Clean up entity prototypes so that they don't define components twice (#866)

This commit is contained in:
Jackson Lewis
2020-05-02 22:19:20 +01:00
committed by GitHub
parent 2132c07401
commit 4534181446
3 changed files with 0 additions and 6 deletions

View File

@@ -36,7 +36,6 @@
- type: Appearance
visuals:
- type: MedicalScannerVisualizer2D
- type: PowerDevice
- type: UserInterface
interfaces:
- key: enum.MedicalScannerUiKey.Key

View File

@@ -42,6 +42,3 @@
- type: Item
Size: 24
sprite: Objects/Guns/SMGs/c20r.rsi
- type: Item
Size: 24
sprite: Objects/Guns/SMGs/wt550.rsi

View File

@@ -34,7 +34,6 @@
drawdepth: Objects
- type: Icon
texture: Objects/Janitorial/mopbucket.png
- type: Clickable
- type: InteractionOutline
- type: Bucket
- type: Sound
@@ -51,7 +50,6 @@
- type: Physics
mass: 5
Anchored: false
- type: Sound
- type: entity
parent: BaseItem