Мелочи (#872)
This commit is contained in:
@@ -23,7 +23,7 @@ public sealed class RandomArtifactsSystem : EntitySystem
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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private float _itemToArtifactRatio; // from 0 to 100. In % percents. Default is 0.4%
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private float _itemToArtifactRatio; // from 0 to 100. In % percents. Default is 0.5%
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private bool _artifactsEnabled;
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public override void Initialize()
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@@ -76,7 +76,7 @@ public sealed class RandomArtifactsSystem : EntitySystem
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continue;
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// var artifactComponent = EnsureComp<ArtifactComponent>(entity);
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var comp = (ArtifactComponent) _componentFactory.GetComponent("Artifact");
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var comp = (ArtifactComponent)_componentFactory.GetComponent("Artifact");
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comp.Owner = entity;
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_artifactsSystem.SafeRandomizeArtifact(entity, ref comp);
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AddComp(entity, comp);
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@@ -88,7 +88,7 @@ public sealed class RandomArtifactsSystem : EntitySystem
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private HashSet<ItemComponent> GetPercentageOfHashSet(List<ItemComponent> sourceList, float percentage)
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{
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var countToAdd = (int) Math.Round((double) sourceList.Count * percentage / 100);
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var countToAdd = (int)Math.Round((double)sourceList.Count * percentage / 100);
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return sourceList.Where(x => !Transform(x.Owner).Anchored).Take(countToAdd).ToHashSet();
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}
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@@ -0,0 +1,22 @@
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using Content.Shared.Standing.Systems;
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namespace Content.Server._White._Engi.DirectBallsHit;
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[RegisterComponent]
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public sealed partial class DirectBallsHitComponent : Component
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{
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[DataField]
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public TimeSpan KnockdownTime = TimeSpan.FromSeconds(2.0f);
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[DataField]
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public TimeSpan JitterTime = TimeSpan.FromSeconds(2.0f);
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[DataField]
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public TimeSpan StutterTime = TimeSpan.FromSeconds(2.0f);
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[DataField]
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public SharedStandingStateSystem.DropHeldItemsBehavior KnockDownBehavior = SharedStandingStateSystem.DropHeldItemsBehavior.AlwaysDrop;
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[DataField]
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public bool RequireWield = true;
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}
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@@ -0,0 +1,68 @@
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using Content.Shared.Stunnable;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Wieldable.Components;
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using Content.Shared.Jittering;
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using Content.Shared.Speech.EntitySystems;
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using Content.Shared.StatusEffect;
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using Content.Shared.Standing;
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using Content.Shared.Electrocution;
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using Content.Shared.Popups;
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using Content.Shared._White.Implants.NeuroControl;
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using Robust.Shared.Timing;
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using Content.Server.Chat.Systems;
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namespace Content.Server._White._Engi.DirectBallsHit;
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public sealed class DirectBallsHitSystem : EntitySystem
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{
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[Dependency] private readonly SharedStunSystem _stun = default!;
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[Dependency] private readonly SharedJitteringSystem _jitter = default!;
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[Dependency] private readonly SharedStutteringSystem _stutter = default!;
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[Dependency] private readonly SharedElectrocutionSystem _electrocution = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DirectBallsHitComponent, MeleeHitEvent>(OnHit);
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}
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private void OnHit(Entity<DirectBallsHitComponent> ent, ref MeleeHitEvent args)
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{
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if (ent.Comp.RequireWield)
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{
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if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
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return;
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if (!weapon.Wielded)
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return;
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}
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foreach (var uid in args.HitEntities)
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{
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_popupSystem.PopupEntity(
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Loc.GetString("direct-balls-hit", ("uid", uid)),
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uid,
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PopupType.SmallCaution);
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Timer.Spawn(TimeSpan.FromSeconds(0.5f), () => _chat.TryEmoteWithChat(uid, "Scream"));
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if (HasComp<NeuroStabilizationComponent>(uid))
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{
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_electrocution.TryDoElectrocution(uid, null, 30, TimeSpan.FromSeconds(1), false, 0.5f, null, true);
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continue;
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}
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if (TryComp(uid, out StandingStateComponent? standingState) && standingState.CanLieDown)
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_stun.TryKnockdown(uid, ent.Comp.KnockdownTime, true, behavior: ent.Comp.KnockDownBehavior);
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if (TryComp(uid, out StatusEffectsComponent? statusEffects))
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{
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_jitter.DoJitter(uid, ent.Comp.JitterTime, true, status: statusEffects);
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_stutter.DoStutter(uid, ent.Comp.StutterTime, true, statusEffects);
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}
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}
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}
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}
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@@ -9,6 +9,7 @@ using Content.Shared.Database;
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using Content.Shared.Hands;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Standing;
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@@ -29,6 +30,7 @@ public abstract class SharedStunSystem : EntitySystem
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[Dependency] private readonly SharedStandingStateSystem _standingState = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffect = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!; // WD
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/// <summary>
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/// Friction modifier for knocked down players.
