[WIP] [Tweak] Ограничение раздатчиков реагентов и прочих жидкостей. (#498)
* Reapply "Add limited-reagent dispensers (#23907)" This reverts commit531becd592. # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml # Resources/Prototypes/Entities/Structures/Dispensers/chem.yml * Reapply "Fix comp.Owner (#24206)" This reverts commit2d2405ff93. * Reapply "Use old reagent dispenser beaker slot ID (#24209)" This reverts commit388424e2f3. * Add a container display to dispenser UI (#25391) * Implemented contents display for dispenser UI * Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Resolve the netent into a euid first --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Add prediction to hand labeler labels (#25869) Added prediction to labels * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> # Conflicts: # Resources/Prototypes/Entities/Effects/chemistry_effects.yml * Reagent dispenser UI (#27831) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs * Reagent dispenser UI (Again) (#27958) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` * delete unused classes * disable reagent button when container is empty * Make things a bit bigger * remove obsolete text color override * пару фиксов поверх * переводики хихиххи * еще переводы * feat: химические картриджи --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
This commit is contained in:
119
Content.Client/Chemistry/UI/ButtonGrid.cs
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119
Content.Client/Chemistry/UI/ButtonGrid.cs
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@@ -0,0 +1,119 @@
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using System;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Chemistry.UI;
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/// <summary>
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/// Creates a grid of buttons given a comma-seperated list of Text
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/// </summary>
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public sealed class ButtonGrid : GridContainer
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{
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private string _buttonList = "";
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/// <summary>
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/// A comma-seperated list of text to use for each button. These will be inserted sequentially.
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/// </summary>
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public string ButtonList
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{
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get => _buttonList;
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set
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{
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_buttonList = value;
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Update();
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}
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}
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public bool RadioGroup { get; set; } = false;
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private string? _selected;
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/// <summary>
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/// Which button is currently selected. Only matters when <see cref="RadioGroup"/> is true.
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/// </summary>
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public string? Selected
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{
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get => _selected;
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set
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{
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_selected = value;
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Update();
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}
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}
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public Action<string>? OnButtonPressed;
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/// <summary>
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/// <see cref="GridContainer.Columns"/>
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/// </summary>
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public new int Columns
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{
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get => base.Columns;
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set
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{
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base.Columns = value;
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Update();
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}
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}
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/// <summary>
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/// <see cref="GridContainer.Rows"/>
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/// </summary>
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public new int Rows
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{
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get => base.Rows;
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set
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{
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base.Rows = value;
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Update();
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}
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}
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private void Update()
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{
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if (ButtonList == "")
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return;
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this.Children.Clear();
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var i = 0;
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var list = ButtonList.Split(",");
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var group = new ButtonGroup();
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foreach (var button in list)
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{
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var btn = new Button();
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btn.Text = button;
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btn.OnPressed += _ =>
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{
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if (RadioGroup)
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btn.Pressed = true;
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Selected = button;
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OnButtonPressed?.Invoke(button);
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};
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if (button == Selected)
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btn.Pressed = true;
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var sep = HSeparationOverride ?? 0;
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// ReSharper disable once PossibleLossOfFraction
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// btn.SetWidth = (this.PixelWidth - sep * (Columns - 1)) / 3;
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btn.Group = group;
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var row = i / Columns;
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var col = i % Columns;
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var last = i == list.Length - 1;
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var lastCol = i == Columns - 1;
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var lastRow = row == list.Length / Columns - 1;
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if (row == 0 && (lastCol || last))
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btn.AddStyleClass("OpenLeft");
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else if (col == 0 && lastRow)
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btn.AddStyleClass("OpenRight");
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else
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btn.AddStyleClass("OpenBoth");
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this.Children.Add(btn);
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i++;
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}
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}
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}
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36
Content.Client/Chemistry/UI/ReagentCardControl.xaml
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36
Content.Client/Chemistry/UI/ReagentCardControl.xaml
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<Control xmlns="https://spacestation14.io" HorizontalExpand="True">
