- add: new tiles and another ui tweaks (#11)

* - fix: audio crash

* - tweak: main menu

* connect gui

* some shaders here

* tiles
This commit is contained in:
rhailrake
2024-01-31 15:08:17 +00:00
committed by GitHub
parent 177d295346
commit 483ab4eb2c
66 changed files with 342 additions and 187 deletions

View File

@@ -1,5 +1,6 @@
using Content.Client._White.JoinQueue;
using Content.Client._White.Jukebox;
using Content.Client._White.Overlays;
using Content.Client._White.Reputation;
using Content.Client._White.Sponsors;
using Content.Client._White.Stalin;
@@ -178,6 +179,8 @@ namespace Content.Client.Entry
_overlayManager.AddOverlay(new SingularityOverlay());
_overlayManager.AddOverlay(new FlashOverlay());
_overlayManager.AddOverlay(new RadiationPulseOverlay());
_overlayManager.AddOverlay(new GrainOverlay());
_overlayManager.AddOverlay(new AtmOverlay());
_chatManager.Initialize();
_clientPreferencesManager.Initialize();
_euiManager.Initialize();

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@@ -1,70 +1,96 @@
<Control xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:parallax="clr-namespace:Content.Client.Parallax"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
<parallax:ParallaxControl />
<TextureRect Access="Public" TexturePath="/Textures/Ohio/ohfuck.png" VerticalExpand="True" HorizontalExpand="True" Name="Background" Stretch="KeepAspectCovered"/>
<Control HorizontalAlignment="Center" VerticalAlignment="Center">
<PanelContainer StyleClasses="AngleRect" />
<BoxContainer Orientation="Vertical" MinSize="300 200">
<BoxContainer Orientation="Horizontal">
<Label Margin="8 0 0 0" Text="{Loc 'connecting-title'}"
StyleClasses="LabelHeading" VAlign="Center" />
<Button Name="ExitButton" Text="{Loc 'connecting-exit'}"
HorizontalAlignment="Right" HorizontalExpand="True" />
</BoxContainer>
<controls:HighDivider />
<BoxContainer Orientation="Vertical" VerticalExpand="True" Margin="4 4 4 0">
<Control VerticalExpand="True" Margin="0 0 0 8">
<BoxContainer Orientation="Vertical" Name="ConnectingStatus">
<Label Text="{Loc 'connecting-in-progress'}" Align="Center" />
<!-- Who the fuck named these cont- oh wait I did -->
<Label Name="ConnectStatus" StyleClasses="LabelSubText" Align="Center" />
</BoxContainer>
<BoxContainer Orientation="Vertical" Name="ConnectFail" Visible="False">
<RichTextLabel Name="ConnectFailReason" VerticalAlignment="Stretch"/>
<Button Name="RetryButton" Text="{Loc 'connecting-retry'}"
HorizontalAlignment="Center"
VerticalExpand="True" VerticalAlignment="Bottom" />
</BoxContainer>
<BoxContainer Orientation="Vertical" Name="Disconnected">
<Label Text="{Loc 'connecting-disconnected'}" Align="Center" />
<Label Name="DisconnectReason" Align="Center" />
<Button Name="ReconnectButton" Text="{Loc 'connecting-reconnect'}"
HorizontalAlignment="Center"
VerticalExpand="True" VerticalAlignment="Bottom" />
<Button Name="RedialButton" Text="{Loc 'connecting-redial'}"
Disabled="True"
HorizontalAlignment="Center"
VerticalExpand="True" VerticalAlignment="Bottom" />
</BoxContainer>
</Control>
<Label Name="ConnectingAddress" StyleClasses="LabelSubText" HorizontalAlignment="Center" />
</BoxContainer>
<PanelContainer>
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#444" ContentMarginTopOverride="2" />
</PanelContainer.PanelOverride>
</PanelContainer>
<BoxContainer Orientation="Horizontal" Margin="12 0 4 0" VerticalAlignment="Bottom">
<Label Text="{Loc 'connecting-tip'}" StyleClasses="LabelSubText" />
<Label Text="{Loc 'connecting-version'}" StyleClasses="LabelSubText"
HorizontalAlignment="Right" HorizontalExpand="True" />
</BoxContainer>
</BoxContainer>
</Control>
<!-- Bottom window for tips -->
<PanelContainer Name="LoginTips" StyleClasses="AngleRect" Margin="0 10" MaxWidth="600" VerticalExpand="True" VerticalAlignment="Bottom">
<BoxContainer Orientation="Vertical" VerticalExpand="True">
<controls:StripeBack>
<BoxContainer Orientation="Horizontal" HorizontalAlignment="Center">
<Label Name="LoginTipTitle" Text="Tip" StyleClasses="LabelHeading" Align="Center"/>
</BoxContainer>
</controls:StripeBack>
<BoxContainer Orientation="Vertical" Margin="5 5 5 5" >
<RichTextLabel Name="LoginTip" VerticalExpand="True" />
</BoxContainer>
</BoxContainer>
</PanelContainer>
</Control>

