@@ -1,5 +1,6 @@
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using Content.Shared.Damage.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Damage.Components;
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@@ -7,7 +8,7 @@ namespace Content.Shared.Damage.Components;
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/// <summary>
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/// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed?
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/// </summary>
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[RegisterComponent, Access(typeof(DamageOnHighSpeedImpactSystem))]
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[RegisterComponent, NetworkedComponent, Access(typeof(DamageOnHighSpeedImpactSystem))]
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public sealed partial class DamageOnHighSpeedImpactComponent : Component
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{
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[DataField("minimumSpeed"), ViewVariables(VVAccess.ReadWrite)]
|
||||
|
||||
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