribeLocalEvent<FireProtectionComponent, InventoryRelayedEvent<GetFireProtectionEvent>>(OnGetProtection);
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SubscribeLocalEvent<FireProtectionComponent, GetVerbsEvent<ExamineVerb>>(OnProtectionVerbExamine); // WD
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}
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}
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private void OnGetProtection(Entity<FireProtectionComponent> ent, ref InventoryRelayedEvent<GetFireProtectionEvent> args)
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private void OnGetProtection(Entity<FireProtectionComponent> ent, ref InventoryRelayedEvent<GetFireProtectionEvent> args)
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{
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{
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args.Args.Reduce(ent.Comp.Reduction);
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args.Args.Reduce(ent.Comp.Reduction);
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}
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}
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// WD EDIT START
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private void OnProtectionVerbExamine(Entity<FireProtectionComponent> entity, ref GetVerbsEvent<ExamineVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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var modifierPercentage = MathF.Round(entity.Comp.Reduction * 100f, 1);
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if (modifierPercentage == float.NegativeZero)
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return;
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var msg = new FormattedMessage();
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msg.AddMarkup(Loc.GetString("fire-protection-examine", ("modifier", modifierPercentage)));
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_examine.AddDetailedExamineVerb(args, entity.Comp, msg,
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Loc.GetString("fire-protection-examinable-verb-text"), IconTexture,
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Loc.GetString("fire-protection-examinable-verb-message"));
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}
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// WD EDIT END
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}
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}
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@@ -22,6 +22,7 @@ namespace Content.Shared.Examine
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{
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{
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"Armor",
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"Armor",
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"ClothingSpeedModifier",
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"ClothingSpeedModifier",
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"FireProtection" // WD
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},
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},
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},
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},
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};
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};
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3
Resources/Locale/ru-RU/_white/info/fire-protection.ftl
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3
Resources/Locale/ru-RU/_white/info/fire-protection.ftl
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@@ -0,0 +1,3 @@
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fire-protection-examinable-verb-text = Защита
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fire-protection-examinable-verb-message = Изучить показатели защиты.
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fire-protection-examine = Обеспечивает защиту от огня на [color=yellow]{ $modifier }%[/color].
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@@ -1 +1,2 @@
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explosion-resistance-coefficient-value = - [color=orange]Взрывной[/color] урон снижен благодаря [color=lightblue]{ $value }%[/color].
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explosion-resistance-coefficient-value = - [color=orange]Взрывной[/color] урон снижается на [color=lightblue]{ $value }%[/color].
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explosion-resistance-contents-coefficient-value = - [color=orange]Взрывной[/color] урон [color=white]содержимому[/color] снижается на [color=lightblue]{$value}%[/color].
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