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<BoxContainer Name="MainContainer"
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Orientation="Horizontal"
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HorizontalExpand="True">
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<PanelContainer Name="ColorPanel"
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VerticalExpand="True"
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SetWidth="7"
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Margin="0 1 0 0" />
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<Button Name="MainButton"
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HorizontalExpand="True"
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VerticalExpand="True"
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StyleClasses="ButtonSquare"
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Margin="-1 0 0 0">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<BoxContainer Orientation="Vertical"
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VerticalExpand="True"
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HorizontalExpand="True"
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Margin="-5 0 0 0">
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<Label Name="ReagentNameLabel" />
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<Label Name="FillLabel"
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StyleClasses="LabelSubText"
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Margin="0 -5 0 0" />
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</BoxContainer>
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</BoxContainer>
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</Button>
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<Button Name="EjectButton"
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StyleClasses="OpenLeft"
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VerticalExpand="True"
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SetWidth="20">
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<Label Name="EjectButtonIcon"
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VerticalAlignment="Center"
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HorizontalAlignment="Center"
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Margin="-7 -4 0 0" />
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</Button>
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</BoxContainer>
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</Control>
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32
Content.Client/Chemistry/UI/ReagentCardControl.xaml.cs
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32
Content.Client/Chemistry/UI/ReagentCardControl.xaml.cs
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using Content.Shared.Chemistry;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Chemistry.UI;
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[GenerateTypedNameReferences]
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public sealed partial class ReagentCardControl : Control
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{
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public string StorageSlotId { get; }
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public Action<string>? OnPressed;
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public Action<string>? OnEjectButtonPressed;
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public ReagentCardControl(ReagentInventoryItem item)
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{
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RobustXamlLoader.Load(this);
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StorageSlotId = item.StorageSlotId;
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ColorPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = item.ReagentColor };
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ReagentNameLabel.Text = item.ReagentLabel;
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FillLabel.Text = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", item.Quantity));;
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EjectButtonIcon.Text = Loc.GetString("reagent-dispenser-window-eject-container-button");
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if (item.Quantity == 0.0)
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MainButton.Disabled = true;
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MainButton.OnPressed += args => OnPressed?.Invoke(StorageSlotId);
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EjectButton.OnPressed += args => OnEjectButtonPressed?.Invoke(StorageSlotId);
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}
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}
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@@ -42,28 +42,11 @@ namespace Content.Client.Chemistry.UI
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// Setup static button actions.
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_window.EjectButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(SharedReagentDispenser.OutputSlotName));
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_window.ClearButton.OnPressed += _ => SendMessage(new ReagentDispenserClearContainerSolutionMessage());
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_window.DispenseButton1.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U1));
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_window.DispenseButton5.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U5));
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_window.DispenseButton10.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U10));
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_window.DispenseButton15.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U15));
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_window.DispenseButton20.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U20));
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_window.DispenseButton25.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U25));
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_window.DispenseButton30.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U30));
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_window.DispenseButton50.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U50));
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_window.DispenseButton100.OnPressed += _ => SendMessage(new ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount.U100));
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// Setup reagent button actions.
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_window.OnDispenseReagentButtonPressed += (args, button) => SendMessage(new ReagentDispenserDispenseReagentMessage(button.ReagentId));
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_window.OnDispenseReagentButtonMouseEntered += (args, button) =>
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{
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if (_lastState is not null)
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_window.UpdateContainerInfo(_lastState, button.ReagentId);
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};
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_window.OnDispenseReagentButtonMouseExited += (args, button) =>
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{
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if (_lastState is not null)
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_window.UpdateContainerInfo(_lastState);
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};
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_window.AmountGrid.OnButtonPressed += s => SendMessage(new ReagentDispenserSetDispenseAmountMessage(s));
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_window.OnDispenseReagentButtonPressed += (id) => SendMessage(new ReagentDispenserDispenseReagentMessage(id));
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_window.OnEjectJugButtonPressed += (id) => SendMessage(new ItemSlotButtonPressedEvent(id));
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}
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/// <summary>
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@@ -1,53 +1,78 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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Title="{Loc 'reagent-dispenser-bound-user-interface-title'}"
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MinSize="680 450">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'reagent-dispenser-window-amount-to-dispense-label'}"/>
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<Control MinSize="20 0"></Control>
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<Button Name="DispenseButton1" Access="Public" Text="1" StyleClasses="OpenRight"/>
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<Button Name="DispenseButton5" Access="Public" Text="5" StyleClasses="OpenBoth"/>
