Fix nullability for ReadyProfiles in GamePreset
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@@ -73,11 +73,11 @@ namespace Content.Server.GameTicking.GamePresets
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foreach (var player in list)
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{
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if (!readyProfiles.ContainsKey(player.UserId))
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if (!ReadyProfiles.ContainsKey(player.UserId))
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{
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continue;
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}
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var profile = readyProfiles[player.UserId];
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var profile = ReadyProfiles[player.UserId];
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if (profile.AntagPreferences.Contains("Traitor"))
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{
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prefList.Add(player);
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