[WIP] [Tweak] Ограничение раздатчиков реагентов и прочих жидкостей. (#498)

* Reapply "Add limited-reagent dispensers (#23907)"

This reverts commit 531becd592.

# Conflicts:
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Shared/Chemistry/SharedReagentDispenser.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
#	Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
#	Resources/Prototypes/Entities/Structures/Dispensers/chem.yml

* Reapply "Fix comp.Owner (#24206)"

This reverts commit 2d2405ff93.

* Reapply "Use old reagent dispenser beaker slot ID (#24209)"

This reverts commit 388424e2f3.

* Add a container display to dispenser UI (#25391)

* Implemented contents display for dispenser UI

* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Resolve the netent into a euid first

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Add prediction to hand labeler labels (#25869)

Added prediction to labels

* scoopable ash and foam, solution transfer prediction (#25832)

* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
# Conflicts:
#	Resources/Prototypes/Entities/Effects/chemistry_effects.yml

* Reagent dispenser UI (#27831)

* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
# Conflicts:
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

* Reagent dispenser UI (Again) (#27958)

* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`

* delete unused classes

* disable reagent button when container is empty

* Make things a bit bigger

* remove obsolete text color override

* пару фиксов поверх

* переводики хихиххи

* еще переводы

* feat: химические картриджи

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
This commit is contained in:
Remuchi
2024-08-04 13:36:11 +07:00
committed by GitHub
parent 76b15fd787
commit 467eb84d43
57 changed files with 1398 additions and 732 deletions

View File

@@ -1,6 +1,5 @@
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Labels;
using Content.Server.Popups;
using Content.Server.Storage.EntitySystems;
@@ -11,7 +10,6 @@ using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.FixedPoint;
using Content.Shared.Storage;
using JetBrains.Annotations;
@@ -25,7 +23,6 @@ using System.Linq;
namespace Content.Server.Chemistry.EntitySystems
{
/// <summary>
/// Contains all the server-side logic for ChemMasters.
/// <seealso cref="ChemMasterComponent"/>
@@ -41,8 +38,6 @@ namespace Content.Server.Chemistry.EntitySystems
[Dependency] private readonly StorageSystem _storageSystem = default!;
[Dependency] private readonly LabelSystem _labelSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly ReagentDispenserSystem _dispenserSystem = default!; // WD
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!; // WD
[ValidatePrototypeId<EntityPrototype>]
private const string PillPrototypeId = "Pill";
@@ -56,14 +51,7 @@ namespace Content.Server.Chemistry.EntitySystems
SubscribeLocalEvent<ChemMasterComponent, EntInsertedIntoContainerMessage>(SubscribeUpdateUiState);
SubscribeLocalEvent<ChemMasterComponent, EntRemovedFromContainerMessage>(SubscribeUpdateUiState);
SubscribeLocalEvent<ChemMasterComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
// WD START
SubscribeLocalEvent<ChemMasterComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ChemMasterComponent, PortDisconnectedEvent>(OnPortDisconnected);
SubscribeLocalEvent<ChemMasterComponent, AnchorStateChangedEvent>(OnAnchor);
// WD END
SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetModeMessage>(OnSetModeMessage);
SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetPillTypeMessage>(OnSetPillTypeMessage);
SubscribeLocalEvent<ChemMasterComponent, ChemMasterReagentAmountButtonMessage>(OnReagentButtonMessage);
@@ -71,30 +59,6 @@ namespace Content.Server.Chemistry.EntitySystems
SubscribeLocalEvent<ChemMasterComponent, ChemMasterOutputToBottleMessage>(OnOutputToBottleMessage);
}
// WD START
private void OnComponentInit(EntityUid uid, ChemMasterComponent clonePod, ComponentInit args)
{
_signalSystem.EnsureSinkPorts(uid, ChemMasterComponent.ChemMasterPort);
}
private void OnPortDisconnected(EntityUid uid, ChemMasterComponent component, PortDisconnectedEvent args)
{
component.ConnectedDispenser = null;
}
private void OnAnchor(EntityUid uid, ChemMasterComponent component, ref AnchorStateChangedEvent args)
{
if (component.ConnectedDispenser == null ||
!TryComp<ReagentDispenserComponent>(component.ConnectedDispenser, out var dispenserComp))
return;
if (!args.Anchored)
return;
_dispenserSystem.UpdateConnection(component.ConnectedDispenser.Value, uid, dispenserComp, component);
}
// WD END
private void SubscribeUpdateUiState<T>(Entity<ChemMasterComponent> ent, ref T ev)
{
UpdateUiState(ent);