Clean up entity prototypes so that they don't define components twice (#866)
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@@ -36,7 +36,6 @@
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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- type: MedicalScannerVisualizer2D
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- type: MedicalScannerVisualizer2D
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- type: PowerDevice
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- type: UserInterface
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- type: UserInterface
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interfaces:
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interfaces:
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- key: enum.MedicalScannerUiKey.Key
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- key: enum.MedicalScannerUiKey.Key
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@@ -42,6 +42,3 @@
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- type: Item
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- type: Item
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Size: 24
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Size: 24
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sprite: Objects/Guns/SMGs/c20r.rsi
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sprite: Objects/Guns/SMGs/c20r.rsi
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- type: Item
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Size: 24
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sprite: Objects/Guns/SMGs/wt550.rsi
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@@ -34,7 +34,6 @@
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drawdepth: Objects
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drawdepth: Objects
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- type: Icon
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- type: Icon
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texture: Objects/Janitorial/mopbucket.png
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texture: Objects/Janitorial/mopbucket.png
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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- type: Bucket
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- type: Bucket
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- type: Sound
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- type: Sound
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@@ -51,7 +50,6 @@
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- type: Physics
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- type: Physics
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mass: 5
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mass: 5
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Anchored: false
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Anchored: false
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- type: Sound
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- type: entity
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- type: entity
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parent: BaseItem
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parent: BaseItem
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