Мелочи (#872)

This commit is contained in:
BIGZi0348
2025-01-05 23:40:31 +03:00
committed by GitHub
19 changed files with 291 additions and 16 deletions

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@@ -23,7 +23,7 @@ public sealed class RandomArtifactsSystem : EntitySystem
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
private float _itemToArtifactRatio; // from 0 to 100. In % percents. Default is 0.4%
private float _itemToArtifactRatio; // from 0 to 100. In % percents. Default is 0.5%
private bool _artifactsEnabled;
public override void Initialize()
@@ -76,7 +76,7 @@ public sealed class RandomArtifactsSystem : EntitySystem
continue;
// var artifactComponent = EnsureComp<ArtifactComponent>(entity);
var comp = (ArtifactComponent) _componentFactory.GetComponent("Artifact");
var comp = (ArtifactComponent)_componentFactory.GetComponent("Artifact");
comp.Owner = entity;
_artifactsSystem.SafeRandomizeArtifact(entity, ref comp);
AddComp(entity, comp);
@@ -88,7 +88,7 @@ public sealed class RandomArtifactsSystem : EntitySystem
private HashSet<ItemComponent> GetPercentageOfHashSet(List<ItemComponent> sourceList, float percentage)
{
var countToAdd = (int) Math.Round((double) sourceList.Count * percentage / 100);
var countToAdd = (int)Math.Round((double)sourceList.Count * percentage / 100);
return sourceList.Where(x => !Transform(x.Owner).Anchored).Take(countToAdd).ToHashSet();
}

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@@ -0,0 +1,22 @@
using Content.Shared.Standing.Systems;
namespace Content.Server._White._Engi.DirectBallsHit;
[RegisterComponent]
public sealed partial class DirectBallsHitComponent : Component
{
[DataField]
public TimeSpan KnockdownTime = TimeSpan.FromSeconds(2.0f);
[DataField]
public TimeSpan JitterTime = TimeSpan.FromSeconds(2.0f);
[DataField]
public TimeSpan StutterTime = TimeSpan.FromSeconds(2.0f);
[DataField]
public SharedStandingStateSystem.DropHeldItemsBehavior KnockDownBehavior = SharedStandingStateSystem.DropHeldItemsBehavior.AlwaysDrop;
[DataField]
public bool RequireWield = true;
}

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@@ -0,0 +1,68 @@
using Content.Shared.Stunnable;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Wieldable.Components;
using Content.Shared.Jittering;
using Content.Shared.Speech.EntitySystems;
using Content.Shared.StatusEffect;
using Content.Shared.Standing;
using Content.Shared.Electrocution;
using Content.Shared.Popups;
using Content.Shared._White.Implants.NeuroControl;
using Robust.Shared.Timing;
using Content.Server.Chat.Systems;
namespace Content.Server._White._Engi.DirectBallsHit;
public sealed class DirectBallsHitSystem : EntitySystem
{
[Dependency] private readonly SharedStunSystem _stun = default!;
[Dependency] private readonly SharedJitteringSystem _jitter = default!;
[Dependency] private readonly SharedStutteringSystem _stutter = default!;
[Dependency] private readonly SharedElectrocutionSystem _electrocution = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly ChatSystem _chat = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DirectBallsHitComponent, MeleeHitEvent>(OnHit);
}
private void OnHit(Entity<DirectBallsHitComponent> ent, ref MeleeHitEvent args)
{
if (ent.Comp.RequireWield)
{
if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
return;
if (!weapon.Wielded)
return;
}
foreach (var uid in args.HitEntities)
{
_popupSystem.PopupEntity(
Loc.GetString("direct-balls-hit", ("uid", uid)),
uid,
PopupType.SmallCaution);
Timer.Spawn(TimeSpan.FromSeconds(0.5f), () => _chat.TryEmoteWithChat(uid, "Scream"));
if (HasComp<NeuroStabilizationComponent>(uid))
{
_electrocution.TryDoElectrocution(uid, null, 30, TimeSpan.FromSeconds(1), false, 0.5f, null, true);
continue;
}
if (TryComp(uid, out StandingStateComponent? standingState) && standingState.CanLieDown)
_stun.TryKnockdown(uid, ent.Comp.KnockdownTime, true, behavior: ent.Comp.KnockDownBehavior);
if (TryComp(uid, out StatusEffectsComponent? statusEffects))
{
_jitter.DoJitter(uid, ent.Comp.JitterTime, true, status: statusEffects);
_stutter.DoStutter(uid, ent.Comp.StutterTime, true, statusEffects);
}
}
}
}

