- add: new tiles and another ui tweaks (#11)
* - fix: audio crash * - tweak: main menu * connect gui * some shaders here * tiles
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@@ -2,7 +2,6 @@ using System.Text.RegularExpressions;
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using Content.Client.MainMenu.UI;
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using Content.Client.UserInterface.Systems.EscapeMenu;
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using Robust.Client;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared;
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@@ -23,7 +22,6 @@ namespace Content.Client.MainMenu
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IGameController _controllerProxy = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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private MainMenuControl _mainMenuControl = default!;
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@@ -35,7 +33,7 @@ namespace Content.Client.MainMenu
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/// <inheritdoc />
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protected override void Startup()
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{
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_mainMenuControl = new MainMenuControl(_resourceCache, _configurationManager);
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_mainMenuControl = new MainMenuControl(_configurationManager);
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_userInterfaceManager.StateRoot.AddChild(_mainMenuControl);
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_mainMenuControl.QuitButton.OnPressed += QuitButtonPressed;
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