[WIP] [Tweak] Ограничение раздатчиков реагентов и прочих жидкостей. (#498)
* Reapply "Add limited-reagent dispensers (#23907)" This reverts commit531becd592. # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml # Resources/Prototypes/Entities/Structures/Dispensers/chem.yml * Reapply "Fix comp.Owner (#24206)" This reverts commit2d2405ff93. * Reapply "Use old reagent dispenser beaker slot ID (#24209)" This reverts commit388424e2f3. * Add a container display to dispenser UI (#25391) * Implemented contents display for dispenser UI * Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Resolve the netent into a euid first --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Add prediction to hand labeler labels (#25869) Added prediction to labels * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> # Conflicts: # Resources/Prototypes/Entities/Effects/chemistry_effects.yml * Reagent dispenser UI (#27831) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs * Reagent dispenser UI (Again) (#27958) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` * delete unused classes * disable reagent button when container is empty * Make things a bit bigger * remove obsolete text color override * пару фиксов поверх * переводики хихиххи * еще переводы * feat: химические картриджи --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
This commit is contained in:
@@ -1,11 +1,9 @@
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using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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@@ -16,14 +14,12 @@ namespace Content.Client.Chemistry.UI
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/// Client-side UI used to control a <see cref="ReagentDispenserComponent"/>.
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class ReagentDispenserWindow : DefaultWindow
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public sealed partial class ReagentDispenserWindow : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public event Action<BaseButton.ButtonEventArgs, DispenseReagentButton>? OnDispenseReagentButtonPressed;
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public event Action<GUIMouseHoverEventArgs, DispenseReagentButton>? OnDispenseReagentButtonMouseEntered;
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public event Action<GUIMouseHoverEventArgs, DispenseReagentButton>? OnDispenseReagentButtonMouseExited;
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public event Action<string>? OnDispenseReagentButtonPressed;
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public event Action<string>? OnEjectJugButtonPressed;
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/// <summary>
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/// Create and initialize the dispenser UI client-side. Creates the basic layout,
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@@ -33,45 +29,27 @@ namespace Content.Client.Chemistry.UI
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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var dispenseAmountGroup = new ButtonGroup();
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DispenseButton1.Group = dispenseAmountGroup;
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DispenseButton5.Group = dispenseAmountGroup;
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DispenseButton10.Group = dispenseAmountGroup;
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DispenseButton15.Group = dispenseAmountGroup;
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DispenseButton20.Group = dispenseAmountGroup;
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DispenseButton25.Group = dispenseAmountGroup;
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DispenseButton30.Group = dispenseAmountGroup;
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DispenseButton50.Group = dispenseAmountGroup;
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DispenseButton100.Group = dispenseAmountGroup;
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}
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/// <summary>
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/// Update the button grid of reagents which can be dispensed.
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/// </summary>
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/// <param name="inventory">Reagents which can be dispensed by this dispenser</param>
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public void UpdateReagentsList(List<ReagentId> inventory)
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public void UpdateReagentsList(List<ReagentInventoryItem> inventory)
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{
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if (ChemicalList == null)
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if (ReagentList == null)
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return;
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ChemicalList.Children.Clear();
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ReagentList.Children.Clear();
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//Sort inventory by reagentLabel
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inventory.Sort((x, y) => x.ReagentLabel.CompareTo(y.ReagentLabel));
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foreach (var entry in inventory.OrderBy(r =>
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{
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_prototypeManager.TryIndex(r.Prototype, out ReagentPrototype? p);
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return p?.LocalizedName;
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}))
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foreach (var item in inventory)
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{
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var localizedName = _prototypeManager.TryIndex(entry.Prototype, out ReagentPrototype? p)
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? p.LocalizedName
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: Loc.GetString("reagent-dispenser-window-reagent-name-not-found-text");
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var button = new DispenseReagentButton(entry, localizedName);
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button.OnPressed += args => OnDispenseReagentButtonPressed?.Invoke(args, button);
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button.OnMouseEntered += args => OnDispenseReagentButtonMouseEntered?.Invoke(args, button);
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button.OnMouseExited += args => OnDispenseReagentButtonMouseExited?.Invoke(args, button);
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ChemicalList.AddChild(button);
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var card = new ReagentCardControl(item);
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card.OnPressed += OnDispenseReagentButtonPressed;
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card.OnEjectButtonPressed += OnEjectJugButtonPressed;
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ReagentList.Children.Add(card);
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}
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}
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@@ -92,36 +70,7 @@ namespace Content.Client.Chemistry.UI
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ClearButton.Disabled = castState.OutputContainer is null;
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EjectButton.Disabled = castState.OutputContainer is null;