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@@ -9,6 +9,7 @@ using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
@@ -29,6 +30,7 @@ public abstract class SharedStunSystem : EntitySystem
[Dependency] private readonly SharedStandingStateSystem _standingState = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffect = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!; // WD
/// <summary>
/// Friction modifier for knocked down players.
@@ -117,7 +119,7 @@ public abstract class SharedStunSystem : EntitySystem
if (!TryComp(uid, out StandingStateComponent? standing) || !(!standing.CanLieDown || standing.AutoGetUp)) // WD edit
return;
if (standing.AutoGetUp && !_container.IsEntityInContainer(uid)) // WD edit
if (standing.AutoGetUp && !_container.IsEntityInContainer(uid) && _mobStateSystem.IsAlive(uid)) // WD edit
{
_standingState.TryStandUp(uid, standing);
return;

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@@ -26,17 +26,17 @@ public sealed class KnockDownOnHitSystem : EntitySystem
if (time <= TimeSpan.Zero)
return;
if (ent.Comp.RequireWield)
{
if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
return;
if (!weapon.Wielded)
return;
}
foreach (var uid in args.HitEntities)
{
if (ent.Comp.RequireWield)
{
if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
continue;
if (!weapon.Wielded)
continue;
}
_stun.TryKnockdown(uid, time, true, behavior: ent.Comp.KnockDownBehavior);
}
}

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@@ -418,7 +418,7 @@ public sealed class WhiteCVars
CVarDef.Create("white.random_artifacts_enabled", true, CVar.SERVERONLY);
public static readonly CVarDef<float> ItemToArtifactRatio =
CVarDef.Create("white.random_artifacts_ratio", 0.4f, CVar.SERVERONLY);
CVarDef.Create("white.random_artifacts_ratio", 0.5f, CVar.SERVERONLY);
public static readonly CVarDef<string> ACWebhook =
CVarDef.Create("ac.webhook", "", CVar.SERVERONLY);

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@@ -0,0 +1,27 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._White._Engi.Limping;
/// <summary>
/// WD.
/// This is used for the Limping trait.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class LimpingComponent : Component
{
[DataField]
public float SpeedModifier = 0.3f;
}
[Serializable, NetSerializable]
public sealed class LimpingComponentState : ComponentState
{
public float SpeedModifier;
public LimpingComponentState(float speedModifier)
{
SpeedModifier = speedModifier;
}
}

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@@ -0,0 +1,11 @@
namespace Content.Shared._White._Engi.Limping;
/// <summary>
/// WD.
/// This is used for the Limping trait to reduce it.
/// </summary>
[RegisterComponent]
public sealed partial class LimpingHelperComponent : Component
{
}

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@@ -0,0 +1,80 @@
using Content.Shared.Hands;
using Content.Shared.Movement.Systems;
using Robust.Shared.Timing;
using Robust.Shared.GameStates;
using Robust.Shared.Containers;
namespace Content.Shared._White._Engi.Limping;
public sealed class LimpingSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public override void Initialize()
{
SubscribeLocalEvent<LimpingHelperComponent, GotEquippedHandEvent>(OnGotEquipped);
SubscribeLocalEvent<LimpingHelperComponent, GotUnequippedHandEvent>(OnGotUnequipped);
SubscribeLocalEvent<LimpingComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
SubscribeLocalEvent<LimpingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<LimpingComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<LimpingComponent, ComponentHandleState>(OnHandleState);
}
private void OnShutdown(Entity<LimpingComponent> ent, ref ComponentShutdown args)
{
_movementSpeed.RefreshMovementSpeedModifiers(ent);
}
private void OnRefreshMoveSpeed(EntityUid uid, LimpingComponent component, RefreshMovementSpeedModifiersEvent args)
{
args.ModifySpeed(component.SpeedModifier, component.SpeedModifier);
}
private void OnGotEquipped(Entity<LimpingHelperComponent> ent, ref GotEquippedHandEvent args)
{
if (_gameTiming.ApplyingState)
return;
if (!TryComp<LimpingComponent>(args.User, out var comp))
return;
if (_gameTiming.IsFirstTimePredicted)
comp.SpeedModifier = 0.5f;
_movementSpeed.RefreshMovementSpeedModifiers(args.User);
}
private void OnGotUnequipped(Entity<LimpingHelperComponent> ent, ref GotUnequippedHandEvent args)
{
if (!TryComp<LimpingComponent>(args.User, out var comp))
return;
if (_gameTiming.IsFirstTimePredicted)
comp.SpeedModifier = 0.3f;
_movementSpeed.RefreshMovementSpeedModifiers(args.User);
}
private void OnGetState(EntityUid uid, LimpingComponent component, ref ComponentGetState args)
{
args.State = new LimpingComponentState(component.SpeedModifier);
}
private void OnHandleState(EntityUid uid, LimpingComponent component, ref ComponentHandleState args)
{
if (args.Current is not LimpingComponentState state)
return;
var diff = !MathHelper.CloseTo(component.SpeedModifier, state.SpeedModifier);
if (diff && _container.TryGetContainingContainer(uid, out var container))
{
component.SpeedModifier = state.SpeedModifier;
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
}
}
}

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@@ -0,0 +1 @@
direct-balls-hit = { CAPITALIZE($uid) } получает точный удар в пах!

