Нерф священника (#264)
* - remove: Nuke HolyComponent. * - tweak: SuitStorage for weapons. * - tweak: More slots for weapons. * - tweak: Cult magic tweaks. * - fix: Fix desc.
This commit is contained in:
@@ -1008,9 +1008,6 @@ public sealed partial class ChangelingSystem
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if (HasComp<BibleUserComponent>(from))
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EnsureComp<BibleUserComponent>(to);
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if (HasComp<HolyComponent>(from))
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EnsureComp<HolyComponent>(to);
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if (HasComp<FlashImmunityComponent>(from))
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EnsureComp<FlashImmunityComponent>(to);
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@@ -8,7 +8,6 @@ namespace Content.Server._White.Chaplain;
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public sealed class NullRodSystem : EntitySystem
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{
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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public override void Initialize()
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{
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@@ -24,14 +23,7 @@ public sealed class NullRodSystem : EntitySystem
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if (args.SelectedWeapon == string.Empty || entity == null)
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return;
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if (!HasComp<HolyComponent>(entity.Value) && !HasComp<GhostComponent>(entity.Value))
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{
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_popup.PopupEntity($"Вам не хватает веры, чтобы использовать {Name(ent)}", entity.Value, entity.Value);
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return;
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}
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var weapon = Spawn(args.SelectedWeapon, Transform(entity.Value).Coordinates);
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EnsureComp<HolyWeaponComponent>(weapon);
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Del(ent);
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@@ -1,6 +1,7 @@
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using System.Linq;
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using Content.Server._Miracle.GulagSystem;
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using Content.Server.Actions;
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using Content.Server.Bible.Components;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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@@ -24,7 +25,6 @@ using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Content.Shared._White;
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using Content.Shared._White.Chaplain;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Cult.Systems;
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using Content.Shared.Mind;
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@@ -357,7 +357,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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// Chaplain
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if (!_mindSystem.TryGetMind(player, out _, out var mind) ||
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mind.OwnedEntity is not { } ownedEntity || HasComp<HolyComponent>(ownedEntity))
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mind.OwnedEntity is not { } ownedEntity || HasComp<BibleUserComponent>(ownedEntity))
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continue;
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// Latejoin
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@@ -4,7 +4,6 @@ using Content.Server._White.Cult.Items.Components;
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using Content.Shared._White.Chaplain;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Throwing;
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using Content.Shared._White.Cult;
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using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
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namespace Content.Server._White.Cult.Items.Systems;
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@@ -13,6 +12,7 @@ public sealed class ReturnItemOnThrowSystem : EntitySystem
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{
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly HolyWeaponSystem _holyWeapon = default!;
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public override void Initialize()
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{
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@@ -31,7 +31,7 @@ public sealed class ReturnItemOnThrowSystem : EntitySystem
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if (!HasComp<MobStateComponent>(args.Target))
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return;
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if (!_stun.IsParalyzed(args.Target) && !isCultist && !HasComp<HolyComponent>(args.Target))
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if (!_stun.IsParalyzed(args.Target) && !isCultist && !_holyWeapon.IsHoldingHolyWeapon(args.Target))
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{
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_stun.TryParalyze(args.Target, TimeSpan.FromSeconds(component.StunTime), true);
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}
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@@ -6,27 +6,25 @@ using Content.Server.Emp;
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using Content.Server.EUI;
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using Content.Server._White.Cult.UI;
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using Content.Shared._White.Chaplain;
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using Content.Shared._White.Cult;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Stacks;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Content.Shared._White.Cult.Actions;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Cult.Systems;
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using Content.Shared._White.Cult.UI;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Maps;
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using Content.Shared.Mindshield.Components;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Map.Components;
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@@ -49,6 +47,8 @@ public partial class CultSystem
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[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly BloodSpearSystem _bloodSpear = default!;
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[Dependency] private readonly PhysicsSystem _physics = default!;
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[Dependency] private readonly HolyWeaponSystem _holyWeapon = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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private const string TileId = "CultFloor";
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private const string ConcealedTileId = "CultFloorConcealed";
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@@ -95,15 +95,17 @@ public partial class CultSystem
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!TryComp<StatusEffectsComponent>(args.Target, out var status))
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return;
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if (HasComp<HolyComponent>(args.Target))
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if (_holyWeapon.IsHoldingHolyWeapon(args.Target))
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{
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_popupSystem.PopupEntity("Священная сила препятствует магии.", args.Performer, args.Performer);
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_popupSystem.PopupEntity("Сила священного оружия препятствует магии.", args.Performer, args.Performer,
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PopupType.MediumCaution);
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return;
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}
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if (HasComp<MindShieldComponent>(args.Target))
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{
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_popupSystem.PopupEntity("Он имплантирован чипом защиты разума.", args.Performer, args.Performer);
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_popupSystem.PopupEntity("Он имплантирован чипом защиты разума.", args.Performer, args.Performer,
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PopupType.MediumCaution);
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return;
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}
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@@ -122,19 +124,18 @@ public partial class CultSystem
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!TryComp<ActorComponent>(uid, out var actor))