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@@ -117,7 +119,7 @@ public abstract class SharedStunSystem : EntitySystem
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if (!TryComp(uid, out StandingStateComponent? standing) || !(!standing.CanLieDown || standing.AutoGetUp)) // WD edit
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return;
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if (standing.AutoGetUp && !_container.IsEntityInContainer(uid)) // WD edit
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if (standing.AutoGetUp && !_container.IsEntityInContainer(uid) && _mobStateSystem.IsAlive(uid)) // WD edit
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{
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_standingState.TryStandUp(uid, standing);
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return;
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@@ -26,17 +26,17 @@ public sealed class KnockDownOnHitSystem : EntitySystem
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if (time <= TimeSpan.Zero)
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return;
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if (ent.Comp.RequireWield)
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{
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if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
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return;
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if (!weapon.Wielded)
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return;
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}
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foreach (var uid in args.HitEntities)
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{
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if (ent.Comp.RequireWield)
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{
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if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
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continue;
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if (!weapon.Wielded)
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continue;
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}
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_stun.TryKnockdown(uid, time, true, behavior: ent.Comp.KnockDownBehavior);
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}
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}
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@@ -418,7 +418,7 @@ public sealed class WhiteCVars
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CVarDef.Create("white.random_artifacts_enabled", true, CVar.SERVERONLY);
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public static readonly CVarDef<float> ItemToArtifactRatio =
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CVarDef.Create("white.random_artifacts_ratio", 0.4f, CVar.SERVERONLY);
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CVarDef.Create("white.random_artifacts_ratio", 0.5f, CVar.SERVERONLY);
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public static readonly CVarDef<string> ACWebhook =
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CVarDef.Create("ac.webhook", "", CVar.SERVERONLY);
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27
Content.Shared/_White/_Engi/Limping/LimpingComponent.cs
Normal file
27
Content.Shared/_White/_Engi/Limping/LimpingComponent.cs
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@@ -0,0 +1,27 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared._White._Engi.Limping;
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/// <summary>
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/// WD.
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/// This is used for the Limping trait.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class LimpingComponent : Component
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{
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[DataField]
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public float SpeedModifier = 0.3f;
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}
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[Serializable, NetSerializable]
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public sealed class LimpingComponentState : ComponentState
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{
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public float SpeedModifier;
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public LimpingComponentState(float speedModifier)
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{
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SpeedModifier = speedModifier;
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}
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}
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@@ -0,0 +1,11 @@
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namespace Content.Shared._White._Engi.Limping;
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/// <summary>
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/// WD.
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/// This is used for the Limping trait to reduce it.
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/// </summary>
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[RegisterComponent]
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public sealed partial class LimpingHelperComponent : Component
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{
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}
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80
Content.Shared/_White/_Engi/Limping/LimpingSystem.cs
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80
Content.Shared/_White/_Engi/Limping/LimpingSystem.cs
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@@ -0,0 +1,80 @@
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using Content.Shared.Hands;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.Timing;
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using Robust.Shared.GameStates;
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using Robust.Shared.Containers;
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namespace Content.Shared._White._Engi.Limping;
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public sealed class LimpingSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<LimpingHelperComponent, GotEquippedHandEvent>(OnGotEquipped);
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SubscribeLocalEvent<LimpingHelperComponent, GotUnequippedHandEvent>(OnGotUnequipped);
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SubscribeLocalEvent<LimpingComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
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SubscribeLocalEvent<LimpingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<LimpingComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<LimpingComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnShutdown(Entity<LimpingComponent> ent, ref ComponentShutdown args)
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{
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_movementSpeed.RefreshMovementSpeedModifiers(ent);
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}
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private void OnRefreshMoveSpeed(EntityUid uid, LimpingComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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args.ModifySpeed(component.SpeedModifier, component.SpeedModifier);
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}
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private void OnGotEquipped(Entity<LimpingHelperComponent> ent, ref GotEquippedHandEvent args)
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{
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if (_gameTiming.ApplyingState)
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return;
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if (!TryComp<LimpingComponent>(args.User, out var comp))
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return;
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if (_gameTiming.IsFirstTimePredicted)
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comp.SpeedModifier = 0.5f;
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_movementSpeed.RefreshMovementSpeedModifiers(args.User);
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}
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private void OnGotUnequipped(Entity<LimpingHelperComponent> ent, ref GotUnequippedHandEvent args)
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{
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if (!TryComp<LimpingComponent>(args.User, out var comp))
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return;
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if (_gameTiming.IsFirstTimePredicted)
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comp.SpeedModifier = 0.3f;
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_movementSpeed.RefreshMovementSpeedModifiers(args.User);
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}
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private void OnGetState(EntityUid uid, LimpingComponent component, ref ComponentGetState args)
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{
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args.State = new LimpingComponentState(component.SpeedModifier);
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}
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private void OnHandleState(EntityUid uid, LimpingComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not LimpingComponentState state)
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return;
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var diff = !MathHelper.CloseTo(component.SpeedModifier, state.SpeedModifier);
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if (diff && _container.TryGetContainingContainer(uid, out var container))
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{
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component.SpeedModifier = state.SpeedModifier;
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_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
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}
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}
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}
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1
Resources/Locale/ru-RU/_Engi/direct-balls-hit.ftl
Normal file
1
Resources/Locale/ru-RU/_Engi/direct-balls-hit.ftl
Normal file
@@ -0,0 +1 @@
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direct-balls-hit = { CAPITALIZE($uid) } получает точный удар в пах!