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<Button Name="DispenseButton10" Access="Public" Text="10" StyleClasses="OpenBoth"/>
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<Button Name="DispenseButton15" Access="Public" Text="15" StyleClasses="OpenBoth"/>
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<Button Name="DispenseButton20" Access="Public" Text="20" StyleClasses="OpenBoth"/>
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<Button Name="DispenseButton25" Access="Public" Text="25" StyleClasses="OpenBoth"/>
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<Button Name="DispenseButton30" Access="Public" Text="30" StyleClasses="OpenBoth"/>
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<Button Name="DispenseButton50" Access="Public" Text="50" StyleClasses="OpenBoth"/>
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<Button Name="DispenseButton100" Access="Public" Text="100" StyleClasses="OpenLeft"/>
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
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xmlns:ui="clr-namespace:Content.Client.Chemistry.UI"
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Title="{Loc 'reagent-dispenser-bound-user-interface-title'}"
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MinSize="600 300"
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SetSize="800 500">
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<BoxContainer Orientation="Horizontal">
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<BoxContainer Orientation="Vertical" MinWidth="170">
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<Label Text="{Loc 'reagent-dispenser-window-amount-to-dispense-label'}" HorizontalAlignment="Center" />
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<ui:ButtonGrid
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Name="AmountGrid"
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Access="Public"
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Columns="3"
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HorizontalAlignment="Center"
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Margin="5"
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ButtonList="1,5,10,15,20,25,30,50,100"
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RadioGroup="True">
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</ui:ButtonGrid>
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<Control VerticalExpand="True" />
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<Label Name="ContainerInfoName"
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Access="Public"
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Text=""
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HorizontalAlignment="Center" />
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<Label Name="ContainerInfoFill"
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Access="Public"
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Text=""
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HorizontalAlignment="Center"
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StyleClasses="LabelSubText" />
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<SpriteView Name="View"
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Scale="4 4"
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HorizontalAlignment="Center" />
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<BoxContainer Orientation="Horizontal" HorizontalAlignment="Center">
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<Button Name="ClearButton"
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Access="Public"
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Text="{Loc 'reagent-dispenser-window-clear-button'}"
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StyleClasses="OpenRight" />
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<Button Name="EjectButton"
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Access="Public"
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Text="{Loc 'reagent-dispenser-window-eject-button'}"
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StyleClasses="OpenLeft" />
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</BoxContainer>
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</BoxContainer>
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<Control MinSize="0 10"/>
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<GridContainer Name="ChemicalList" HorizontalExpand="True" VerticalExpand="True" Access="Public" Columns="6">
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</GridContainer>
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<Control MinSize="0 10"/>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'reagent-dispenser-window-container-label'}"/>
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<Button Name="ClearButton"
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Access="Public"
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Text="{Loc 'reagent-dispenser-window-clear-button'}"
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StyleClasses="OpenRight"/>
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<Button Name="EjectButton"
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Access="Public"
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Text="{Loc 'reagent-dispenser-window-eject-button'}"
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StyleClasses="OpenLeft"/>
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</BoxContainer>
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<Control MinSize="0 10"/>
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<BoxContainer Orientation="Horizontal">
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<SpriteView Name="View" Scale="4 4" MinSize="150 150"/>
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<ScrollContainer HScrollEnabled="False" HorizontalExpand="True" VerticalExpand="True" MinSize="0 160">
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<PanelContainer VerticalExpand="True"
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SizeFlagsStretchRatio="6"
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MinSize="0 150">
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<SplitContainer Orientation="Vertical"
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HorizontalExpand="True"
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VerticalExpand="True">
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<ScrollContainer HScrollEnabled="False"
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HorizontalExpand="True"
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VerticalExpand="True"
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MinHeight="50"
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SizeFlagsStretchRatio="2.5">
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<GridContainer Name="ReagentList"
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HorizontalExpand="True"
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VerticalExpand="True"
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Access="Public"
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Columns="3" />
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</ScrollContainer>
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<ScrollContainer HScrollEnabled="False"
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HorizontalExpand="True"
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VerticalExpand="True"
|
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MinHeight="50">
|
||||
<PanelContainer VerticalExpand="True">
|
||||
<PanelContainer.PanelOverride>
|
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<gfx:StyleBoxFlat BackgroundColor="#1b1b1e" />
|
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</PanelContainer.PanelOverride>
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<BoxContainer Name="ContainerInfo"
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Orientation="Vertical"
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HorizontalExpand="True">
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<Label Text="{Loc 'reagent-dispenser-window-no-container-loaded-text'}"/>
|
||||
Orientation="Vertical"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True"
|
||||
Margin="5">
|
||||
<Label Text="{Loc 'reagent-dispenser-window-no-container-loaded-text'}" />
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
</ScrollContainer>
|
||||
</BoxContainer>
|
||||
</SplitContainer>
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
</controls:FancyWindow>
|
||||
|
||||
@@ -1,11 +1,9 @@
|
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using System.Linq;
|
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using Content.Client.Stylesheets;
|
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using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Chemistry;
|
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using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
@@ -16,14 +14,12 @@ namespace Content.Client.Chemistry.UI
|
||||
/// Client-side UI used to control a <see cref="ReagentDispenserComponent"/>.