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return;
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if (HasComp<HolyComponent>(args.Target))
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if (_holyWeapon.IsHoldingHolyWeapon(args.Target))
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{
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_popupSystem.PopupEntity("Священная сила препятствует магии.", args.Performer, args.Performer);
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_popupSystem.PopupEntity("Сила священного оружия препятствует магии.", args.Performer, args.Performer,
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PopupType.MediumCaution);
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return;
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}
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if (!HasComp<CultistComponent>(args.Target) && !HasComp<ConstructComponent>(args.Target) &&
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(!TryComp<MobStateComponent>(args.Target, out var mobStateComponent) ||
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mobStateComponent.CurrentState is MobState.Alive) &&
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(!TryComp<CuffableComponent>(args.Target, out var cuffable) || cuffable.Container.Count == 0))
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_actionBlocker.CanInteract(args.Target, null))
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{
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_popupSystem.PopupEntity("Цель должна быть культистом, быть связанной или лежать.", args.Performer,
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args.Performer);
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_popupSystem.PopupEntity("Цель должна быть культистом, быть скованной или парализованной.", args.Performer,
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args.Performer, PopupType.MediumCaution);
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return;
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}
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@@ -422,7 +423,7 @@ public partial class CultSystem
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_bloodstreamSystem.TryModifyBloodLevel(uid, -5, bloodstream, createPuddle: false);
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if (!HasComp<HolyComponent>(args.Target) &&
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if (!_holyWeapon.IsHoldingHolyWeapon(args.Target) &&
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_statusEffectsSystem.TryAddStatusEffect(args.Target, "Muted", TimeSpan.FromSeconds(10), true, "Muted"))
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{
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_popupSystem.PopupEntity("Цель обезмолвлена.", args.Performer, args.Performer);
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@@ -17,7 +17,6 @@ using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Server.Ghost;
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using Content.Server.Revenant.Components;
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using Content.Shared._White.Chaplain;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Damage;
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@@ -446,7 +445,7 @@ public sealed partial class CultSystem : EntitySystem
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mind.Mind != null && !IsTarget(mind.Mind.Value);
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// Выполнение действия в зависимости от условий
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if (canBeConverted && !HasComp<HolyComponent>(victim.Value) &&
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if (canBeConverted && !HasComp<BibleUserComponent>(victim.Value) &&
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!HasComp<MindShieldComponent>(victim.Value))
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{
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result = Convert(uid, victim.Value, args.User, args.Cultists);
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@@ -28,6 +28,7 @@ public sealed class RunicDoorSystem : EntitySystem
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[Dependency] private readonly OccluderSystem _occluder = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly CuffableSystem _cuffable = default!;
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[Dependency] private readonly HolyWeaponSystem _holyWeapon = default!;
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public override void Initialize()
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{
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@@ -35,7 +36,7 @@ public sealed class RunicDoorSystem : EntitySystem
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SubscribeLocalEvent<RunicDoorComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
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SubscribeLocalEvent<RunicDoorComponent, BeforeDoorClosedEvent>(OnBeforeDoorClosed);
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SubscribeLocalEvent<RunicDoorComponent, AttackedEvent>(OnGetAttacked);
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// SubscribeLocalEvent<RunicDoorComponent, AttackedEvent>(OnGetAttacked);
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SubscribeLocalEvent<RunicDoorComponent, ConcealEvent>(OnConceal);
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}
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@@ -113,7 +114,7 @@ public sealed class RunicDoorSystem : EntitySystem
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_doorSystem.Deny(airlock);
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if (!HasComp<HumanoidAppearanceComponent>(user) || HasComp<HolyComponent>(user) ||
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if (!HasComp<HumanoidAppearanceComponent>(user) || _holyWeapon.IsHoldingHolyWeapon(user) ||
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TryComp(airlock, out ConcealableComponent? concealable) && concealable.Concealed)
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return false;
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@@ -1,8 +0,0 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.Chaplain;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HolyComponent : Component
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{
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}
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@@ -1,8 +1,6 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.Chaplain;
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent]
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public sealed partial class HolyWeaponComponent : Component
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{
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}
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@@ -1,30 +1,27 @@
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using System.Linq;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Hands.EntitySystems;
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namespace Content.Shared._White.Chaplain;
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public sealed class HolyWeaponSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HolyWeaponComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<HolyWeaponComponent, AttemptMeleeEvent>(OnMeleeAttempt);
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}
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private void OnMeleeAttempt(Entity<HolyWeaponComponent> ent, ref AttemptMeleeEvent args)
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{
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if (HasComp<HolyComponent>(args.User) || HasComp<GhostComponent>(args.User))
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return;
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args.Cancelled = true;
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args.Message = $"Вам не хватает веры, чтобы использовать {Name(ent)}";
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}
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private void OnExamined(Entity<HolyWeaponComponent> ent, ref ExaminedEvent args)
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{
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args.PushMarkup("[color=lightblue]Данное оружие наделено священной силой.[/color]");
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}
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public bool IsHoldingHolyWeapon(EntityUid uid)
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{
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return _hands.EnumerateHeld(uid).Any(HasComp<HolyWeaponComponent>);
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}
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}
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@@ -16,7 +16,7 @@ ent-ActionCultTwistedConstruction = Искажённое Воздействие
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.desc = Зловещее заклинание, которое используют для превращения металла в рунический металл.
