medibot fixes and refactoring (#21852)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-12-06 21:30:32 +00:00
committed by GitHub
parent f31b015591
commit 47359cf70f
6 changed files with 141 additions and 93 deletions

View File

@@ -15,6 +15,7 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
private EntityLookupSystem _lookup = default!;
private MedibotSystem _medibot = default!;
private PathfindingSystem _pathfinding = default!;
[DataField("rangeKey")] public string RangeKey = NPCBlackboard.MedibotInjectRange;
@@ -35,6 +36,7 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
{
base.Initialize(sysManager);
_lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
_medibot = sysManager.GetEntitySystem<MedibotSystem>();
_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
}
@@ -46,37 +48,46 @@ public sealed partial class PickNearbyInjectableOperator : HTNOperator
if (!blackboard.TryGetValue<float>(RangeKey, out var range, _entManager))
return (false, null);
if (!_entManager.TryGetComponent<MedibotComponent>(owner, out var medibot))
return (false, null);
var damageQuery = _entManager.GetEntityQuery<DamageableComponent>();
var injectQuery = _entManager.GetEntityQuery<InjectableSolutionComponent>();
var recentlyInjected = _entManager.GetEntityQuery<NPCRecentlyInjectedComponent>();
var mobState = _entManager.GetEntityQuery<MobStateComponent>();
var emaggedQuery = _entManager.GetEntityQuery<EmaggedComponent>();
foreach (var entity in _lookup.GetEntitiesInRange(owner, range))
{
if (mobState.HasComponent(entity) &&
if (mobState.TryGetComponent(entity, out var state) &&
injectQuery.HasComponent(entity) &&
damageQuery.TryGetComponent(entity, out var damage) &&
!recentlyInjected.HasComponent(entity))
//Only go towards a target if the bot can actually help them or if the medibot is emagged
if (damage.TotalDamage > MedibotComponent.StandardMedDamageThreshold &&
damage.TotalDamage <= MedibotComponent.StandardMedDamageThresholdStop ||
damage.TotalDamage > MedibotComponent.EmergencyMedDamageThreshold ||
_entManager.HasComponent<EmaggedComponent>(owner))
{
// no treating dead bodies
if (!_medibot.TryGetTreatment(medibot, state.CurrentState, out var treatment))
continue;
// Only go towards a target if the bot can actually help them or if the medibot is emagged
// note: this and the actual injecting don't check for specific damage types so for example,
// radiation damage will trigger injection but the tricordrazine won't heal it.
if (!emaggedQuery.HasComponent(entity) && !treatment.IsValid(damage.TotalDamage))
continue;
//Needed to make sure it doesn't sometimes stop right outside it's interaction range
var pathRange = SharedInteractionSystem.InteractionRange - 1f;
var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
if (path.Result == PathResult.NoPath)
continue;
return (true, new Dictionary<string, object>()
{
//Needed to make sure it doesn't sometimes stop right outside it's interaction range
var pathRange = SharedInteractionSystem.InteractionRange - 1f;
var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
if (path.Result == PathResult.NoPath)
continue;
return (true, new Dictionary<string, object>()
{
{TargetKey, entity},
{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
{NPCBlackboard.PathfindKey, path},
});
}
{TargetKey, entity},
{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
{NPCBlackboard.PathfindKey, path},
});
}
}
return (false, null);