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@@ -1,4 +1,3 @@
using System.Linq;
using Content.Client.Stylesheets;
using Content.Shared.CCVar;
using Content.Shared.Dataset;
@@ -7,133 +6,130 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Client.Launcher
namespace Content.Client.Launcher;
[GenerateTypedNameReferences]
public sealed partial class LauncherConnectingGui : Control
{
[GenerateTypedNameReferences]
public sealed partial class LauncherConnectingGui : Control
private const float RedialWaitTimeSeconds = 15f;
private readonly LauncherConnecting _state;
private readonly IRobustRandom _random;
private readonly IPrototypeManager _prototype;
private readonly IConfigurationManager _cfg;
private float _redialWaitTime = RedialWaitTimeSeconds;
public LauncherConnectingGui(LauncherConnecting state, IRobustRandom random,
IPrototypeManager prototype, IConfigurationManager config)
{
private const float RedialWaitTimeSeconds = 15f;
private readonly LauncherConnecting _state;
private readonly IRobustRandom _random;
private readonly IPrototypeManager _prototype;
private readonly IConfigurationManager _cfg;
_state = state;
_random = random;
_prototype = prototype;
_cfg = config;
private float _redialWaitTime = RedialWaitTimeSeconds;
RobustXamlLoader.Load(this);
public LauncherConnectingGui(LauncherConnecting state, IRobustRandom random,
IPrototypeManager prototype, IConfigurationManager config)
LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
ChangeLoginTip();
ReconnectButton.OnPressed += _ => _state.RetryConnect();
// Redial shouldn't fail, but if it does, try a reconnect (maybe we're being run from debug)
RedialButton.OnPressed += _ =>
{
_state = state;
_random = random;
_prototype = prototype;
_cfg = config;
if (!_state.Redial())
_state.RetryConnect();
};
RetryButton.OnPressed += _ => _state.RetryConnect();
ExitButton.OnPressed += _ => _state.Exit();
RobustXamlLoader.Load(this);
var addr = state.Address;
if (addr != null)
ConnectingAddress.Text = addr;
LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
state.PageChanged += OnPageChanged;
state.ConnectFailReasonChanged += ConnectFailReasonChanged;
state.ConnectionStateChanged += ConnectionStateChanged;
Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
ConnectionStateChanged(state.ConnectionState);
ChangeLoginTip();
ReconnectButton.OnPressed += _ => _state.RetryConnect();
// Redial shouldn't fail, but if it does, try a reconnect (maybe we're being run from debug)
RedialButton.OnPressed += _ =>
{
if (!_state.Redial())
_state.RetryConnect();
};
RetryButton.OnPressed += _ => _state.RetryConnect();
ExitButton.OnPressed += _ => _state.Exit();
// Redial flag setup
var edim = IoCManager.Resolve<ExtendedDisconnectInformationManager>();
edim.LastNetDisconnectedArgsChanged += LastNetDisconnectedArgsChanged;
LastNetDisconnectedArgsChanged(edim.LastNetDisconnectedArgs);
}
var addr = state.Address;
if (addr != null)
ConnectingAddress.Text = addr;
private void ConnectFailReasonChanged(string? reason)
{
ConnectFailReason.SetMessage(reason == null
? ""
: Loc.GetString("connecting-fail-reason", ("reason", reason)));
}
state.PageChanged += OnPageChanged;
state.ConnectFailReasonChanged += ConnectFailReasonChanged;
state.ConnectionStateChanged += ConnectionStateChanged;
private void LastNetDisconnectedArgsChanged(NetDisconnectedArgs? args)
{
var redialFlag = args?.RedialFlag ?? false;