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ent-ActionCultTeleport = Телепорт
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.desc = Полезное заклинание, которое телепортирует культистов в выбранное место.
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.desc = Полезное заклинание, которое телепортирует цель на выбранную руну телепотрации. Цель должна являются культистом или быть парализованной.
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ent-ActionCultSummonCombatEquipment = Призыв Боевого Снаряжения
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.desc = Важное заклинание, которое позволяет вам вызвать полный набор боевого снаряжения.
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@@ -28,7 +28,7 @@ ent-InstantActionBloodRites = Кровавые Обряды
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.desc = Высасывает кровь и исцеляет вас.
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ent-ActionCultStun = Оглушение
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.desc = Сильное заклинание, которое оглушает и обезмолвливает жертв. Не работает на священника и на экипаж с чипом защиты разума.
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.desc = Сильное заклинание, которое оглушает и обезмолвливает жертв. Не работает на цели со священным оружием в руках или с чипом защиты разума.
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ent-ActionCultShadowShackles = Теневые Узы
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.desc = Бесшумное заклинание, которое наложит на человека теневые наручники и заставит вашу жертву замолчать на 10 секунд.
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@@ -52,6 +52,12 @@
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- type: Item
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size: Huge
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sprite: Objects/Weapons/Melee/katana.rsi
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- type: Clothing
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sprite: Objects/Weapons/Melee/katana.rsi
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slots:
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- Back
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- Belt
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- SuitStorage
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- type: DisarmMalus
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- type: entity
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@@ -83,6 +89,7 @@
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slots:
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- Back
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- Belt
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- SuitStorage
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- type: Reflect
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- type: entity
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@@ -108,6 +115,11 @@
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- type: Item
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size: Large
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sprite: Objects/Weapons/Melee/machete.rsi
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- type: Clothing
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sprite: Objects/Weapons/Melee/machete.rsi
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slots:
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- Belt
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- SuitStorage
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- type: DisarmMalus
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- type: Construction
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deconstructionTarget: null
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@@ -138,6 +150,8 @@
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sprite: Objects/Weapons/Melee/claymore.rsi
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slots:
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- back
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- belt
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- suitStorage
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- type: DisarmMalus
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- type: Construction
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deconstructionTarget: null
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@@ -16,7 +16,6 @@
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- !type:AddComponentSpecial
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components:
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- type: BibleUser #Lets them heal with bibles
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- type: Holy
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- type: startingGear
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id: ChaplainGear
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@@ -71,6 +71,7 @@
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sprite: White/Objects/Weapons/Chaplain/godhand.rsi
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- type: Unremoveable
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deleteOnDrop: true
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- type: HolyWeapon
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- type: entity
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name: священный клеймор
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@@ -89,8 +90,10 @@
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slots:
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- back
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- belt
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- suitStorage
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- type: Item
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sprite: White/Objects/Weapons/Chaplain/claymore.rsi
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- type: HolyWeapon
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- type: entity
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name: цепной меч
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@@ -111,6 +114,7 @@
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qualities:
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- Sawing
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speed: 0.5
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- type: HolyWeapon
