Adds dual-port vent pump. (#4270)

* Adds dual-port vent pump.

* stop being lazy and do the flag check manually

* disable vent pump behavior
This commit is contained in:
Vera Aguilera Puerto
2021-07-15 15:24:45 +02:00
committed by GitHub
parent 8aed096fd2
commit 45643c633d
3 changed files with 181 additions and 0 deletions

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@@ -0,0 +1,52 @@
using System;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
[RegisterComponent]
public class GasDualPortVentPumpComponent : Component
{
public override string Name => "GasDualPortVentPump";
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
public bool Welded { get; set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("inlet")]
public string InletName { get; set; } = "inlet";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("outlet")]
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
[ViewVariables(VVAccess.ReadWrite)]
public DualPortVentPressureBound PressureChecks { get; set; } = DualPortVentPressureBound.ExternalBound;
[ViewVariables(VVAccess.ReadWrite)]
public float ExternalPressureBound { get; set; } = Atmospherics.OneAtmosphere;
[ViewVariables(VVAccess.ReadWrite)]
public float InputPressureMin { get; set; } = 0f;
[ViewVariables(VVAccess.ReadWrite)]
public float OutputPressureMax { get; set; } = 0f;
}
[Flags]
public enum DualPortVentPressureBound : sbyte
{
NoBound = 0,
ExternalBound = 1,
InputMinimum = 2,
}
}

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using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
[UsedImplicitly]
public class GasDualPortVentPumpSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasDualPortVentPumpComponent, AtmosDeviceUpdateEvent>(OnGasDualPortVentPumpUpdated);
SubscribeLocalEvent<GasDualPortVentPumpComponent, AtmosDeviceDisabledEvent>(OnGasDualPortVentPumpDisabled);
}
private void OnGasDualPortVentPumpUpdated(EntityUid uid, GasDualPortVentPumpComponent vent, AtmosDeviceUpdateEvent args)
{
var appearance = vent.Owner.GetComponentOrNull<AppearanceComponent>();
if (vent.Welded)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Welded);
return;
}
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
if (!vent.Enabled)
return;
if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return;
if (!nodeContainer.TryGetNode(vent.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(vent.OutletName, out PipeNode? outlet))
return;
var environment = args.Atmosphere.GetTile(vent.Owner.Transform.Coordinates)!;
// We're in an air-blocked tile... Do nothing.
if (environment.Air == null)
return;
if (vent.PumpDirection == VentPumpDirection.Releasing)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
var pressureDelta = 10000f;
if ((vent.PressureChecks & DualPortVentPressureBound.ExternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, (vent.ExternalPressureBound - environment.Air.Pressure));
if ((vent.PressureChecks & DualPortVentPressureBound.InputMinimum) != 0)
pressureDelta = MathF.Min(pressureDelta, (inlet.Air.Pressure - vent.InputPressureMin));
if (pressureDelta > 0 && inlet.Air.Temperature > 0)
{
var transferMoles = pressureDelta * environment.Air.Volume / inlet.Air.Temperature * Atmospherics.R;
var removed = inlet.Air.Remove(transferMoles);
environment.AssumeAir(removed);
}
}
else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Air.Pressure > 0f)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.In);
var ourMultiplier = outlet.Air.Volume / environment.Air.Temperature * Atmospherics.R;
var molesDelta = 10000 * ourMultiplier;
if ((vent.PressureChecks & DualPortVentPressureBound.ExternalBound) != 0)
molesDelta =
MathF.Min(molesDelta,
(environment.Air.Pressure - vent.OutputPressureMax) * environment.Air.Volume / (environment.Air.Temperature * Atmospherics.R));
if ((vent.PressureChecks &DualPortVentPressureBound.InputMinimum) != 0)
molesDelta = MathF.Min(molesDelta, (vent.InputPressureMin - outlet.Air.Pressure) * ourMultiplier);
if (molesDelta > 0)
{
var removed = environment.Air.Remove(molesDelta);
Get<AtmosphereSystem>().Merge(outlet.Air, removed);
environment.Invalidate();
}
}
}
private void OnGasDualPortVentPumpDisabled(EntityUid uid, GasDualPortVentPumpComponent vent, AtmosDeviceDisabledEvent args)
{
if (ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
}
}
}
}

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@@ -125,3 +125,27 @@
!type:PortPipeNode
nodeGroupID: Pipe
pipeDirection: South
- type: entity
parent: GasUnaryBase
id: GasDualPortVentPump
name: dual-port air vent
description: Has a valve and a pump attached to it. There are two ports.
placement:
mode: SnapgridCenter
components:
- type: Sprite
netsync: false
sprite: Constructible/Atmos/vent.rsi
layers:
- sprite: Constructible/Atmos/pipe.rsi
state: pipeStraight
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: vent_off
map: ["enum.VentVisualLayers.Vent"]
- type: Appearance
visuals:
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: VentPumpVisualizer
- type: GasVentPump