Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -1,15 +1,13 @@
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using System;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.BodySystem {
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namespace Content.Shared.Health.BodySystem.BodyPart.BodyPartProperties {
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[NetSerializable, Serializable]
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class ArmLength : IExposeData {
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private float _length;
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public void ExposeData(ObjectSerializer serializer){
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serializer.DataField(ref _length, "length", 2f);
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}
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@@ -6,13 +6,12 @@ using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.BodySystem {
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namespace Content.Shared.Health.BodySystem.BodyPart {
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/// <summary>
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/// Prototype for the BodyPart class.
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/// </summary>
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/// </summary>
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[Prototype("bodyPart")]
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[NetSerializable, Serializable]
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public class BodyPartPrototype : IPrototype, IIndexedPrototype {
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@@ -36,7 +35,7 @@ namespace Content.Shared.BodySystem {
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[ViewVariables]
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public string Name => _name;
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[ViewVariables]
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public string Plural => _plural;
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@@ -48,19 +47,19 @@ namespace Content.Shared.BodySystem {
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[ViewVariables]
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public BodyPartType PartType => _partType;
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[ViewVariables]
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public int Durability => _durability;
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[ViewVariables]
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public int DestroyThreshold => _destroyThreshold;
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public int DestroyThreshold => _destroyThreshold;
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[ViewVariables]
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public float Resistance => _resistance;
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[ViewVariables]
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public int Size => _size;
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[ViewVariables]
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public BodyPartCompatibility Compatibility => _compatibility;
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@@ -1,16 +1,15 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.BodySystem {
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namespace Content.Shared.Health.BodySystem.BodyPreset {
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/// <summary>
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/// Prototype for the BodyPreset class.
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/// </summary>
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/// </summary>
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[Prototype("bodyPreset")]
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[NetSerializable, Serializable]
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public class BodyPresetPrototype : IPrototype, IIndexedPrototype {
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@@ -23,7 +22,7 @@ namespace Content.Shared.BodySystem {
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[ViewVariables]
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public string Name => _name;
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[ViewVariables]
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public Dictionary<string, string> PartIDs => _partIDs;
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@@ -1,17 +1,9 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.BodySystem
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namespace Content.Shared.Health.BodySystem.BodyScanner
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{
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@@ -1,16 +1,15 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.BodySystem {
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namespace Content.Shared.Health.BodySystem.BodyTemplate {
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/// <summary>
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/// Prototype for the BodyTemplate class.
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/// </summary>
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/// </summary>
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[Prototype("bodyTemplate")]
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[NetSerializable, Serializable]
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public class BodyTemplatePrototype : IPrototype, IIndexedPrototype {
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@@ -25,13 +24,13 @@ namespace Content.Shared.BodySystem {
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[ViewVariables]
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public string Name => _name;
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[ViewVariables]
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public string CenterSlot => _centerSlot;
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[ViewVariables]
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public Dictionary<string, BodyPartType> Slots => _slots;
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[ViewVariables]
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public Dictionary<string, List<string>> Connections => _connections;
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@@ -1,5 +1,5 @@
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namespace Content.Shared.BodySystem
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namespace Content.Shared.Health.BodySystem
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{
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/// <summary>
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/// Used to determine whether a BodyPart can connect to another BodyPart.
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@@ -1,19 +1,15 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.BodySystem
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namespace Content.Shared.Health.BodySystem.Mechanism
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{
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/// <summary>
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/// Prototype for the Mechanism class.
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/// </summary>
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/// </summary>
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[Prototype("mechanism")]
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[NetSerializable, Serializable]
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public class MechanismPrototype : IPrototype, IIndexedPrototype
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@@ -1,11 +1,9 @@
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using Robust.Shared.GameObjects;
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Shared.BodySystem
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namespace Content.Shared.Health.BodySystem.Surgery
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{
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[Serializable, NetSerializable]
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@@ -1,10 +1,10 @@
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.BodySystem
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namespace Content.Shared.Health.DamageContainer
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{
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public enum DamageClass { Brute, Burn, Toxin, Airloss }
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public enum DamageType { Blunt, Piercing, Heat, Disintegration, Cellular, DNA, Airloss }
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@@ -1,9 +1,8 @@
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using Robust.Shared.Serialization;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Serialization;
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namespace Content.Shared.BodySystem
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namespace Content.Shared.Health.DamageContainer
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{
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[NetSerializable, Serializable]
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public class BiologicalDamageContainer : AbstractDamageContainer
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