medibot fixes and refactoring (#21852)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -2,7 +2,9 @@ using Content.Server.Chat.Systems;
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using Content.Server.NPC.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.Emag.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Popups;
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using Content.Shared.Silicons.Bots;
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using Robust.Shared.Audio;
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@@ -65,29 +67,23 @@ public sealed partial class MedibotInjectOperator : HTNOperator
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var total = damage.TotalDamage;
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if (total == 0)
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// always inject healthy patients when emagged
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if (total == 0 && !_entMan.HasComponent<EmaggedComponent>(owner))
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return HTNOperatorStatus.Failed;
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if (total >= MedibotComponent.EmergencyMedDamageThreshold)
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{
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_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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_solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, ChatTransmitRange.GhostRangeLimit);
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return HTNOperatorStatus.Finished;
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}
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if (!_entMan.TryGetComponent<MobStateComponent>(target, out var mobState))
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return HTNOperatorStatus.Failed;
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if (total >= MedibotComponent.StandardMedDamageThreshold && total <= MedibotComponent.StandardMedDamageThresholdStop)
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{
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_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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_solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, ChatTransmitRange.GhostRangeLimit);
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return HTNOperatorStatus.Finished;
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}
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var state = mobState.CurrentState;
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var treatment = botComp.Treatments[mobState.CurrentState];
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if (!treatment.IsValid(total))
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return HTNOperatorStatus.Failed;
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return HTNOperatorStatus.Failed;
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_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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_solution.TryAddReagent(target, injectable, treatment.Reagent, treatment.Quantity, out _);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, hideChat: true, hideLog: true);
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return HTNOperatorStatus.Finished;
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}
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}
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@@ -15,6 +15,7 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private EntityLookupSystem _lookup = default!;
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private MedibotSystem _medibot = default!;
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private PathfindingSystem _pathfinding = default!;
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[DataField("rangeKey")] public string RangeKey = NPCBlackboard.MedibotInjectRange;
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@@ -35,6 +36,7 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
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{
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base.Initialize(sysManager);
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_lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
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_medibot = sysManager.GetEntitySystem<MedibotSystem>();
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_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
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}
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@@ -46,37 +48,46 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
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if (!blackboard.TryGetValue<float>(RangeKey, out var range, _entManager))
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return (false, null);
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if (!_entManager.TryGetComponent<MedibotComponent>(owner, out var medibot))
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return (false, null);
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var damageQuery = _entManager.GetEntityQuery<DamageableComponent>();
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var injectQuery = _entManager.GetEntityQuery<InjectableSolutionComponent>();
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var recentlyInjected = _entManager.GetEntityQuery<NPCRecentlyInjectedComponent>();
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var mobState = _entManager.GetEntityQuery<MobStateComponent>();
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var emaggedQuery = _entManager.GetEntityQuery<EmaggedComponent>();
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foreach (var entity in _lookup.GetEntitiesInRange(owner, range))
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{
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if (mobState.HasComponent(entity) &&
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if (mobState.TryGetComponent(entity, out var state) &&
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injectQuery.HasComponent(entity) &&
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damageQuery.TryGetComponent(entity, out var damage) &&
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!recentlyInjected.HasComponent(entity))
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//Only go towards a target if the bot can actually help them or if the medibot is emagged
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if (damage.TotalDamage > MedibotComponent.StandardMedDamageThreshold &&
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damage.TotalDamage <= MedibotComponent.StandardMedDamageThresholdStop ||
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damage.TotalDamage > MedibotComponent.EmergencyMedDamageThreshold ||
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_entManager.HasComponent<EmaggedComponent>(owner))
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{
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// no treating dead bodies
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if (!_medibot.TryGetTreatment(medibot, state.CurrentState, out var treatment))
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continue;
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// Only go towards a target if the bot can actually help them or if the medibot is emagged
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// note: this and the actual injecting don't check for specific damage types so for example,
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// radiation damage will trigger injection but the tricordrazine won't heal it.
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if (!emaggedQuery.HasComponent(entity) && !treatment.IsValid(damage.TotalDamage))
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continue;
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//Needed to make sure it doesn't sometimes stop right outside it's interaction range
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var pathRange = SharedInteractionSystem.InteractionRange - 1f;
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var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
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if (path.Result == PathResult.NoPath)
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continue;
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return (true, new Dictionary<string, object>()
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{
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//Needed to make sure it doesn't sometimes stop right outside it's interaction range
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var pathRange = SharedInteractionSystem.InteractionRange - 1f;
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var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
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if (path.Result == PathResult.NoPath)
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continue;
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return (true, new Dictionary<string, object>()
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{
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{TargetKey, entity},
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{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
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{NPCBlackboard.PathfindKey, path},
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});
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}
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{TargetKey, entity},
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{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
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{NPCBlackboard.PathfindKey, path},
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});
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}
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}
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return (false, null);
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@@ -1,40 +1,28 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Mobs;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Silicons.Bots;
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/// <summary>
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/// Replaced the medibot's meds with these when emagged. Could be poison, could be fun.
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/// Replaces the medibot's meds with these when emagged. Could be poison, could be fun.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(MedibotSystem))]
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public sealed partial class EmaggableMedibotComponent : Component
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{
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/// <summary>
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/// Med the bot will inject when UNDER the standard med damage threshold.
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/// Treatments to replace from the original set.
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/// </summary>
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[DataField("standardMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public string StandardMed = "Tricordrazine";
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[DataField("standardMedAmount"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float StandardMedAmount = 15f;
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/// <summary>
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/// Med the bot will inject when OVER the emergency med damage threshold.
