[WIP] [Tweak] Ограничение раздатчиков реагентов и прочих жидкостей. (#498)
* Reapply "Add limited-reagent dispensers (#23907)" This reverts commit531becd592. # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml # Resources/Prototypes/Entities/Structures/Dispensers/chem.yml * Reapply "Fix comp.Owner (#24206)" This reverts commit2d2405ff93. * Reapply "Use old reagent dispenser beaker slot ID (#24209)" This reverts commit388424e2f3. * Add a container display to dispenser UI (#25391) * Implemented contents display for dispenser UI * Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Resolve the netent into a euid first --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Add prediction to hand labeler labels (#25869) Added prediction to labels * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> # Conflicts: # Resources/Prototypes/Entities/Effects/chemistry_effects.yml * Reagent dispenser UI (#27831) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs * Reagent dispenser UI (Again) (#27958) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` * delete unused classes * disable reagent button when container is empty * Make things a bit bigger * remove obsolete text color override * пару фиксов поверх * переводики хихиххи * еще переводы * feat: химические картриджи --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
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@@ -1,6 +1,5 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.Labels;
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using Content.Server.Popups;
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using Content.Server.Storage.EntitySystems;
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@@ -11,7 +10,6 @@ using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Content.Shared.DeviceLinking.Events;
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using Content.Shared.FixedPoint;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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@@ -25,7 +23,6 @@ using System.Linq;
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namespace Content.Server.Chemistry.EntitySystems
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{
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/// <summary>
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/// Contains all the server-side logic for ChemMasters.
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/// <seealso cref="ChemMasterComponent"/>
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@@ -41,8 +38,6 @@ namespace Content.Server.Chemistry.EntitySystems
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[Dependency] private readonly StorageSystem _storageSystem = default!;
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[Dependency] private readonly LabelSystem _labelSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ReagentDispenserSystem _dispenserSystem = default!; // WD
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!; // WD
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[ValidatePrototypeId<EntityPrototype>]
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private const string PillPrototypeId = "Pill";
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@@ -56,14 +51,7 @@ namespace Content.Server.Chemistry.EntitySystems
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SubscribeLocalEvent<ChemMasterComponent, EntInsertedIntoContainerMessage>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ChemMasterComponent, EntRemovedFromContainerMessage>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ChemMasterComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
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// WD START
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SubscribeLocalEvent<ChemMasterComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ChemMasterComponent, PortDisconnectedEvent>(OnPortDisconnected);
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SubscribeLocalEvent<ChemMasterComponent, AnchorStateChangedEvent>(OnAnchor);
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// WD END
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetModeMessage>(OnSetModeMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetPillTypeMessage>(OnSetPillTypeMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterReagentAmountButtonMessage>(OnReagentButtonMessage);
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@@ -71,30 +59,6 @@ namespace Content.Server.Chemistry.EntitySystems
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterOutputToBottleMessage>(OnOutputToBottleMessage);
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}
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// WD START
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private void OnComponentInit(EntityUid uid, ChemMasterComponent clonePod, ComponentInit args)
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{
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_signalSystem.EnsureSinkPorts(uid, ChemMasterComponent.ChemMasterPort);
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}
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private void OnPortDisconnected(EntityUid uid, ChemMasterComponent component, PortDisconnectedEvent args)
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{
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component.ConnectedDispenser = null;
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}
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private void OnAnchor(EntityUid uid, ChemMasterComponent component, ref AnchorStateChangedEvent args)
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{
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if (component.ConnectedDispenser == null ||
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!TryComp<ReagentDispenserComponent>(component.ConnectedDispenser, out var dispenserComp))
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return;
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if (!args.Anchored)
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return;
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_dispenserSystem.UpdateConnection(component.ConnectedDispenser.Value, uid, dispenserComp, component);
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}
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// WD END
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private void SubscribeUpdateUiState<T>(Entity<ChemMasterComponent> ent, ref T ev)
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{
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UpdateUiState(ent);
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