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switch (castState.SelectedDispenseAmount)
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{
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case ReagentDispenserDispenseAmount.U1:
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DispenseButton1.Pressed = true;
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break;
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case ReagentDispenserDispenseAmount.U5:
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DispenseButton5.Pressed = true;
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break;
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case ReagentDispenserDispenseAmount.U10:
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DispenseButton10.Pressed = true;
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break;
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case ReagentDispenserDispenseAmount.U15:
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DispenseButton15.Pressed = true;
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break;
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case ReagentDispenserDispenseAmount.U20:
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DispenseButton20.Pressed = true;
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break;
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case ReagentDispenserDispenseAmount.U25:
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DispenseButton25.Pressed = true;
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break;
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case ReagentDispenserDispenseAmount.U30:
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DispenseButton30.Pressed = true;
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break;
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case ReagentDispenserDispenseAmount.U50:
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DispenseButton50.Pressed = true;
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break;
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case ReagentDispenserDispenseAmount.U100:
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DispenseButton100.Pressed = true;
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break;
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}
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AmountGrid.Selected = ((int)castState.SelectedDispenseAmount).ToString();
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}
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/// <summary>
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@@ -129,31 +78,22 @@ namespace Content.Client.Chemistry.UI
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/// <para>Also highlights a reagent if it's dispense button is being mouse hovered.</para>
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/// </summary>
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/// <param name="state">State data for the dispenser.</param>
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/// <param name="highlightedReagentId">Prototype ID of the reagent whose dispense button is currently being mouse hovered,
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/// or null if no button is being hovered.</param>
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public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, ReagentId? highlightedReagentId = null)
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public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state)
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{
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ContainerInfo.Children.Clear();
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if (state.OutputContainer is null)
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{
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ContainerInfoName.Text = "";
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ContainerInfoFill.Text = "";
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ContainerInfo.Children.Add(new Label { Text = Loc.GetString("reagent-dispenser-window-no-container-loaded-text") });
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return;
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}
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ContainerInfo.Children.Add(new BoxContainer // Name of the container and its fill status (Ex: 44/100u)
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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new Label {Text = $"{state.OutputContainer.DisplayName}: "},
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new Label
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{
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Text = $"{state.OutputContainer.CurrentVolume}/{state.OutputContainer.MaxVolume}",
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StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
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}
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}
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});
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// Set Name of the container and its fill status (Ex: 44/100u)
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ContainerInfoName.Text = state.OutputContainer.DisplayName;
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ContainerInfoFill.Text = state.OutputContainer.CurrentVolume + "/" + state.OutputContainer.MaxVolume;
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foreach (var (reagent, quantity) in state.OutputContainer.Reagents!)
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{
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@@ -169,12 +109,6 @@ namespace Content.Client.Chemistry.UI
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StyleClasses = { StyleNano.StyleClassLabelSecondaryColor },
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};
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// Check if the reagent is being moused over. If so, color it green.
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if (reagent == highlightedReagentId) {
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nameLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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quantityLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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}
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ContainerInfo.Children.Add(new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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@@ -187,14 +121,4 @@ namespace Content.Client.Chemistry.UI
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}
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}
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}
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public sealed class DispenseReagentButton : Button {
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public ReagentId ReagentId { get; }
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public DispenseReagentButton(ReagentId reagentId, string text)
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{
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ReagentId = reagentId;
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Text = text;
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}
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}
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}
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