|
||||
/// </summary>
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class ReagentDispenserWindow : DefaultWindow
|
||||
public sealed partial class ReagentDispenserWindow : FancyWindow
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
public event Action<BaseButton.ButtonEventArgs, DispenseReagentButton>? OnDispenseReagentButtonPressed;
|
||||
public event Action<GUIMouseHoverEventArgs, DispenseReagentButton>? OnDispenseReagentButtonMouseEntered;
|
||||
public event Action<GUIMouseHoverEventArgs, DispenseReagentButton>? OnDispenseReagentButtonMouseExited;
|
||||
public event Action<string>? OnDispenseReagentButtonPressed;
|
||||
public event Action<string>? OnEjectJugButtonPressed;
|
||||
|
||||
/// <summary>
|
||||
/// Create and initialize the dispenser UI client-side. Creates the basic layout,
|
||||
@@ -33,45 +29,27 @@ namespace Content.Client.Chemistry.UI
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
var dispenseAmountGroup = new ButtonGroup();
|
||||
DispenseButton1.Group = dispenseAmountGroup;
|
||||
DispenseButton5.Group = dispenseAmountGroup;
|
||||
DispenseButton10.Group = dispenseAmountGroup;
|
||||
DispenseButton15.Group = dispenseAmountGroup;
|
||||
DispenseButton20.Group = dispenseAmountGroup;
|
||||
DispenseButton25.Group = dispenseAmountGroup;
|
||||
DispenseButton30.Group = dispenseAmountGroup;
|
||||
DispenseButton50.Group = dispenseAmountGroup;
|
||||
DispenseButton100.Group = dispenseAmountGroup;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the button grid of reagents which can be dispensed.
|
||||
/// </summary>
|
||||
/// <param name="inventory">Reagents which can be dispensed by this dispenser</param>
|
||||
public void UpdateReagentsList(List<ReagentId> inventory)
|
||||
public void UpdateReagentsList(List<ReagentInventoryItem> inventory)
|
||||
{
|
||||
if (ChemicalList == null)
|
||||
if (ReagentList == null)
|
||||
return;
|
||||
|
||||
ChemicalList.Children.Clear();
|
||||
ReagentList.Children.Clear();
|
||||
//Sort inventory by reagentLabel
|
||||
inventory.Sort((x, y) => x.ReagentLabel.CompareTo(y.ReagentLabel));
|
||||
|
||||
foreach (var entry in inventory.OrderBy(r =>
|
||||
{
|
||||
_prototypeManager.TryIndex(r.Prototype, out ReagentPrototype? p);
|
||||
return p?.LocalizedName;
|
||||
}))
|
||||
foreach (var item in inventory)
|
||||
{
|
||||
var localizedName = _prototypeManager.TryIndex(entry.Prototype, out ReagentPrototype? p)
|
||||
? p.LocalizedName
|
||||
: Loc.GetString("reagent-dispenser-window-reagent-name-not-found-text");
|
||||
|
||||
var button = new DispenseReagentButton(entry, localizedName);
|
||||
button.OnPressed += args => OnDispenseReagentButtonPressed?.Invoke(args, button);
|
||||
button.OnMouseEntered += args => OnDispenseReagentButtonMouseEntered?.Invoke(args, button);
|
||||
button.OnMouseExited += args => OnDispenseReagentButtonMouseExited?.Invoke(args, button);
|
||||
ChemicalList.AddChild(button);
|
||||
var card = new ReagentCardControl(item);
|
||||
card.OnPressed += OnDispenseReagentButtonPressed;
|
||||
card.OnEjectButtonPressed += OnEjectJugButtonPressed;
|
||||
ReagentList.Children.Add(card);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,36 +70,7 @@ namespace Content.Client.Chemistry.UI
|
||||
ClearButton.Disabled = castState.OutputContainer is null;
|
||||
EjectButton.Disabled = castState.OutputContainer is null;
|
||||
|
||||
switch (castState.SelectedDispenseAmount)
|
||||
{
|
||||
case ReagentDispenserDispenseAmount.U1:
|
||||
DispenseButton1.Pressed = true;
|
||||
break;
|