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@@ -81,3 +81,6 @@ ent-TentacleArmGun = рука-щупальце
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ent-AbsorbMoreDnaObjective = Поглотите больше людей, чем кто-либо еще в Улье
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.desc = Поглотите столько, сколько сможете.
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ent-ChangelingShopImplant = неестественный орган
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.desc = Магазин генокрада реализован как имплант и при попытке его извлечь пусть игроки видят имя - неестественный орган.
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@@ -91,7 +91,10 @@ alerts-pulling-name = Вы тянете
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alerts-pulling-desc = Вы что-то тянете. Щелкните по иконке, чтобы перестать.
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alerts-bleed-name = [color=red]Кровотечение[/color]
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alerts-bleeding-desc = У вас [color=#C10000]кровотечение[/color], вколите [color=#3D9CBF]экстренный медипен[/color] или перебинтуйтесь.
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alerts-bleed-desc = У вас [color=#C10000]кровотечение[/color], вколите [color=#3D9CBF]экстренный медипен[/color] или перебинтуйтесь.
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alerts-bleeding-name = { alerts-bleed-name }
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alerts-bleeding-desc = { alerts-bleed-desc }
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alerts-pacified-name = [color=green]Пацифизм[/color]
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alerts-pacified-desc = Вы чувствуете себя умиротворенно и не можете вредить живым существам.
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@@ -3,3 +3,4 @@ scannable-solution-verb-message = Изучить химический соста
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scannable-solution-main-text = Содержит следующие химикаты:
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scannable-solution-empty-container = Не содержит химических веществ.
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scannable-solution-chemical = - {$amount}ед. [color={$color}]{$type}[/color]
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scannable-solution-temperature = Температура раствора: { $temperature }K
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@@ -1,9 +1,12 @@
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# Damage examines
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damage-examinable-verb-text = Повреждения
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damage-examinable-verb-message = Изучить показатели урона.
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damage-hitscan = хитскан
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damage-projectile = снаряд
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damage-melee = ближний бой
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damage-throw = метательное
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damage-examine = Наносит следующие повреждения:
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damage-examine-type = Наносит следующие повреждения ({ $type }):
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damage-value =
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@@ -28,6 +28,7 @@
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Blunt: 3
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- type: UseDelay
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delay: 1
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- type: LimpingHelper # WD
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- type: entity
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name: cane blade
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@@ -179,7 +179,7 @@
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- type: DamageOtherOnHit
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damage:
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types:
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Piercing: 10 # WD
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Slash: 10 # WD
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- type: Sprite
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sprite: Clothing/Head/Hats/greyflatcap.rsi
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- type: Clothing
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@@ -14,17 +14,28 @@
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time: 36000 #10 hrs
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- !type:AgeRequirement
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requiredAge: 20
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- !type:SpeciesRequirement
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species:
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- Human
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- Felinid
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weight: 10
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icon: "JobIconInspector"
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arrivalNotificationPrototype: InspectorArrivalNotification
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supervisors: job-supervisors-captain
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whitelistedSpecies:
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- Human
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- Felinid
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canBeAntag: true
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access:
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- Service
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- Lawyer
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- Brig
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- Maintenance
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- Command
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special:
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- !type:AddComponentSpecial
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components:
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- type: CommandStaff
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- type: startingGear
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id: InspectorGear
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@@ -79,3 +79,14 @@
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description: trait-snoring-desc
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components:
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- type: Snoring
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- type: trait # WD
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id: Limping
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traitGear: Cane
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name: Хромота
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description: Слабость в ногах мешает вам нормально передвигаться, трость может немного помочь.
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blacklist:
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components:
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- BorgChassis
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components:
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- type: Limping
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@@ -0,0 +1,31 @@
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- type: entity
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parent: Cane
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id: OldCane
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name: трость старика
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description: Изношенная деревянная трость.
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components:
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- type: MeleeWeapon
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wideAnimationRotation: 45
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damage:
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types:
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Blunt: 5
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- type: StaminaDamageOnHit
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damage: 25
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 5
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- type: DirectBallsHit
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- type: MeleeThrowOnHit
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lifetime: 0.1
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speed: 3
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requireWield: true
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- type: UseDelay
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delay: 1
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- type: Prying
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- type: Tool
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qualities:
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- Prying
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useSound:
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path: /Audio/Items/crowbar.ogg
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Reference in New Issue
Block a user