Adds dual-port vent pump. (#4270)
* Adds dual-port vent pump. * stop being lazy and do the flag check manually * disable vent pump behavior
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using System;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Binary.Components
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{
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[RegisterComponent]
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public class GasDualPortVentPumpComponent : Component
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{
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public override string Name => "GasDualPortVentPump";
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Welded { get; set; } = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("inlet")]
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public string InletName { get; set; } = "inlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("outlet")]
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public string OutletName { get; set; } = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
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[ViewVariables(VVAccess.ReadWrite)]
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public DualPortVentPressureBound PressureChecks { get; set; } = DualPortVentPressureBound.ExternalBound;
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[ViewVariables(VVAccess.ReadWrite)]
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public float ExternalPressureBound { get; set; } = Atmospherics.OneAtmosphere;
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[ViewVariables(VVAccess.ReadWrite)]
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public float InputPressureMin { get; set; } = 0f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float OutputPressureMax { get; set; } = 0f;
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}
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[Flags]
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public enum DualPortVentPressureBound : sbyte
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{
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NoBound = 0,
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ExternalBound = 1,
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InputMinimum = 2,
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}
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}
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@@ -0,0 +1,105 @@
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using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Visuals;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[UsedImplicitly]
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public class GasDualPortVentPumpSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasDualPortVentPumpComponent, AtmosDeviceUpdateEvent>(OnGasDualPortVentPumpUpdated);
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SubscribeLocalEvent<GasDualPortVentPumpComponent, AtmosDeviceDisabledEvent>(OnGasDualPortVentPumpDisabled);
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}
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private void OnGasDualPortVentPumpUpdated(EntityUid uid, GasDualPortVentPumpComponent vent, AtmosDeviceUpdateEvent args)
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{
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var appearance = vent.Owner.GetComponentOrNull<AppearanceComponent>();
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if (vent.Welded)
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{
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appearance?.SetData(VentPumpVisuals.State, VentPumpState.Welded);
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return;
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}
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appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
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if (!vent.Enabled)
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return;
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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if (!nodeContainer.TryGetNode(vent.InletName, out PipeNode? inlet)
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|| !nodeContainer.TryGetNode(vent.OutletName, out PipeNode? outlet))
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return;
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var environment = args.Atmosphere.GetTile(vent.Owner.Transform.Coordinates)!;
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// We're in an air-blocked tile... Do nothing.
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if (environment.Air == null)
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return;
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if (vent.PumpDirection == VentPumpDirection.Releasing)
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{
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appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
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var pressureDelta = 10000f;
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if ((vent.PressureChecks & DualPortVentPressureBound.ExternalBound) != 0)
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pressureDelta = MathF.Min(pressureDelta, (vent.ExternalPressureBound - environment.Air.Pressure));
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if ((vent.PressureChecks & DualPortVentPressureBound.InputMinimum) != 0)
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pressureDelta = MathF.Min(pressureDelta, (inlet.Air.Pressure - vent.InputPressureMin));
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if (pressureDelta > 0 && inlet.Air.Temperature > 0)
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{
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var transferMoles = pressureDelta * environment.Air.Volume / inlet.Air.Temperature * Atmospherics.R;
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var removed = inlet.Air.Remove(transferMoles);
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environment.AssumeAir(removed);
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}
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}
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else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Air.Pressure > 0f)
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{
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appearance?.SetData(VentPumpVisuals.State, VentPumpState.In);
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var ourMultiplier = outlet.Air.Volume / environment.Air.Temperature * Atmospherics.R;
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var molesDelta = 10000 * ourMultiplier;
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if ((vent.PressureChecks & DualPortVentPressureBound.ExternalBound) != 0)
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molesDelta =
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MathF.Min(molesDelta,
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(environment.Air.Pressure - vent.OutputPressureMax) * environment.Air.Volume / (environment.Air.Temperature * Atmospherics.R));
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if ((vent.PressureChecks &DualPortVentPressureBound.InputMinimum) != 0)
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molesDelta = MathF.Min(molesDelta, (vent.InputPressureMin - outlet.Air.Pressure) * ourMultiplier);
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if (molesDelta > 0)
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{
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var removed = environment.Air.Remove(molesDelta);
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Get<AtmosphereSystem>().Merge(outlet.Air, removed);
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environment.Invalidate();
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}
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}
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}
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private void OnGasDualPortVentPumpDisabled(EntityUid uid, GasDualPortVentPumpComponent vent, AtmosDeviceDisabledEvent args)
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{
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if (ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
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}
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}
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}
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}
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@@ -125,3 +125,27 @@
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!type:PortPipeNode
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nodeGroupID: Pipe
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pipeDirection: South
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- type: entity
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parent: GasUnaryBase
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id: GasDualPortVentPump
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name: dual-port air vent
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description: Has a valve and a pump attached to it. There are two ports.
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placement:
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mode: SnapgridCenter
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components:
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- type: Sprite
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netsync: false
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sprite: Constructible/Atmos/vent.rsi
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layers:
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- sprite: Constructible/Atmos/pipe.rsi
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state: pipeStraight
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map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
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- state: vent_off
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map: ["enum.VentVisualLayers.Vent"]
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- type: Appearance
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visuals:
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- type: PipeConnectorVisualizer
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- type: PipeColorVisualizer
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- type: VentPumpVisualizer
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- type: GasVentPump
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