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- type: entity
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name: силовой меч
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@@ -128,6 +132,7 @@
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color: lightblue
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- type: Item
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sprite: White/Objects/Weapons/Chaplain/forceweapon.rsi
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- type: HolyWeapon
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- type: entity
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name: лезвие ханзо
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@@ -142,8 +147,10 @@
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slots:
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- back
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- belt
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- suitStorage
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- type: Item
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sprite: White/Objects/Weapons/Chaplain/katana.rsi
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- type: HolyWeapon
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- type: entity
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name: внепространственный клинок
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@@ -161,9 +168,11 @@
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sprite: White/Objects/Weapons/Chaplain/multiverse.rsi
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slots:
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- back
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- suitStorage
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- type: Item
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sprite: White/Objects/Weapons/Chaplain/multiverse.rsi
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- type: RandomDamage
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- type: HolyWeapon
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- type: entity
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name: коса жнеца
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@@ -182,8 +191,10 @@
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sprite: White/Objects/Weapons/Chaplain/scythe.rsi
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slots:
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- back
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- suitStorage
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- type: Item
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sprite: White/Objects/Weapons/Chaplain/scythe-inhands.rsi
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- type: HolyWeapon
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- type: entity
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name: высокочастотный клинок
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@@ -201,10 +212,12 @@
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sprite: White/Objects/Weapons/Chaplain/hfrequency.rsi
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slots:
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- back
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- suitStorage
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- type: Reflect
|
||||
reflectProb: 0.33
|
||||
- type: Item
|
||||
sprite: White/Objects/Weapons/Chaplain/hfrequency.rsi
|
||||
- type: HolyWeapon
|
||||
|
||||
- type: entity
|
||||
name: клинок заклинаний
|
||||
@@ -223,11 +236,13 @@
|
||||
sprite: White/Objects/Weapons/Chaplain/spellblade.rsi
|
||||
slots:
|
||||
- back
|
||||
- suitStorage
|
||||
- type: Crit
|
||||
critChance: 20
|
||||
critMultiplier: 2.5
|
||||
- type: Item
|
||||
sprite: White/Objects/Weapons/Chaplain/spellblade.rsi
|
||||
- type: HolyWeapon
|
||||
|
||||
- type: entity
|
||||
name: одержимый клинок
|
||||
@@ -243,6 +258,7 @@
|
||||
sprite: White/Objects/Weapons/Chaplain/possessed.rsi
|
||||
slots:
|
||||
- back
|
||||
- suitStorage
|
||||
- type: GhostRole
|
||||
allowSpeech: true
|
||||
name: Одержимый Клинок
|
||||
@@ -252,6 +268,7 @@
|
||||
- type: Examiner
|
||||
- type: Item
|
||||
sprite: White/Objects/Weapons/Chaplain/possessed.rsi
|
||||
- type: HolyWeapon
|
||||
|
||||
- type: entity
|
||||
name: рука-бензопила
|
||||
@@ -284,6 +301,7 @@
|
||||
qualities:
|
||||
- Sawing
|
||||
speed: 0.5
|
||||
- type: HolyWeapon
|
||||
|
||||
- type: entity
|
||||
name: священная плеть
|
||||
@@ -309,6 +327,7 @@
|
||||
slots:
|
||||
- belt
|
||||
- type: DisarmMalus
|
||||
- type: HolyWeapon
|
||||
|
||||
- type: entity
|
||||
name: посох монаха
|
||||
@@ -331,6 +350,7 @@
|
||||
sprite: White/Objects/Weapons/Chaplain/staff.rsi
|
||||
slots:
|
||||
- back
|
||||
- suitStorage
|
||||
- type: Wieldable
|
||||
- type: IncreaseDamageOnWield
|
||||
damage:
|
||||
@@ -339,6 +359,7 @@
|
||||
- type: UseDelay
|
||||
- type: DisarmMalus
|
||||
- type: MeleeBlock
|
||||
- type: HolyWeapon
|
||||
|
||||
- type: entity
|
||||
name: нечестивые вилы
|
||||
@@ -389,6 +410,7 @@
|
||||
sprite: White/Objects/Weapons/Chaplain/pitchfork.rsi
|
||||
slots:
|
||||
- back
|
||||
- suitStorage
|
||||
- type: Wieldable
|
||||
- type: IncreaseDamageOnWield
|
||||
damage:
|
||||
@@ -396,6 +418,7 @@
|
||||
Piercing: 9
|
||||
- type: UseDelay
|
||||
- type: DisarmMalus
|
||||
- type: HolyWeapon
|
||||
|
||||
- type: entity
|
||||
name: реликтовый боевой молот
|
||||
@@ -424,7 +447,10 @@
|
||||
sprite: White/Objects/Weapons/Chaplain/hammer.rsi
|
||||
slots:
|
||||
- belt
|
||||
- back
|
||||
- suitStorage
|
||||
- type: DisarmMalus
|
||||
- type: HolyWeapon
|
||||
|
||||
- type: entity
|
||||
name: гиперинструмент
|
||||
@@ -451,3 +477,4 @@
|
||||
slots:
|
||||
- belt
|
||||
- type: DisarmMalus
|
||||
- type: HolyWeapon
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 609 B |
@@ -18,6 +18,10 @@
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BELT",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BACKPACK",
|
||||
"directions": 4
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 750 B |
Binary file not shown.
|
After Width: | Height: | Size: 748 B |
@@ -10,6 +10,14 @@
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-BELT",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BACKPACK",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
|
||||
Reference in New Issue
Block a user