medibot fixes and refactoring (#21852)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -15,6 +15,7 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private EntityLookupSystem _lookup = default!;
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private MedibotSystem _medibot = default!;
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private PathfindingSystem _pathfinding = default!;
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[DataField("rangeKey")] public string RangeKey = NPCBlackboard.MedibotInjectRange;
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@@ -35,6 +36,7 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
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{
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base.Initialize(sysManager);
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_lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
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_medibot = sysManager.GetEntitySystem<MedibotSystem>();
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_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
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}
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@@ -46,37 +48,46 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
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if (!blackboard.TryGetValue<float>(RangeKey, out var range, _entManager))
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return (false, null);
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if (!_entManager.TryGetComponent<MedibotComponent>(owner, out var medibot))
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return (false, null);
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var damageQuery = _entManager.GetEntityQuery<DamageableComponent>();
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var injectQuery = _entManager.GetEntityQuery<InjectableSolutionComponent>();
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var recentlyInjected = _entManager.GetEntityQuery<NPCRecentlyInjectedComponent>();
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var mobState = _entManager.GetEntityQuery<MobStateComponent>();
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var emaggedQuery = _entManager.GetEntityQuery<EmaggedComponent>();
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foreach (var entity in _lookup.GetEntitiesInRange(owner, range))
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{
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if (mobState.HasComponent(entity) &&
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if (mobState.TryGetComponent(entity, out var state) &&
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injectQuery.HasComponent(entity) &&
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damageQuery.TryGetComponent(entity, out var damage) &&
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!recentlyInjected.HasComponent(entity))
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//Only go towards a target if the bot can actually help them or if the medibot is emagged
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if (damage.TotalDamage > MedibotComponent.StandardMedDamageThreshold &&
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damage.TotalDamage <= MedibotComponent.StandardMedDamageThresholdStop ||
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damage.TotalDamage > MedibotComponent.EmergencyMedDamageThreshold ||
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_entManager.HasComponent<EmaggedComponent>(owner))
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{
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// no treating dead bodies
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if (!_medibot.TryGetTreatment(medibot, state.CurrentState, out var treatment))
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continue;
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// Only go towards a target if the bot can actually help them or if the medibot is emagged
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// note: this and the actual injecting don't check for specific damage types so for example,
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// radiation damage will trigger injection but the tricordrazine won't heal it.
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if (!emaggedQuery.HasComponent(entity) && !treatment.IsValid(damage.TotalDamage))
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continue;
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//Needed to make sure it doesn't sometimes stop right outside it's interaction range
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var pathRange = SharedInteractionSystem.InteractionRange - 1f;
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var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
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if (path.Result == PathResult.NoPath)
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continue;
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return (true, new Dictionary<string, object>()
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{
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//Needed to make sure it doesn't sometimes stop right outside it's interaction range
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var pathRange = SharedInteractionSystem.InteractionRange - 1f;
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var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
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if (path.Result == PathResult.NoPath)
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continue;
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return (true, new Dictionary<string, object>()
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{
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{TargetKey, entity},
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{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
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{NPCBlackboard.PathfindKey, path},
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});
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}
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{TargetKey, entity},
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{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
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{NPCBlackboard.PathfindKey, path},
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});
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}
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}
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return (false, null);
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