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/// </summary>
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[DataField("emergencyMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public string EmergencyMed = "Inaprovaline";
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[DataField("emergencyMedAmount"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float EmergencyMedAmount = 15f;
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[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
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public Dictionary<MobState, MedibotTreatment> Replacements = new();
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/// <summary>
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/// Sound to play when the bot has been emagged
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/// </summary>
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[DataField("sparkSound")] public SoundSpecifier SparkSound = new SoundCollectionSpecifier("sparks")
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[DataField]
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public SoundSpecifier SparkSound = new SoundCollectionSpecifier("sparks")
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{
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Params = AudioParams.Default.WithVolume(8f),
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Params = AudioParams.Default.WithVolume(8f)
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};
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}
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@@ -1,6 +1,8 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Silicons.Bots;
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@@ -13,30 +15,56 @@ namespace Content.Shared.Silicons.Bots;
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public sealed partial class MedibotComponent : Component
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{
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/// <summary>
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/// Med the bot will inject when UNDER the standard med damage threshold.
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/// Treatments the bot will apply for each mob state.
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/// </summary>
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[DataField("standardMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string StandardMed = "Tricordrazine";
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[DataField("standardMedAmount")]
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public float StandardMedAmount = 30f;
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/// <summary>
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/// Med the bot will inject when OVER the emergency med damage threshold.
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/// </summary>
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[DataField("emergencyMed", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string EmergencyMed = "Inaprovaline";
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[DataField("emergencyMedAmount")]
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public float EmergencyMedAmount = 15f;
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[DataField(required: true)]
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public Dictionary<MobState, MedibotTreatment> Treatments = new();
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/// <summary>
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/// Sound played after injecting a patient.
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/// </summary>
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[DataField("injectSound")]
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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public const float StandardMedDamageThreshold = 0f;
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public const float StandardMedDamageThresholdStop = 50f;
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public const float EmergencyMedDamageThreshold = 100f;
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}
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/// <summary>
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/// An injection to treat the patient with.
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/// </summary>
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[DataDefinition]
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public sealed partial class MedibotTreatment
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{
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/// <summary>
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/// Reagent to inject into the patient.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<ReagentPrototype> Reagent = string.Empty;
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/// <summary>
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/// How much of the reagent to inject.
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/// </summary>
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[DataField(required: true)]
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public FixedPoint2 Quantity;
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/// <summary>
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/// Do nothing when the patient is at or below this total damage.
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/// When null this will inject meds into completely healthy patients.
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/// </summary>
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[DataField]
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public FixedPoint2? MinDamage;
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/// <summary>
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/// Do nothing when the patient is at or above this total damage.
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/// Useful for tricordrazine which does nothing above 50 damage.
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/// </summary>
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[DataField]
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public FixedPoint2? MaxDamage;
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/// <summary>
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/// Returns whether the treatment will probably work for an amount of damage.
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/// Doesn't account for specific damage types only total amount.
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/// </summary>
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public bool IsValid(FixedPoint2 damage)
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{
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return (MaxDamage == null || damage < MaxDamage) && (MinDamage == null || damage > MinDamage);
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}
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}
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@@ -1,11 +1,12 @@
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using Content.Shared.Emag.Systems;
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using Robust.Shared.Audio;
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using Content.Shared.Mobs;
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using Robust.Shared.Audio.Systems;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Shared.Silicons.Bots;
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/// <summary>
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/// Handles emagging medibots
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/// Handles emagging medibots and provides api.
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/// </summary>
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public sealed class MedibotSystem : EntitySystem
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{
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@@ -25,10 +26,22 @@ public sealed class MedibotSystem : EntitySystem
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_audio.PlayPredicted(comp.SparkSound, uid, args.UserUid);
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medibot.StandardMed = comp.StandardMed;
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medibot.StandardMedAmount = comp.StandardMedAmount;
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medibot.EmergencyMed = comp.EmergencyMed;
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medibot.EmergencyMedAmount = comp.EmergencyMedAmount;
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foreach (var (state, treatment) in comp.Replacements)
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{
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medibot.Treatments[state] = treatment;
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}
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args.Handled = true;
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}
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/// <summary>
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/// Get a treatment for a given mob state.
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/// </summary>
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/// <remarks>
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/// This only exists because allowing other execute would allow modifying the dictionary, and Read access does not cover TryGetValue.
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/// </remarks>
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public bool TryGetTreatment(MedibotComponent comp, MobState state, [NotNullWhen(true)] out MedibotTreatment? treatment)
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{
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return comp.Treatments.TryGetValue(state, out treatment);
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}
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}
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@@ -314,13 +314,25 @@
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description: No substitute for a doctor, but better than nothing.
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components:
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- type: Medibot
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treatments:
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Alive:
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reagent: Tricordrazine
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quantity: 30
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minDamage: 0
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maxDamage: 50
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Critical:
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reagent: Inaprovaline
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quantity: 15
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- type: EmaggableMedibot
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# when you are fine, medibot will help you go sleep
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standardMed: ChloralHydrate
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standardMedAmount: 15
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# when you are crit, medibot will help you have fun
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emergencyMed: SpaceDrugs
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emergencyMedAmount: 25
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replacements:
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# when you are fine, medibot will help you go sleep
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Alive:
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reagent: ChloralHydrate
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quantity: 15
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# when you are crit, medibot will help you have fun
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Critical:
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reagent: SpaceDrugs
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quantity: 25
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- type: Sprite
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sprite: Mobs/Silicon/Bots/medibot.rsi
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state: medibot
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