Fix nullability for ReadyProfiles in GamePreset

This commit is contained in:
DrSmugleaf
2020-12-16 10:00:10 +01:00
parent c770c6b37e
commit 49e6db2b87
4 changed files with 6 additions and 6 deletions

View File

@@ -69,11 +69,11 @@ namespace Content.Server.GameTicking.GamePresets
foreach (var player in list)
{
if (!readyProfiles.ContainsKey(player.UserId))
if (!ReadyProfiles.ContainsKey(player.UserId))
{
continue;
}
var profile = readyProfiles[player.UserId];
var profile = ReadyProfiles[player.UserId];
if (profile.AntagPreferences.Contains(_prototypeManager.Index<AntagPrototype>(TraitorID).Name))
{
prefList.Add(player);