- add: new tiles and another ui tweaks (#11)
* - fix: audio crash * - tweak: main menu * connect gui * some shaders here * tiles
This commit is contained in:
@@ -1,4 +1,3 @@
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using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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@@ -7,133 +6,130 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Client.Launcher
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namespace Content.Client.Launcher;
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[GenerateTypedNameReferences]
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public sealed partial class LauncherConnectingGui : Control
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{
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[GenerateTypedNameReferences]
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public sealed partial class LauncherConnectingGui : Control
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private const float RedialWaitTimeSeconds = 15f;
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private readonly LauncherConnecting _state;
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private readonly IRobustRandom _random;
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private readonly IPrototypeManager _prototype;
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private readonly IConfigurationManager _cfg;
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private float _redialWaitTime = RedialWaitTimeSeconds;
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public LauncherConnectingGui(LauncherConnecting state, IRobustRandom random,
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IPrototypeManager prototype, IConfigurationManager config)
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{
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private const float RedialWaitTimeSeconds = 15f;
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private readonly LauncherConnecting _state;
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private readonly IRobustRandom _random;
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private readonly IPrototypeManager _prototype;
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private readonly IConfigurationManager _cfg;
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_state = state;
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_random = random;
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_prototype = prototype;
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_cfg = config;
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private float _redialWaitTime = RedialWaitTimeSeconds;
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RobustXamlLoader.Load(this);
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public LauncherConnectingGui(LauncherConnecting state, IRobustRandom random,
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IPrototypeManager prototype, IConfigurationManager config)
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LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
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Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
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ChangeLoginTip();
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ReconnectButton.OnPressed += _ => _state.RetryConnect();
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// Redial shouldn't fail, but if it does, try a reconnect (maybe we're being run from debug)
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RedialButton.OnPressed += _ =>
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{
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_state = state;
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_random = random;
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_prototype = prototype;
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_cfg = config;
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if (!_state.Redial())
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_state.RetryConnect();
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};
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RetryButton.OnPressed += _ => _state.RetryConnect();
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ExitButton.OnPressed += _ => _state.Exit();
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RobustXamlLoader.Load(this);
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var addr = state.Address;
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if (addr != null)
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ConnectingAddress.Text = addr;
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LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
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state.PageChanged += OnPageChanged;
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state.ConnectFailReasonChanged += ConnectFailReasonChanged;
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state.ConnectionStateChanged += ConnectionStateChanged;
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Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
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ConnectionStateChanged(state.ConnectionState);
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ChangeLoginTip();
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ReconnectButton.OnPressed += _ => _state.RetryConnect();
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// Redial shouldn't fail, but if it does, try a reconnect (maybe we're being run from debug)
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RedialButton.OnPressed += _ =>
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{
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if (!_state.Redial())
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_state.RetryConnect();
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};
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RetryButton.OnPressed += _ => _state.RetryConnect();
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ExitButton.OnPressed += _ => _state.Exit();
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// Redial flag setup
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var edim = IoCManager.Resolve<ExtendedDisconnectInformationManager>();
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edim.LastNetDisconnectedArgsChanged += LastNetDisconnectedArgsChanged;
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LastNetDisconnectedArgsChanged(edim.LastNetDisconnectedArgs);
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}
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var addr = state.Address;
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if (addr != null)
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ConnectingAddress.Text = addr;
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private void ConnectFailReasonChanged(string? reason)
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{
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ConnectFailReason.SetMessage(reason == null
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? ""
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: Loc.GetString("connecting-fail-reason", ("reason", reason)));
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}
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state.PageChanged += OnPageChanged;
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state.ConnectFailReasonChanged += ConnectFailReasonChanged;
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state.ConnectionStateChanged += ConnectionStateChanged;
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private void LastNetDisconnectedArgsChanged(NetDisconnectedArgs? args)
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{
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var redialFlag = args?.RedialFlag ?? false;
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RedialButton.Visible = redialFlag;
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ReconnectButton.Visible = !redialFlag;
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}