||||
case ReagentDispenserDispenseAmount.U5:
|
||||
DispenseButton5.Pressed = true;
|
||||
break;
|
||||
case ReagentDispenserDispenseAmount.U10:
|
||||
DispenseButton10.Pressed = true;
|
||||
break;
|
||||
case ReagentDispenserDispenseAmount.U15:
|
||||
DispenseButton15.Pressed = true;
|
||||
break;
|
||||
case ReagentDispenserDispenseAmount.U20:
|
||||
DispenseButton20.Pressed = true;
|
||||
break;
|
||||
case ReagentDispenserDispenseAmount.U25:
|
||||
DispenseButton25.Pressed = true;
|
||||
break;
|
||||
case ReagentDispenserDispenseAmount.U30:
|
||||
DispenseButton30.Pressed = true;
|
||||
break;
|
||||
case ReagentDispenserDispenseAmount.U50:
|
||||
DispenseButton50.Pressed = true;
|
||||
break;
|
||||
case ReagentDispenserDispenseAmount.U100:
|
||||
DispenseButton100.Pressed = true;
|
||||
break;
|
||||
}
|
||||
AmountGrid.Selected = ((int)castState.SelectedDispenseAmount).ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -129,31 +78,22 @@ namespace Content.Client.Chemistry.UI
|
||||
/// <para>Also highlights a reagent if it's dispense button is being mouse hovered.</para>
|
||||
/// </summary>
|
||||
/// <param name="state">State data for the dispenser.</param>
|
||||
/// <param name="highlightedReagentId">Prototype ID of the reagent whose dispense button is currently being mouse hovered,
|
||||
/// or null if no button is being hovered.</param>
|
||||
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, ReagentId? highlightedReagentId = null)
|
||||
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state)
|
||||
{
|
||||
ContainerInfo.Children.Clear();
|
||||
|
||||
if (state.OutputContainer is null)
|
||||
{
|
||||
ContainerInfoName.Text = "";
|
||||
ContainerInfoFill.Text = "";
|
||||
ContainerInfo.Children.Add(new Label { Text = Loc.GetString("reagent-dispenser-window-no-container-loaded-text") });
|
||||
return;
|
||||
}
|
||||
|
||||
ContainerInfo.Children.Add(new BoxContainer // Name of the container and its fill status (Ex: 44/100u)
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
new Label {Text = $"{state.OutputContainer.DisplayName}: "},
|
||||
new Label
|
||||
{
|
||||
Text = $"{state.OutputContainer.CurrentVolume}/{state.OutputContainer.MaxVolume}",
|
||||
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
|
||||
}
|
||||
}
|
||||
});
|
||||
// Set Name of the container and its fill status (Ex: 44/100u)
|
||||
ContainerInfoName.Text = state.OutputContainer.DisplayName;
|
||||
ContainerInfoFill.Text = state.OutputContainer.CurrentVolume + "/" + state.OutputContainer.MaxVolume;
|
||||
|
||||
foreach (var (reagent, quantity) in state.OutputContainer.Reagents!)
|
||||
{
|
||||
@@ -169,12 +109,6 @@ namespace Content.Client.Chemistry.UI
|
||||
StyleClasses = { StyleNano.StyleClassLabelSecondaryColor },
|
||||
};
|
||||
|
||||
// Check if the reagent is being moused over. If so, color it green.
|
||||
if (reagent == highlightedReagentId) {
|
||||
nameLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
|
||||
quantityLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
|
||||
}
|
||||
|
||||
ContainerInfo.Children.Add(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
@@ -187,14 +121,4 @@ namespace Content.Client.Chemistry.UI
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class DispenseReagentButton : Button {
|
||||
public ReagentId ReagentId { get; }
|
||||
|
||||
public DispenseReagentButton(ReagentId reagentId, string text)
|
||||
{
|
||||
ReagentId = reagentId;
|
||||
Text = text;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user