RedialButton.Visible = redialFlag;
ReconnectButton.Visible = !redialFlag;
}
ConnectionStateChanged(state.ConnectionState);
private void ChangeLoginTip()
{
var tipsDataset = _cfg.GetCVar(CCVars.LoginTipsDataset);
var loginTipsEnabled = _prototype.TryIndex<DatasetPrototype>(tipsDataset, out var tips);
// Redial flag setup
var edim = IoCManager.Resolve<ExtendedDisconnectInformationManager>();
edim.LastNetDisconnectedArgsChanged += LastNetDisconnectedArgsChanged;
LastNetDisconnectedArgsChanged(edim.LastNetDisconnectedArgs);
//LoginTips.Visible = loginTipsEnabled;
if (!loginTipsEnabled)
{
return;
}
private void ConnectFailReasonChanged(string? reason)
var tipList = tips!.Values;
if (tipList.Count == 0)
return;
var randomIndex = _random.Next(tipList.Count);
var tip = tipList[randomIndex];
//LoginTip.SetMessage(tip);
//LoginTipTitle.Text = Loc.GetString("connecting-window-tip", ("numberTip", randomIndex));
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_redialWaitTime -= args.DeltaSeconds;
if (_redialWaitTime <= 0)
{
ConnectFailReason.SetMessage(reason == null
? ""
: Loc.GetString("connecting-fail-reason", ("reason", reason)));
RedialButton.Disabled = false;
RedialButton.Text = Loc.GetString("connecting-redial");
}
private void LastNetDisconnectedArgsChanged(NetDisconnectedArgs? args)
else
{
var redialFlag = args?.RedialFlag ?? false;
RedialButton.Visible = redialFlag;
ReconnectButton.Visible = !redialFlag;
}
private void ChangeLoginTip()
{
var tipsDataset = _cfg.GetCVar(CCVars.LoginTipsDataset);
var loginTipsEnabled = _prototype.TryIndex<DatasetPrototype>(tipsDataset, out var tips);
LoginTips.Visible = loginTipsEnabled;
if (!loginTipsEnabled)
{
return;
}
var tipList = tips!.Values;
if (tipList.Count == 0)
return;
var randomIndex = _random.Next(tipList.Count);
var tip = tipList[randomIndex];
LoginTip.SetMessage(tip);
LoginTipTitle.Text = Loc.GetString("connecting-window-tip", ("numberTip", randomIndex));
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_redialWaitTime -= args.DeltaSeconds;
if (_redialWaitTime <= 0)
{
RedialButton.Disabled = false;
RedialButton.Text = Loc.GetString("connecting-redial");
}
else
{
RedialButton.Disabled = true;
RedialButton.Text = Loc.GetString("connecting-redial-wait", ("time", _redialWaitTime.ToString("00.000")));
}
}
private void OnPageChanged(LauncherConnecting.Page page)
{
ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting;
ConnectFail.Visible = page == LauncherConnecting.Page.ConnectFailed;
Disconnected.Visible = page == LauncherConnecting.Page.Disconnected;
if (page == LauncherConnecting.Page.Disconnected)
DisconnectReason.Text = _state.LastDisconnectReason;
}
private void ConnectionStateChanged(ClientConnectionState state)
{
ConnectStatus.Text = Loc.GetString($"connecting-state-{state}");
RedialButton.Disabled = true;
RedialButton.Text = Loc.GetString("connecting-redial-wait", ("time", _redialWaitTime.ToString("00.000")));
}
}
private void OnPageChanged(LauncherConnecting.Page page)
{
ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting;
ConnectFail.Visible = page == LauncherConnecting.Page.ConnectFailed;
Disconnected.Visible = page == LauncherConnecting.Page.Disconnected;
if (page == LauncherConnecting.Page.Disconnected)
DisconnectReason.Text = _state.LastDisconnectReason;
}
private void ConnectionStateChanged(ClientConnectionState state)
{
ConnectStatus.Text = Loc.GetString($"connecting-state-{state}");
}
}