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@@ -81,3 +81,6 @@ ent-TentacleArmGun = рука-щупальце
ent-AbsorbMoreDnaObjective = Поглотите больше людей, чем кто-либо еще в Улье
.desc = Поглотите столько, сколько сможете.
ent-ChangelingShopImplant = неестественный орган
.desc = Магазин генокрада реализован как имплант и при попытке его извлечь пусть игроки видят имя - неестественный орган.

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@@ -91,7 +91,10 @@ alerts-pulling-name = Вы тянете
alerts-pulling-desc = Вы что-то тянете. Щелкните по иконке, чтобы перестать.
alerts-bleed-name = [color=red]Кровотечение[/color]
alerts-bleeding-desc = У вас [color=#C10000]кровотечение[/color], вколите [color=#3D9CBF]экстренный медипен[/color] или перебинтуйтесь.
alerts-bleed-desc = У вас [color=#C10000]кровотечение[/color], вколите [color=#3D9CBF]экстренный медипен[/color] или перебинтуйтесь.
alerts-bleeding-name = { alerts-bleed-name }
alerts-bleeding-desc = { alerts-bleed-desc }
alerts-pacified-name = [color=green]Пацифизм[/color]
alerts-pacified-desc = Вы чувствуете себя умиротворенно и не можете вредить живым существам.

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@@ -3,3 +3,4 @@ scannable-solution-verb-message = Изучить химический соста
scannable-solution-main-text = Содержит следующие химикаты:
scannable-solution-empty-container = Не содержит химических веществ.
scannable-solution-chemical = - {$amount}ед. [color={$color}]{$type}[/color]
scannable-solution-temperature = Температура раствора: { $temperature }K

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@@ -1,9 +1,12 @@
# Damage examines
damage-examinable-verb-text = Повреждения
damage-examinable-verb-message = Изучить показатели урона.
damage-hitscan = хитскан
damage-projectile = снаряд
damage-melee = ближний бой
damage-throw = метательное
damage-examine = Наносит следующие повреждения:
damage-examine-type = Наносит следующие повреждения ({ $type }):
damage-value =

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@@ -28,6 +28,7 @@
Blunt: 3
- type: UseDelay
delay: 1
- type: LimpingHelper # WD
- type: entity
name: cane blade

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@@ -179,7 +179,7 @@
- type: DamageOtherOnHit
damage:
types:
Piercing: 10 # WD
Slash: 10 # WD
- type: Sprite
sprite: Clothing/Head/Hats/greyflatcap.rsi
- type: Clothing

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@@ -14,17 +14,28 @@
time: 36000 #10 hrs
- !type:AgeRequirement
requiredAge: 20
- !type:SpeciesRequirement
species:
- Human
- Felinid
weight: 10
icon: "JobIconInspector"
arrivalNotificationPrototype: InspectorArrivalNotification
supervisors: job-supervisors-captain
whitelistedSpecies:
- Human
- Felinid
canBeAntag: true
access:
- Service
- Lawyer
- Brig
- Maintenance
- Command
special:
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: InspectorGear

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@@ -79,3 +79,14 @@
description: trait-snoring-desc
components:
- type: Snoring
- type: trait # WD
id: Limping
traitGear: Cane
name: Хромота
description: Слабость в ногах мешает вам нормально передвигаться, трость может немного помочь.
blacklist:
components:
- BorgChassis
components:
- type: Limping

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@@ -0,0 +1,31 @@
- type: entity
parent: Cane
id: OldCane
name: трость старика
description: Изношенная деревянная трость.
components:
- type: MeleeWeapon
wideAnimationRotation: 45
damage:
types:
Blunt: 5
- type: StaminaDamageOnHit
damage: 25
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
types:
Blunt: 5
- type: DirectBallsHit
- type: MeleeThrowOnHit
lifetime: 0.1
speed: 3
requireWield: true
- type: UseDelay
delay: 1
- type: Prying
- type: Tool
qualities:
- Prying
useSound:
path: /Audio/Items/crowbar.ogg