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ConnectionStateChanged(state.ConnectionState);
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private void ChangeLoginTip()
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{
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var tipsDataset = _cfg.GetCVar(CCVars.LoginTipsDataset);
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var loginTipsEnabled = _prototype.TryIndex<DatasetPrototype>(tipsDataset, out var tips);
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// Redial flag setup
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var edim = IoCManager.Resolve<ExtendedDisconnectInformationManager>();
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edim.LastNetDisconnectedArgsChanged += LastNetDisconnectedArgsChanged;
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LastNetDisconnectedArgsChanged(edim.LastNetDisconnectedArgs);
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//LoginTips.Visible = loginTipsEnabled;
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if (!loginTipsEnabled)
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{
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return;
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}
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private void ConnectFailReasonChanged(string? reason)
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var tipList = tips!.Values;
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if (tipList.Count == 0)
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return;
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var randomIndex = _random.Next(tipList.Count);
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var tip = tipList[randomIndex];
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//LoginTip.SetMessage(tip);
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//LoginTipTitle.Text = Loc.GetString("connecting-window-tip", ("numberTip", randomIndex));
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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_redialWaitTime -= args.DeltaSeconds;
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if (_redialWaitTime <= 0)
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{
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ConnectFailReason.SetMessage(reason == null
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? ""
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: Loc.GetString("connecting-fail-reason", ("reason", reason)));
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RedialButton.Disabled = false;
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RedialButton.Text = Loc.GetString("connecting-redial");
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}
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private void LastNetDisconnectedArgsChanged(NetDisconnectedArgs? args)
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else
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{
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var redialFlag = args?.RedialFlag ?? false;
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RedialButton.Visible = redialFlag;
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ReconnectButton.Visible = !redialFlag;
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}
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private void ChangeLoginTip()
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{
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var tipsDataset = _cfg.GetCVar(CCVars.LoginTipsDataset);
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var loginTipsEnabled = _prototype.TryIndex<DatasetPrototype>(tipsDataset, out var tips);
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LoginTips.Visible = loginTipsEnabled;
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if (!loginTipsEnabled)
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{
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return;
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}
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var tipList = tips!.Values;
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if (tipList.Count == 0)
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return;
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var randomIndex = _random.Next(tipList.Count);
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var tip = tipList[randomIndex];
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LoginTip.SetMessage(tip);
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LoginTipTitle.Text = Loc.GetString("connecting-window-tip", ("numberTip", randomIndex));
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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_redialWaitTime -= args.DeltaSeconds;
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if (_redialWaitTime <= 0)
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{
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RedialButton.Disabled = false;
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RedialButton.Text = Loc.GetString("connecting-redial");
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}
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else
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{
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RedialButton.Disabled = true;
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RedialButton.Text = Loc.GetString("connecting-redial-wait", ("time", _redialWaitTime.ToString("00.000")));
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}
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}
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private void OnPageChanged(LauncherConnecting.Page page)
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{
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ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting;
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ConnectFail.Visible = page == LauncherConnecting.Page.ConnectFailed;
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Disconnected.Visible = page == LauncherConnecting.Page.Disconnected;
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if (page == LauncherConnecting.Page.Disconnected)
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DisconnectReason.Text = _state.LastDisconnectReason;
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}
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private void ConnectionStateChanged(ClientConnectionState state)
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{
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ConnectStatus.Text = Loc.GetString($"connecting-state-{state}");
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RedialButton.Disabled = true;
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RedialButton.Text = Loc.GetString("connecting-redial-wait", ("time", _redialWaitTime.ToString("00.000")));
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}
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}
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private void OnPageChanged(LauncherConnecting.Page page)
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{
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ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting;
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ConnectFail.Visible = page == LauncherConnecting.Page.ConnectFailed;
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Disconnected.Visible = page == LauncherConnecting.Page.Disconnected;
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if (page == LauncherConnecting.Page.Disconnected)
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DisconnectReason.Text = _state.LastDisconnectReason;
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}
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private void ConnectionStateChanged(ClientConnectionState state)
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{
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ConnectStatus.Text = Loc.GetString($"connecting-state-{state}");
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}
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}
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