View File

@@ -2,7 +2,6 @@ using System.Text.RegularExpressions;
using Content.Client.MainMenu.UI;
using Content.Client.UserInterface.Systems.EscapeMenu;
using Robust.Client;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared;
@@ -23,7 +22,6 @@ namespace Content.Client.MainMenu
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IGameController _controllerProxy = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private MainMenuControl _mainMenuControl = default!;
@@ -35,7 +33,7 @@ namespace Content.Client.MainMenu
/// <inheritdoc />
protected override void Startup()
{
_mainMenuControl = new MainMenuControl(_resourceCache, _configurationManager);
_mainMenuControl = new MainMenuControl(_configurationManager);
_userInterfaceManager.StateRoot.AddChild(_mainMenuControl);
_mainMenuControl.QuitButton.OnPressed += QuitButtonPressed;

View File

@@ -1,45 +1,38 @@
<Control xmlns="https://spacestation14.io"
xmlns:pllax="clr-namespace:Content.Client.Parallax"
xmlns:clog="clr-namespace:Content.Client.Changelog">
<pllax:ParallaxControl />
<TextureRect Access="Public" TexturePath="/Textures/Ohio/ohfuck.png" VerticalExpand="True" HorizontalExpand="True" Name="Background" Stretch="KeepAspectCovered"/>
<LayoutContainer>
<BoxContainer Name="VBox"
Orientation="Vertical"
StyleIdentifier="mainMenuVBox">
<TextureRect Name="Logo"
Stretch="KeepCentered" />
<BoxContainer Orientation="Horizontal"
SeparationOverride="4">
<Label Text="{Loc 'main-menu-username-label'}" />
<LineEdit Name="UsernameBox"
Access="Public"
PlaceHolder="{Loc 'main-menu-username-text'}"
HorizontalExpand="True" />
<BoxContainer Name="VBox" Orientation="Vertical" StyleIdentifier="MainMenuBox" MinWidth="300" >
<Label Name="Title" Text="GREEN MIRACLE" Align="Center" />
<Control MinSize="0 4" />
<BoxContainer Orientation="Horizontal" SeparationOverride="4">
<LineEdit Name="UsernameBox" Access="Public" PlaceHolder="{Loc 'main-menu-username-text'}" HorizontalExpand="True" />
</BoxContainer>
<LineEdit Name="AddressBox"
Access="Public"
Text="localhost"
PlaceHolder="server address:port"
HorizontalExpand="True" />
<Button Name="DirectConnectButton"
Access="Public"
Text="{Loc 'main-menu-direct-connect-button'}"
TextAlign="Center"
StyleIdentifier="mainMenu" />
<Control MinSize="0 2" />
<Button Name="OptionsButton"
Access="Public"
Text="{Loc 'main-menu-options-button'}"
TextAlign="Center"
StyleIdentifier="mainMenu" />
<Button Name="QuitButton"
Access="Public"
Text="{Loc 'main-menu-quit-button'}"
TextAlign="Center"
StyleIdentifier="mainMenu" />
<clog:ChangelogButton
Name="ChangelogButton"
Access="Public"/>
<LineEdit Name="AddressBox" Access="Public" Text="localhost" PlaceHolder="server address:port" HorizontalExpand="True" />
<Control MinSize="0 2" />
<Button Name="DirectConnectButton" Access="Public" Text="{Loc 'main-menu-direct-connect-button'}" TextAlign="Center" />
<Button Name="OptionsButton" Access="Public" Text="{Loc 'main-menu-options-button'}" TextAlign="Center" />
<clog:ChangelogButton Name="ChangelogButton" Access="Public" />
<Button Name="QuitButton" Access="Public" Text="{Loc 'main-menu-quit-button'}" TextAlign="Center" />
</BoxContainer>
</LayoutContainer>
</Control>

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@@ -1,5 +1,4 @@
using Robust.Client.AutoGenerated;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
@@ -11,19 +10,15 @@ namespace Content.Client.MainMenu.UI;
[GenerateTypedNameReferences]
public sealed partial class MainMenuControl : Control
{
public MainMenuControl(IResourceCache resCache, IConfigurationManager configMan)
public MainMenuControl(IConfigurationManager configMan)
{
RobustXamlLoader.Load(this);
LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
LayoutContainer.SetAnchorPreset(VBox, LayoutContainer.LayoutPreset.TopRight);
LayoutContainer.SetMarginRight(VBox, -25);
LayoutContainer.SetMarginTop(VBox, 30);
LayoutContainer.SetGrowHorizontal(VBox, LayoutContainer.GrowDirection.Begin);
var logoTexture = resCache.GetResource<TextureResource>("/Textures/Logo/logo.png");
Logo.Texture = logoTexture;
LayoutContainer.SetAnchorPreset(VBox, LayoutContainer.LayoutPreset.Center);
LayoutContainer.SetGrowHorizontal(VBox, LayoutContainer.GrowDirection.Both);
LayoutContainer.SetGrowVertical(VBox, LayoutContainer.GrowDirection.Both);
var currentUserName = configMan.GetCVar(CVars.PlayerName);
UsernameBox.Text = currentUserName;

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@@ -0,0 +1,37 @@
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Overlays;
public sealed class AtmOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
private readonly ShaderInstance _shader;
public AtmOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototype.Index<ShaderPrototype>("ATM").Instance().Duplicate();
}
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture is null)
return;
var worldHandle = args.WorldHandle;
_shader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
worldHandle.UseShader(_shader);
worldHandle.DrawRect(args.WorldBounds, Color.White);
worldHandle.UseShader(null);
}
}

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@@ -0,0 +1,38 @@
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Overlays;
public sealed class GrainOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
private readonly ShaderInstance _shader;
public GrainOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototype.Index<ShaderPrototype>("Grain").Instance().Duplicate();
}
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture is null)
return;
var worldHandle = args.WorldHandle;
_shader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
_shader.SetParameter("strength", 40.0f);
worldHandle.UseShader(_shader);
worldHandle.DrawRect(args.WorldBounds, Color.White);
worldHandle.UseShader(null);
}
}

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@@ -48,7 +48,11 @@ public sealed class OnDeath : EntitySystem
}
var newStream = _audio.PlayEntity(HeartSounds, uid, uid, AudioParams.Default.WithLoop(true));
_playingStreams[uid] = newStream.Value.Entity;
if (newStream.HasValue)
{
_playingStreams[uid] = newStream.Value.Entity;
}
}
private void StopPlayingStream(EntityUid uid)

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@@ -1,20 +1,34 @@
### Connecting dialog when you start up the game
connecting-title = Space Station 14
connecting-exit = Выйти
connecting-retry = Повторить
connecting-reconnect = Переподключиться
connecting-redial = Перезапустить
connecting-redial-wait = Пожалуйста подождите: { TOSTRING($time, "G3") }
connecting-in-progress = Подключение к серверу...
connecting-disconnected = Отключен от сервера:
connecting-tip = Не умирай!
connecting-version = версия 0.1
connecting-fail-reason =
Не удалось подключиться к серверу:
{ $reason }
connecting-state-NotConnecting = Не подключен
connecting-state-ResolvingHost = Определение хоста
connecting-state-EstablishingConnection = Установка соединения
connecting-title = Green Miracle
connecting-exit = Exit
connecting-retry = Retry
connecting-reconnect = Reconnect
connecting-redial = Relaunch
connecting-redial-wait = Please wait: { TOSTRING($time, "G3") }
connecting-in-progress = Connecting to server...
connecting-disconnected = Disconnected from server:
connecting-tip = OH FUCK!
connecting-version = 1.0
connecting-fail-reason = Failed to connect to server:
{ $reason }
connecting-state-NotConnecting = Not connecting
connecting-state-ResolvingHost = Resolving host
connecting-state-EstablishingConnection = Establishing connection
connecting-state-Handshake = Handshake
connecting-state-Connected = Подключен
connecting-state-Connected = Connected

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@@ -109,3 +109,13 @@
id: SaturationScale
kind: source
path: "/Textures/Shaders/White/saturationscale.swsl"
- type: shader
id: Grain
kind: source
path: "/Textures/Shaders/Ohio/grain.swsl"
- type: shader
id: ATM
kind: source
path: "/Textures/Shaders/Ohio/atm.swsl"

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@@ -0,0 +1,23 @@
uniform sampler2D SCREEN_TEXTURE;
highp float random(highp float seed){
return fract(543.2543 * sin(seed * 3525.46));
}
void fragment() {
highp vec2 uv = UV;
highp float particles = random(TIME * 0.5 + uv.x * uv.y);
highp vec3 atmosphereColor = vec3(uv.x, uv.y, 0.5);
highp vec3 finalColor = atmosphereColor * 0.6;
finalColor += texture(SCREEN_TEXTURE, uv - vec2(0.01, 0.01)).rgb * 0.2;
finalColor *= vec3(particles);
finalColor *= vec3(1.0, 1.0, 1.0);
COLOR = vec4(finalColor, 0.01);
}

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@@ -0,0 +1,18 @@
light_mode unshaded;
uniform sampler2D SCREEN_TEXTURE;
uniform highp float strength;
void fragment()
{
highp vec2 uv = UV;
highp vec4 color = texture(SCREEN_TEXTURE, uv);
highp float x = (uv.x + 4.0 ) * (uv.y + 4.0 ) * (TIME * 10.0);
highp vec4 grain = vec4(mod((mod(x, 13.0) + 1.0) * (mod(x, 123.0) + 1.0), 0.01) - 0.005) * strength;
grain = color * (1.0 - grain);
COLOR = grain;
}

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